Quote Originally Posted by Preypacer View Post
When I read posts like this I can't help but think they're leaning clear into the "hyperbolic" end of things.

For one, your last paragraph sorta comes across as you saying "people have to be told what to do and tricked into having fun, 'cause they can't figure it how on their own.". It's a terribly cynical perspective... but not necessarily one without merit. However, I also don't think that entirely lays at SE's feet.

As for your description of FFXI... It certainly doesn't sound like the FFXI I played. For at least 90% of the time I played FFXI (from US PC launch up to just before Abyssea with a few breaks along the way), I had a ball. Only thing that ever got to me was some of the people I encountered.

I never stood around doing nothing unless that's exactly what I wanted to do. If I wanted to get an xp party and invites weren't coming as quickly, I'd try to assemble a party instead.

If it wasn't xp parties, I'd be doing something else.. like crafting, or putting together Assault groups, or working on lower level jobs.. or working on missions/quests I wanted to get done. There was always something to do in FFXI. You almost never had to stand around doing nothing... unless you chose to.

Notice how in the majority of complaints you hear about parties in XI, it entails the person complaining "standing around waiting for a party"? Their problem is contained right in their own complaint, and the solution was right in their own grasp.

The people I knew who tended to wait for others to invite them did tend to stand around waiting a lot. And oh how they complained, blaming SE, blaming the game, blaming their job.. blaming everyone and everything but themselves.

Meanwhile, those who chose to take the initiative and form parties were out xp'ing.

The problem largely lay in people wanting everything to come to them without effort or initiative on their part (as is the case with a lot of gamers these days, is it not?).

I had a good friend in FFXI who leveled not one, but two characters from scratch, getting all jobs - including the unpopular ones - from 1 to 75 in less time than many others would require. Why? She took initiative. She didn't stand around waiting for the invites to come to her... She sent the invites out herself. And before someone says "well she was a girl so it would be easier for her".. most people didn't know she was a female until after they were grouped with her.. if they ever found out at all. She didn't use her gender to get an easier ride.

She put as many hours into the game as many others did. The difference is, while others stood around complaining about "no invites", she was putting groups together.

I remember a discussion in LS one night where people were bitching about how long it took to get parties and were surprised at how she was always in a party, or going after a HNM, and generally always making progress. Her answer pissed half the LS off (those complaining) but it was absolutely true: "I make all this progress because I don't stand around with my thumb up my ass waiting for others to come to me so I can play the game".

Of course people in the LS argued with her left and right that she was wrong, that it had nothing to do with standing around, etc. But at the end of the day... the proof is in the pudding. She was assertive, took the initiative and didn't wait to be called on. If she wanted something, she grabbed the proverbial bull by the horns and made it happen. That was the only difference between her and the people sitting around in Jeuno "for hours" with their seek flags up.
putting things together in ffxi was a tremendous hassle, full of ignorance arrogance elitism etc. It wasnt easy, unless you had a core group. The fact is it always took way longer to prepare to do something in ffxi, than it did to do it. Some things just made no sense, like the beastmen seal fight with gods, required 12-18 people, and yet, it would be almost impossible to do them 12 to 18 times in one sitting, so then you have to spend time trying to figure out how to distribute the rewards on what would be a substantial investment of time.

FFXI had it strengths, but it definitely had its weaknesses, and i would let this game have its own strengths and weaknesses, without trying to recreate FFXI, like many people have probably said, the FF idealogy is not one of sequels, just because YOU like i specific final fantasy doesnt mean every final fantasy should follow the same format. Take it or leave it, it is not XI, and it should never become XI, going by their previous design philosophy, and what makes sense while the XI product is still in circulation and viable.

There is no reason to make an XI-2 when XI is still around.