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  1. #11
    Player
    Darkhaund's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    391
    Character
    Darkhaund Krull
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Makes sense.. i am just "afraid" that they SE IS AFRAID to completely TRASH the Armoury system. Heck if they are makinga NEW GAME.. why not go ahead and make aNEW system rather than this "Frankenstein" thing they are doing?

    I can clearly see a "glitch" or balance problem like someone mentioned above where a 50 GLD can out do a paladin with its hybrid abilities and that people end up wanting to play the classes rather than the JOB
    (1)

  2. #12
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    I suspect the Job system will -really- come into its own when disciplines wind up having more than one associated job. Granted this may not be for quite a while, but there's a lot of potentially fun design space here to explore. I'm looking forward to it.
    (2)
    7UP!


  3. #13
    Player
    Darkhaund's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    391
    Character
    Darkhaund Krull
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Wht are you talking about?
    Examples?
    (0)

  4. #14
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Darkhaund View Post
    Makes sense.. i am just "afraid" that they SE IS AFRAID to completely TRASH the Armoury system. Heck if they are makinga NEW GAME.. why not go ahead and make aNEW system rather than this "Frankenstein" thing they are doing?

    I can clearly see a "glitch" or balance problem like someone mentioned above where a 50 GLD can out do a paladin with its hybrid abilities and that people end up wanting to play the classes rather than the JOB
    When they first announced that change in leadership roughly a year ago I have to admit that I was hoping they would trash the armory system as well. However, I think that all they really need to do is add some more restrictions to keep it from being a giant melting pot (or, "Frankenstein" system lol - that description fits really well actually) where everyone is using nearly the same abilities as everyone else. And it looks like they're doing just that with consideration of the last couple big patches and 1.20 just around the corner. I'm definitely excited about learning about the class changes which they have planned for 1.20 - hopefully we'll know sooner than later.

    And as far as the question of whether someone would rather use a hybrid class vs. a specialized job, hopefully the job will be specialized in such a way to where is simply out performs any sort of hybrid-version of a class. (I mean, personally I'm optimistic that the jobs will out perform the classes in large-group content). For example, hopefully a PLD can take hits from [insert-giant-boss-here] for say 100 or 200 points of damage per hit (arbitrary numbers of course), whereas a GLA would be getting hit for 500 or 700 points of damage even with all its hybrid-equipped damage mitigating abilities used/up. Obviously, then, no one in their right mind would want to go into that fight as a hybrid GLA instead of a PLD.
    (0)

  5. #15
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    From what I read from that interview, this is exactly what they have stated all along. I remember them saying way back when, that Jobs would be for full group and classes would be for solo/casual/light party. Anyone concerned about if they can pull it off, and make Jobs more effective than classes can stop specualting. Classes = more versatility and less power in a specific role, and Jobs = little/or no versatility and more power in a specific role. For examlpe, Blm might be 15% more powerful of a nuker than just using thm or con nukes. Pld might be 15% more of a better tank than either mrd or gla. Im not stating these as concrete facts, but just as examples as to I beleive it will play out. Meanwhile, Classes will be good for solo content and light party situations, where people need to be more flexible due to lack of members. I don't understand the people that somehow think that max cross-classed built roles would be better than Jobs. Its like your either a master of 1 role and not able to do any others, or you go with being a jack of all trades but a master of none. Pretty straight forward, if you ask me.
    (0)

  6. #16
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Amsai View Post
    I don't understand the people that somehow think that max cross-classed built roles would be better than Jobs. Its like your either a master of 1 role and not able to do any others, or you go with being a jack of all trades but a master of none. Pretty straight forward, if you ask me.
    I don't think a single cross-class build will be better than a single Job. My question is if you have a party of 8, why are 8 Jobs with specific roles going to be better than 8 Jack-of-all-trades, or maybe 7 with 1 Paladin. I think that balance is going to be hard to pull off.
    (0)

  7. #17
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    What would you like more in your full party raid?
    1 CON and 1 THM as hybrid classes or 1 CON and 1 THM spezialised as BLM and WHM to save your group better and help killing faster?
    (0)

  8. #18
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Felis View Post
    What would you like more in your full party raid?
    1 CON and 1 THM as hybrid classes or 1 CON and 1 THM spezialised as BLM and WHM to save your group better and help killing faster?
    That's not really the equation. It's more like, what would you want, 1 BLM and 1 WHM, or 8 people with Cure and Damage spells, who also attack and do everything else.

    Think of it like percentages. If 1 WHM fulfills the "WHM role" at 100% efficiency, but 4 hybrid classes fulfill the role at even just 30% efficiency each, that's still 20% more "WHM powa" than the single WHM.

    Of course that's a very rough kind of analysis, but you get what I'm saying.
    (0)

  9. #19
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    Quote Originally Posted by Darkhaund View Post
    Makes sense.. i am just "afraid" that they SE IS AFRAID to completely TRASH the Armoury system. Heck if they are makinga NEW GAME.. why not go ahead and make aNEW system rather than this "Frankenstein" thing they are doing?

    I can clearly see a "glitch" or balance problem like someone mentioned above where a 50 GLD can out do a paladin with its hybrid abilities and that people end up wanting to play the classes rather than the JOB
    Initially I thought that adding jobs would make classes somewhat obsolete, but seeing that there's interviews where Yoshi talks about giving the player choices for different sides of the game makes me think that maybe it's not so.

    I see this as a little Frankenstein'ish myself lol, but it's got to be a nightmare to balance the combat with classes as well as jobs.
    (0)

  10. #20
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Travesty View Post
    That's not really the equation. It's more like, what would you want, 1 BLM and 1 WHM, or 8 people with Cure and Damage spells, who also attack and do everything else.

    Think of it like percentages. If 1 WHM fulfills the "WHM role" at 100% efficiency, but 4 hybrid classes fulfill the role at even just 30% efficiency each, that's still 20% more "WHM powa" than the single WHM.

    Of course that's a very rough kind of analysis, but you get what I'm saying.
    But then those classes could be losing out on some other aspect.

    you can have 1 whm focusing on their job, or have 4 people doing it. But those 4 people are also supposed to be DD, so every time they toss a cure they lose out on an attack round.

    I dunno about you, but when I play Lancer I don't want to stuck healing unless its vital for the PT's survival. Same goes when I play any melee class sans Gladiator because Cures are an awesome provoke.
    (1)

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