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  1. #1
    Player
    Mycow8me's Avatar
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    Aug 2013
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    Tolby Seyfert
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    Cactuar
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    Blacksmith Lv 70
    Keep in mind some players are running scripts in dungeons due to the overwhelming amount of farming for things like relic/anima/lvling etc... It's up to the playerbase to recognize the problem and call them out on it. Its not always that they are stupid, sometimes they are lazy, this is the result of all dungeon crawler content. In large part why I enjoyed ffxi which had enormous openworld content.
    (1)

  2. #2
    Player
    Owl_Hawk's Avatar
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    Feb 2013
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    Character
    Frost Raven
    World
    Phoenix
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Mycow8me View Post
    Keep in mind some players are running scripts in dungeons due to the overwhelming amount of farming for things like relic/anima/lvling etc... It's up to the playerbase to recognize the problem and call them out on it. Its not always that they are stupid, sometimes they are lazy, this is the result of all dungeon crawler content. In large part why I enjoyed ffxi which had enormous openworld content.
    OK but here is the thing...if there was a test to make sure people knew how to play their jobs and roles...and they HAD to do it in order to Q for content of that lvl...and then you see them running scripts, slacking off or whatever...we can call them out...because they passed the test, it means they CAN do more but are exploiting the group for their gain...but trying to figure out "is this person new? clueless? a troll? etc" is unnecessary..they can EASILY do a guildhest style test using NPCs to fill in the roles of other jobs as fillers to train/teach/test people on what to do...it will really help things ALOT because the players will know what to do and they will feel confident...the party members feel content..things gets cleared faster...the only thing one might have to do is explain a fight before hand but at least expect that player to know how to hold aggro..to know how to dps...to know how to heal...using gear increases to boost players will not make the players better

    The best healer i've played with was this week...a whm with 14k hp in G. Library Hard mode...what an amazing healer for the gear he had...I pulled everything and he healed AND dps'd...and I wasn't low or under pressure as I thought I would be with the gear they had and the amount I was pulling...but why were they so great? They used Divine Seal when they had to..kept medica 2 and regen up...etc and ontop of understanding their job and being very able...they were polite...it was a great experience for the whole group they were all very happy with this individual for doing so much with so little...So I don't understand those in these forums saying "Let people play how they want" ie "Don't play right in order to frustrate others and waste their time" this is extremely inconsiderate...would these people accept someone messing around with their application when they are doing government paperwork or something? "No i don't feel like putting the stamp there...I will go do 10 laps around the office instead..I don't care if your family is sick and you have errands to do after this" Come on....
    (3)
    Last edited by Owl_Hawk; 03-30-2017 at 09:55 AM.

  3. #3
    Player
    Mycow8me's Avatar
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    Tolby Seyfert
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    Cactuar
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    Blacksmith Lv 70
    Quote Originally Posted by Owl_Hawk View Post
    stuff...
    If you are that spiteful and annoyed there is no helping you. I'm sorry you need to just take a break. SE not going to do anything about dutyfinder. It's a playerbase created problem from their relentless farming design on these dungeons. My only suggestion to you is to find some friends and do a premade party then.

    Edit: Part of the problem for players that are derping stems from 2.0 back when titan hardmode was first release. Ever since the outcry of "boohoo its too hard", SE has left dungeons and hardmode primals to become fodder that is more annoying than it is fun just because there is no challenge. Instead of having fun your just wanting to speed through it and anyone who's not doing their fair share is just a part of the problem. This mentality is going to eat at you and eat at you, you just gotta find a release other than these forums cause at the end of the day SE isn't going to change anything about this fodder content. Just being realistic.
    (3)
    Last edited by Mycow8me; 03-30-2017 at 10:04 AM.

  4. #4
    Player
    ThirdChild_ZKI's Avatar
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    Jan 2014
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    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mycow8me View Post
    . . .cause at the end of the day SE isn't going to change anything about this fodder content.
    It's unfortunately a valid point. Cater to the lowest level, and that's all you'll ever really get. Why get better when you can wait it out or ignore/avoid it away? That's how it starts, honestly. Rather, it already HAS started.
    (2)

  5. #5
    Player
    Owl_Hawk's Avatar
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    Feb 2013
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    Character
    Frost Raven
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    Phoenix
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    Paladin Lv 70
    Quote Originally Posted by Mycow8me View Post
    to being spiteful/Titan 2.0
    I dont know why you would assume I am being spiteful...or where in my post suggests that...Using your example of Titan...There were many issues..first of all the server response rate was capped and there were delays for some people and since that fight getting hit = get thrown out...people complained about this and they DID sort it out. But look at the other reasons though...If players knew how to play their roles better...ie heal people up quick after the jump/stomps...know how to dps which means the heart would go down (which MANY wiped because of that..I remember too well)..etc..THAT can be fixed with training and a system that makes a player be SURE they ARE infact playing that job/role properly...many people THINK they are playing right but only after one asks them what they are doing etc do they realize that alot of what they were doing was wrong...the threat system in this game is different than other MMOs for example...other MMOs as tank you basically dps and you will get threat with the stance..in this game you have to use enmity comboes...and many people have no clue til now how it works...you have to do alot of research...but instead of them saying "Rage of Halone Combo gives 6x your damage as threat to the monster...1x if not"..I've seen many just spam Rage of Halone WITHOUT the combo thinking this game is like others where each ability is unique (other games don't really have combo systems for example) and I feel this could EASILY be taught in a test every 10 levels..so a PLD at 30 taking the test and they just got Rage of Halone at 26 that "hmm..holding threat with the ability alone isnt working...NPC keeps taking aggro..." and at the failure..they can say "Use Fast Blade > Savage Blade > Rage of Halone to gain the most threat on your enemy" and they learned..its VERY VERY simple to impliment..it is not elitist but USEFUL and will help those with a low understanding of MMOs or a low skill cap learn quicker and improve..but just throwing people on others in a DF is not a solution because maybe those others dont know how to play that role such as tank.
    (2)

  6. #6
    Player
    Mycow8me's Avatar
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    Aug 2013
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    Tolby Seyfert
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    Cactuar
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    Blacksmith Lv 70
    Quote Originally Posted by Owl_Hawk View Post
    I dont know why you would assume I am being spiteful...or where in my post suggests that....
    Your first post comes off as very angry... It's kinda obvious.

    Even though you raise some valid points, I still disagree with you. SE could create any amount of tools at a players disposal to become better but this problem would still remain because its more than likely a playerbase problem in its entirety. In order to get better, players have to "want to be better" and actually care enough to use the tools available to them. There will be players that don't and there is nothing you can do about them. SE could gate content until they have achieved some kind of predisposed notion of "your ready for x content" but then there would just be an outcry and it would be an even worse situation, and they know it.

    Learning rotations is a niche gaming trait if you ask me. There are some people that while playing they can instantly see what would be a great opener/combo chain just by looking at their toolkit then there are players that just use things when they think about it. No amount of SE trying to train players is going to change this. Also need to realize some ppl are just "playing the game" and are not out for efficiency, everyone likes to call them casuals.
    (2)
    Last edited by Mycow8me; 03-30-2017 at 11:01 AM.

  7. #7
    Player Kaurie's Avatar
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    Apr 2015
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    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mycow8me View Post
    Your first post comes off as very angry... It's kinda obvious.

    Even though you raise some valid points, I still disagree with you. SE could create any amount of tools at a players disposal to become better but this problem would still remain because its more than likely a playerbase problem in its entirety. In order to get better, players have to "want to be better" and actually care enough to use the tools available to them. There will be players that don't and theirs nothing you can do about them. SE could gate content until they have achieved some kind of predisposed notion of "your ready for x content" but then their would just be an outcry and it would be an even worse situation, and they know it..
    The thing is, it's a game design issue that players have no desire to be better. There needs to be better in-game tools that reward better play, discourage poor play & restrict poor play.
    (7)

  8. #8
    Player
    Mycow8me's Avatar
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    Tolby Seyfert
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    Cactuar
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    Blacksmith Lv 70
    Quote Originally Posted by Kaurie View Post
    The thing is, it's a game design issue that players have no desire to be better.
    It really isn't a game design issue. There are a lot of reasons to get better in this game "IF" you want to do the harder content and succeed. You can discourage and restrict poor play all you want but better play is already being rewarded via EX and savage drops. Complaining about players in the easiest content in the game is a player created problem due to "fair share of the work" and there are some people who have no intention of touching EX or savage in the first place thinking what they currently are doing is acceptable or a "fair share" because they are still winning the easiest content in the game anyway.

    There is always going to be that one player, that one DF run, that one raid, that just didn't go well or had crummy players regardless of what SE does unless its flat out gating and IMO that outcry from that would be worse.
    (3)