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  1. #81
    Player
    sarehptar's Avatar
    Join Date
    Mar 2014
    Posts
    576
    Character
    Yehn'zi Panipahr
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Don't know if this has been requested already, but an issue I just about lost my patience with last night:

    I decided to cash out on some of my old Mhachi Matter to buy tier V materia to sell them on the marketboard. I bought quite a few of the most popular materia... And then had to spend almost half an hour listing each one of those materia separately, adjusting the price for each and every one of them individually.

    Square, please, please allow us to list multiple items separately for the same price at the same time! Instead of having to individually list 10 items, having to open the price window and adjust and then click okay for each one, please just like... give us a "List multiple" check box or something, so we only have to set the price and click okay once.

    Think of how much easier it would be to break gathered items into like... stacks of ten and list them simultaneously, instead of having to go through the pricing and posting process ten times...

    This isn't a world-shattering issue or anything, but in terms of quality of life, I would really, really love to not have to go through the price adjustment and post buttons to list the same item at the same price ten or twenty times...
    (5)
    Last edited by sarehptar; 04-02-2017 at 05:06 AM.

  2. #82
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by sarehptar View Post
    Square, please, please allow us to list multiple items separately for the same price at the same time! Instead of having to individually list 10 items, having to open the price window and adjust and then click okay for each one, please just like... give us a "List multiple" check box or something, so we only have to set the price and click okay once.

    Think of how much easier it would be to break gathered items into like... stacks of ten and list them simultaneously, instead of having to go through the pricing and posting process ten times...

    This isn't a world-shattering issue or anything, but in terms of quality of life, I would really, really love to not have to go through the price adjustment and post buttons to list the same item at the same price ten or twenty times...
    Or they could just finally allow for a buy-as-many-as-you-like setting, instead of making everything a wholesale listing. Either way, defaulting the price at market-average (minus outliers) or the last user-listed price would be nice. As would limiting the confirmation button to high-price items (relative to your gil), perhaps with a quick undo button and/or a whole 5-10 seconds before the item shows up on the board (only an issue via market-sniping bots, really).
    (2)

  3. #83
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    4-8 man rider vehicles such as a wagons drawn by chocobos, company airship or boat/sub.

    Special instanced housing to go along with the current system, not replace it. Massive airships, private islands, caves, really anything with some item placed in a port or something. Like a boat at port to the island... or a pirate ship at sea.

    Save glamour to the gear set in the character screen not the job crystal. So I can have a different outfit on the same role armor, ie 1 PLD, 1 DRK on the same tank gear, and then again a different PLD glam on the PVP set.

    A dueling room or "yard item" that lets you duel like you can in the Wolf's Den.

    A "danger room" like roomed added like the workshop was. Allows you to call up dungeon bosses, raids, and trials to practice on as well as generating npcs to act (correctly) as party members for practice. No exp, no drops, you can get a full party or just have the npcs go with you. Its very hard to find a learning party for things like savage if you have limited play time, and impossible to get in without the practice. Bonus if you can pause the fight and/or the room can offer advice on how to improve.

    And nothing needed, but could we get joke weapons like the pot for MNKs?
    (6)

  4. #84
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    More exclusive mounts, glamour items for Europe, America, China, Japan and Korea.

    To help make the different versions of the game stand out more.
    (0)

  5. #85
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    RMT reporting combined with blacklisting with the option of toggling blacklisting on/off OR

    A seperate blacklist exclusively for RMT characters.
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  6. #86
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    An Orphanage

    It would be cool to have an Orphanage in the game where we could adopt any kids that have no parents or family's.

    Why would this be needed in the game.

    - Adopted children that we adopt would have the ability to be trained as a WHM, BRD, SCH, AST, BLM and would be able to go in to battles as your companion.

    - Adopted children could also have the ability to be trained as a Gold Smith, Weaver, Miner and so on. When ever you equip that job type in your house or apartment there could be an action allow you to work along your adopted child.
    (1)

  7. #87
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    for glamour, I'd rather just put together an outfit, then use "add to glamour list". Then I can use one from the list on my geared class. (and you can toss all those prisms, pointless busy work). I rarely glamour anything, the current system is a pain in the behind.

    I'd also like to see some selectable interior configurations for housing. And partitions with matching wainscotting/trim.

    and something to keep fishing bait- inventory is too tight when you're fishing. The same for all the currencies, beast tribes, gear tokens, spoils, etc. There's just not enough inventory space.
    (5)

  8. #88
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Harder, more dynamic dungeons. More than one path. I feel like I'm reliving the horror of FF13 with these hallway dungeons. Let us explore multiple paths to reach the goal. Potential for multiple bosses, or optional challenges inside said dungeons.

    My idea for a dungeon is a keep or something similar that has X boss in a central chamber. Various warnings say he is much too strong currently because of other mini bosses/ defensive buffs, or whatever spread throughout the dungeon. You can go through the dungeon and disable these to weaken him (or pick and choose, ala T2) or go fight him right from the beginning. This is just a personal thing. I like optional stuff, especially challenges, and I'm aware a lot of people wouldn't like this, and how many people would hate it because of 'elitists'

    - time attack/ scoreboards for all EX roulette dungeons, sort of like PotD.
    - No future raid mechanics that can be handled by sacrificing party members to skip the mechanic.
    - in game, personal parsers.
    - Get rid of the terrible mentor system.

    I could think of more, but that's good for now
    (1)
    Last edited by Vincent_Mateus; 04-13-2017 at 01:32 PM.

  9. #89
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vincent_Mateus View Post
    Harder, more dynamic dungeons. More than one path. I feel like I'm reliving the horror of FF13 with these hallway dungeons. Let us explore multiple paths to reach the goal. Potential for multiple bosses, or optional challenges inside said dungeons.

    My idea for a dungeon is a keep or something similar that has X boss in a central chamber. Various warnings say he is much too strong currently because of other mini bosses/ defensive buffs, or whatever spread throughout the dungeon. You can go through the dungeon and disable these to weaken him (or pick and choose, ala T2) or go fight him right from the beginning. This is just a personal thing. I like optional stuff, especially challenges, and I'm aware a lot of people wouldn't like this, and how many people would hate it because of 'elitists'

    - time attack/ scoreboards for all EX roulette dungeons, sort of like PotD.
    - No future raid mechanics that can be handled by sacrificing party members to skip the mechanic.
    - in game, personal parsers.
    - Get rid of the terrible mentor system.

    I could think of more, but that's good for now
    In my opinion I think this would work better if these types of dungeons were open world dungeons
    (1)

  10. #90
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Make more easy to players the FC joining process.

    If someone tells me, I've to go player search, search his name and finally option click to invite fc, passing thru' a number of windows and steps and cut&paste or typing name by hand. Maybe it is more simple have invite option over the player name of the chat/tell line.

    Not to mention, someone that knows the FC he wants go in, have hard time to send an application because he must play the lottery in player search to dig in any FC member to finally being able to send application.
    (0)
    Last edited by LalaRu; 04-13-2017 at 04:57 PM.

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