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  1. #61
    Player Masekase_Hurricane's Avatar
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    Oct 2013
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    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    I think you forget that all classes lose dps when they have to start moving around, also throughout the fight all dps will balance out to some degree. It has nothing to do with the reason as to why Monk is left out. The only reason they are not wanted is that they are a selfish class and offer nothing to the party except raw dps.
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    Last edited by Masekase_Hurricane; 04-04-2017 at 10:58 PM.

  2. #62
    Player
    Commander_Justitia's Avatar
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    Aug 2013
    Posts
    1,177
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    The only reason they are not wanted is that they are a selfish class and offer nothing to the party except raw dps.
    But isn't that what you want? You describe them as selfish but what about people going in meta comp just to push their personal dps by getting boosted by other classes? Wouldn't that be selfish too?
    For the majority of partyfinder grps and most of statics, it will make no difference. They cant make use of it anyway. You/Many just damn a class for reasons that are only important for very few %.

    Balancing classes could be way worse if you compare it with other games. There will always be a group constellation that will be slightly superior, even with stormblood. You just have to keep the gap between other constellation small, you cant get the impossible of perfect balance unless you make a boring game.
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  3. #63
    Player Masekase_Hurricane's Avatar
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    Oct 2013
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    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    But isn't that what you want? You describe them as selfish but what about people going in meta comp just to push their personal dps by getting boosted by other classes? Wouldn't that be selfish too?
    For the majority of partyfinder grps and most of statics, it will make no difference. They cant make use of it anyway. You/Many just damn a class for reasons that are only important for very few %.

    Balancing classes could be way worse if you compare it with other games. There will always be a group constellation that will be slightly superior, even with stormblood. You just have to keep the gap between other constellation small, you cant get the impossible of perfect balance unless you make a boring game.
    Totally disagree if I wanted to have a metta class I would main one of the other dps classes. Yes I would like Monk to bring something extra to the table buffs/debuffs/increase X anything to be honest. You also say it would make it boring but how is it exciting to see every groups in PF asking for the same thing. You also say it only matters to a small %, yet if this was true we wouldn't see multiple parties in PF asking for the same classes.
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    Last edited by Masekase_Hurricane; 04-05-2017 at 01:08 AM.

  4. #64
    Player
    wereotter's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Related to the issue regarding positionals while dodging mechanics.... Monk really is at a little more of a disadvantage here than the other melee jobs because while ninja and dragoon have positionals, you can always on those jobs do things that don't require the positional while dodging the mechanic. For example, in A11s as a ninja, I take the opportunity while dodging the left/right sword to refresh DOTs. It's rarely an issue for monk, the only thing I can think off right offhand is scrapline. In PvP there's a skill that temporarily removes all positional requirements. Maybe that could be added to monk for PvE so you can keep up your damage output during longer mechanics.

    However, that won't really fix the problem that monk needs good raid utility. There are two ways to fix this: give them a skill that buffs the party beyond just mantra, or add more jobs that deal blunt damage to make Dragon Kick more viable.
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  5. #65
    Player
    Krindor's Avatar
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    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Masekase_Hurricane View Post
    You also say it only matters to a small %, yet if this was true we wouldn't see multiple parties in PF asking for the same classes.
    The ones excluding any non-meta class and aren't trying to accomplish something special are simply meta sheep. It won't have a significant effect if they are meta or not, they're still not getting anywhere close to where the people who can utilise meta gets. One example of where the meta is important is a A10S skip that was a boon and couldn't be accomplished without meta comp before echo, that is, skipping the blighted mechanic in p1. Some other noteworthy is increased difficulty in killing A11S pre limit cut. But post echo except for groups that are trying to push times, a simple farm group or clear group running a meta comp or not wouldn't matter. The only thing might be the want for ninja but monk/drg are interchangeable.
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  6. #66
    Player
    Commander_Justitia's Avatar
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    Aug 2013
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    1,177
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    You also say it only matters to a small %, yet if this was true we wouldn't see multiple parties in PF asking for the same classes.
    But that is the community who got it wrong and not the dev's. People just think it matters, it actually doesn't for them. xD Only because many do it, doesn't mean it is the right thing to do.
    If you give monk synergy with other classes, we will have a different class asking for buff(what will probably happen anyway).


    Monk is a fist-fighter, in my opinion shouldn't get range skills(lore doesn't fit), we got a lot to do during downtimes, formshifting&meditating usually that takes up most gcd. If they remove slash/piercing/blunt resistences and just unify it, or create a different system for it, maybe vulnerability stacks or something, it would matter less what class you play aslong as you have a resistence down/vulnerability up buff it adds up for dmg for everyone. They wanna simplify it for addon, this could be a way, though again, taking away the individuality from classes doesn't make them more appealing, you are going to lose your "fun" when everybody can do the same. There is a urge for specialization in rpg.
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  7. #67
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Monk is a fist-fighter, in my opinion shouldn't get range skills(lore doesn't fit)
    The lore does fit as Chakra could be based off meditation similar to how it worked with boost in XI. Although I am not 100% sure if it is needed or not, as it is only very rare times you would use it i.e a monk/pug party in Palace.

    However, that won't really fix the problem that monk needs good raid utility. There are two ways to fix this: give them a skill that buffs the party beyond just mantra, or add more jobs that deal blunt damage to make Dragon Kick more viable.
    Funny thing is they don't even need to go that far. All they would need to do would be add slashing and/or piercing damage onto certain weapons. It is stupid that claws are classed as blunt weapons.
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    Last edited by Masekase_Hurricane; 04-05-2017 at 06:20 AM.

  8. #68
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    Funny thing is they don't even need to go that far. All they would need to do would be add slashing and/or piercing damage onto certain weapons. It is stupid that claws are classed as blunt weapons.
    I feel like that wouldn't really work. Let's say I'm using those monk weapons that look like you're holding two rapiers and they do piercing damage. Well, now you do dragon kick, but that doesn't put a piercing damage debuff on the enemy, so that fancy new weapon actually does less damage than your old blunt weapon unless you bring a dragoon along with you. I think it adds too much chaos into the raiding groups. Say the Sophia weapon was blunt damage so you're good with your raiding group, but then the Zurvan weapon was slashing damage, so then you have to have a NIN or WAR in your raid group or you lose DPS.
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    Last edited by wereotter; 04-06-2017 at 02:17 AM.

  9. #69
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Honestly Monk doesn't need a ranged attack to fix it, it needs a few quality of life things that every other class has so it isn't such a drain on the party and to have Blunt damage to be folded into piercing or for physical resistance to all be folded into one damage type. The biggest inherent design issue Monk currently has is the lack of an aggro cut and the highest personal DPS, making it harder for tanks to go into DPS stance with a monk in the party. The second one is TP issues, yes Monk does have Purification, but by being tied to Meditation it reduces a Monk's ability to mitigate the damage loss from a boss jump or it forces monk to disengage from a Boss to keep hitting it. It would be like if a Warrior couldn't use Fell Cleave for a full minute every time they used Equilibrium.
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  10. #70
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vorx View Post
    So what just accept half damage due to being force to evade an attack? Basically as it stands now you either take an attack but keep damage or give up half your damage to move outta the way. Sorry but that seems like something that needs reworked.
    Play by Black Mage rules: stand in the AOE, if it didn't kill you, dodging it was optional. I'm not even kidding when I say this. If you communicate well to your healer and utilize your own abilities well, you can mitigate a decent amount of the damage (switch to Fists of Earth before the attack lands, pop Foresight if it's physical) and then you can take care of a decent amount of the damage afterwards with Second Wind and Bloodbath. If that's what you have to do in order to not lose Greased Lightning, it's worth it, and if you've told your healer you'll be taking care of yourself afterwards, especially in a raid environment, then standing in mechanics can, sometimes, be okay.
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