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  1. #51
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    I'm led to believe that " Free Companies" is the new term for "Linkshells".
    Yeah I'm worried that is what they mean.
    I wanted to see LS become Social groups and allow us to form "Free Companies" in-line with more regular Guilds or alliances.
    (1)

  2. #52
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Esk View Post
    Yeah I'm worried that is what they mean.
    I wanted to see LS become Social groups and allow us to form "Free Companies" in-line with more regular Guilds or alliances.
    I completely doubt it. Linkshells are non-binding and have become necessary in FF MMOs. I would be very disappointed if they took them off, especially considering that Yoshi already said he wanted to better the LS system.
    (1)

  3. #53
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I think I'd rather see an official translation before I form an opinion.
    (1)

  4. #54
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Did he just say that they were going to add Summoner?. . . . . .
    (*Head explodes*)

    Also, I hope that Alexander would be the Light/Astral elemental Primal.

    I think Summoners should work something like this:
    Summoners has elemental summons like FFXI (Fire spirit, Water Spirt, etc)
    And then they would have a summon system similar to that of FFXII: Revenant Wings in which there were multiple ranks for summons. And summons for all 8 elements (Astral summons could be healing oriented ones too).
    Also, im not liking the whole primal summoning idea either. :/
    (0)

  5. #55
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Malakhim View Post
    Wow... This opens up a few interesting PvP options.

    Let's say that a Free Company is able to align itself with one of the Primals(Ifrit, Titan, Garuda, Leviathan, etc.). Now let's say that 2 Free Companies are going at it with all their might, but one side is being decimated. The summoners of one company(or "captains" assuming there'd be ranks and no dependency on certain jobs) would then be able to summon the company Primal, however in order to summon the Primal, you have to create a summoning circle with other members of the same rank and "chant" for a certain amount of time(say 2 minutes) before the Primal has a chance to set down and unleash hell on the other Company. During this chanting however, the summoners are totally vulnerable, so it's up to the other company members to protect them from the opponents' team.

    "Oh sh*t, we're about to bite it!"

    "Get ready to summon Ifrit!" *begins chanting*

    *alarm for other team goes off*

    Other team: "Guys they're summoning a Primal! Look for the circle and take them out"

    Your team: "Back up the summoners! Don't let them through!"

    *2 minutes later*

    Ifrit: ROAR!

    Also hurray for Yoshi-P going with lesser avatars for the Summoner job! I wanna see Hydra or Bismark!
    Yeah, until Ifrit turns on you because you couldn't even defeat a nightmare hare. XD
    (0)

  6. #56
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    298
    Character
    Shipp Atori
    World
    Goblin
    Main Class
    Conjurer Lv 72
    It depends entirely on how they add summons. If a summoner job only gets to summon bullcrap summons like elementals along with maybe Carby or something, the job will blow.

    This sounds like an idea based on the amount of feedback from a large portion of the community who has wanted summoning to be a group-effort instead of an actual job, long before the game even launched. Most SMN threads I have read on XIV have been about how they should be like 2hours and the whole group would have to meet a certain requirement. While this sounds awesome in theory, this is as ridiculous as all of us who do not play DRG to talk about how the DRG job should work based on our own wants. SMN was one of the least played classes in XI, obviously from most of the talk going on about SMNs long before this translation, most of the people chiming in about how SMNs should operate never played SMN and just want to be able to summon crap without having to play the job.

    I don't want the pets to be weak like they were in XI, but I don't want them overpowered or on some asinine 2 week cooldown which takes multiple people in your linkshell to complete. It amazes me that other games can get pet jobs done correctly, but SE struggles as though it's so hard. Either make summons extra strong and the SMN extra flimsy with really no way to do anything without a summon present, or make it 50/50 where the SMN can nuke/debuff/cure/buff as well as the summon, like a 50/50 split. Not this stupid 25/50 split like SMN/WHM in XI, nor this ridiculous, "Primals should only be summonable by large groups of people." Realism should not interfere with gameplay mechanics, and very few people want to play a job that is underpowered or relies heavily on the rest of the group's whim.
    (1)

  7. #57
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shipp View Post
    It depends entirely on how they add summons. If a summoner job only gets to summon bullcrap summons like elementals along with maybe Carby or something, the job will blow.

    This sounds like an idea based on the amount of feedback from a large portion of the community who has wanted summoning to be a group-effort instead of an actual job, long before the game even launched. Most SMN threads I have read on XIV have been about how they should be like 2hours and the whole group would have to meet a certain requirement. While this sounds awesome in theory, this is as ridiculous as all of us who do not play DRG to talk about how the DRG job should work based on our own wants. SMN was one of the least played classes in XI, obviously from most of the talk going on about SMNs long before this translation, most of the people chiming in about how SMNs should operate never played SMN and just want to be able to summon crap without having to play the job.

    I don't want the pets to be weak like they were in XI, but I don't want them overpowered or on some asinine 2 week cooldown which takes multiple people in your linkshell to complete. It amazes me that other games can get pet jobs done correctly, but SE struggles as though it's so hard. Either make summons extra strong and the SMN extra flimsy with really no way to do anything without a summon present, or make it 50/50 where the SMN can nuke/debuff/cure/buff as well as the summon, like a 50/50 split. Not this stupid 25/50 split like SMN/WHM in XI, nor this ridiculous, "Primals should only be summonable by large groups of people." Realism should not interfere with gameplay mechanics, and very few people want to play a job that is underpowered or relies heavily on the rest of the group's whim.
    Or you could....you know...wait until we see how it actually works.
    (0)

  8. #58
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    I think we should discussing on how we charge the summoning bar and how the summon spell cast....that will determine if this a WIN or a Facepalm moment...
    (0)
    Aion Zwei - Masamune

  9. #59
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alerith View Post
    Or you could....you know...wait until we see how it actually works.
    Or better be proactive and let the devs know what we want and don't want..
    (0)

  10. #60
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    News! although it not set in stone about summoners!

    JPGAMES.DE, Frederick: What about the primal and the summoning?

    Yoshida Naoki: The summoning system of FINAL FANTASY XIV is quite different from what you know from other classes, like the summoning classes or the beast master classes. It’s totally different, because to me the primals – Ifrit, Titan, Leviathan or Moogle – are all gods in the game and I don’t want to have several mini-Ifrits on the battlefield, because that doesn’t make sense. *laughs* I really want just one Ifrit in one world and the free company that defeats him gets the license to summon this primal. If that company summons or calls Ifrit, on the whole world the weather will change, so everyone will realize that someone called Ifrit. The world will be like in flames. To me, this is really FINAL FANTASY-like. And of course I’m going to make sure it is not unfair, everyone will have this opportunity. But we like to have the free companies to compete with each other to make sure to get this primal as an opportunity.

    For example, if they defeat Ifrit, they have one chance to summon. But once they summon Ifrit, it goes away and someone else needs to defeat him to have another go at summoning him. We will give you more details, but this is how it looks like at the moment – so be excited!



    *laughs* Oh, I did tell you quite the information there, so… *laughs*
    (0)

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