For the second time now I've lost all my words thanks to accidentally clicking back with my fourth mouse button. So I'll keep this short =P
I was wrong when I said 20 hours a week. Steam says I play an embarrassing ~100 hours a fortnight. I study my rotations. I rehearse ex-primals and write up flowcharts for stages of a fight. I even made this Astro cheat-sheet. I'm not casual.
I'm forced to be casual, and I hate it. I have goals, but they're artificially gated behind a weekly lockout. And one mistake means I have to wait another week before joining an Alex group without getting kicked instantly. I played Eve Online for Christ's sake, and loved every minute of it! And still do! Why am I being punished for arriving late? How does it keep the community balanced to have them so heavily segregated with little to no way to climb the ladder and be a part of the tier where you will find the content interestingly challenging?
> That is why things need to be gated to make different types of content worth doing
Worth doing =/= engaging or satisfying. It doesn't even feel fair. I could clock up more hours in a month than someone who started playing six months ago and only put in an hour each day, and still be further behind them in progression. I could put in a million hours, if it were possible, yet it still wouldn't get me any closer to the content that I would actually find challenging and interesting, that I haven't done a million times already. I don't mind gating, but doing it like this forces you to engage in activities that don't feel like they help achieve your goal.
> A lot players have more fun when they have goals.
(EDIT: Thanks for taking the time to write such a well-thought and detailed response. I agree with a lot of your comments too, and in the two previous iterations of this post I had made that more clear. Hope you can read between the lines and understand that lol =P )

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