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  1. #1
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70

    Job System details

    In a recent interview Yoshi-P gave a brief explanation of the job system and i must say it left me quite confused. I thought that Classes and jobs just went to together as in you have to become a paladin at 30, not doing so would have no advantage. But he seems to imply that they can be separate things.... why would you play a 50GLD instead of a 50 Pally?

    The way i understood it before, jobs were simply a name, extra abilities and the ability to equip job specific gear.... that's all. What do you think?

    Massively: Will the jobs that are previewed going to be linked to specific classes, or will they be somewhat more flexible?

    Naoki Yoshida: To answer that question, we're just going to go into a little bit of an explanation of this job system. Let's say you're looking to become a Paladin and unlock the job. What we're planning is that you can get your Gladiator to level 30 and you also get your Marauder to level 15 -- and please note that these numbers are not set in stone. When both conditions have been met, you can unlock a quest, which you can accept to unlock the Paladin job.

    Once that class is unlocked, you will earn a job stone (again, not necessarily the final name). When you equip that, you can change your class into the Paladin job. Beyond the level 30 quest through which you get the job stone, there will also be quests at, say, levels 35, 40, 45, and 50 -- just as an example -- that deliver you the story of the Paladin job.

    The level of the jobs will always be connected with the base class, so by earning experience as a Gladiator, you will make your Paladin stronger, and any experience earned as a Paladin will go toward your Gladiator experience. There's no necessity to go and raise your Paladin separately from your Gladiator. However, there will be job-specific weapons and armor, and to unlock these, you'll need to do the quests after unlocking the jobs. Similarly, weaponskills and abilities won't be earned through levels but by doing those quests. Experience is how you improve your classes, but the quest chains are how you improve your jobs.

    Obviously, the question is what's different between a class and a job. After discussing with the battle team how we wanted to do this, we decided that for light parties and casual play, we wanted players using the class system where you can freely mix and match abilities to make an all-around type of character. Jobs we want to make more specialized, like you see in a lot of other MMOs, such as where the Paladin would be designed as a tank. They have special abilities to defend other party members, and while attack power might be lower, they'll have abilities that will enhance defense and allow them to play a certain role in their party.

    Of course, during this job system, to make sure that the job is specialized, there won't be as much freedom in using abilities of other classes. Players will be able to play a specific role, and with that they'll be able to know their roles in high-end battles that require more tactics and a more specific type of playstyle, rather than solo battles, which are more open and where we'd rather have players be using the class system to meet a more flexible style.

    The best way of thinking about it is probably two different modes of character fighting style depending on what type of content you'll be playing.
    (6)

  2. #2
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    I suspect that being on Paladin means there'll be more limitations on what abilities you can equip cross-class? Really, nobody is sure yet what the job system will bring, and we're not even sure what class actions are going to look like after 1.20 yet, so the best advice is just to sit tight until the devs say something ^^
    (0)
    7UP!


  3. #3
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Very interesting. Can you link me the full interview pls?
    (0)

  4. #4
    Player
    Doctor's Avatar
    Join Date
    Sep 2011
    Posts
    65
    Character
    Sal Rex
    World
    Balmung
    Main Class
    Marauder Lv 45
    Quote Originally Posted by Munba View Post
    Very interesting. Can you link me the full interview pls?
    http://forum.square-enix.com/ffxiv/t...oki-Yoshida%21

    http://massively.joystiq.com/2011/10...naoki-yoshida/
    (0)
    Last edited by Doctor; 10-22-2011 at 04:44 AM. Reason: added second link

  5. #5
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    What I found very interesting is that experience points gained on Paladin will be put towards Gladiator.

    They are saying your Paladin IS your Gladiator, but in a more tank defined roll.

    I like it.
    (2)

  6. #6
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    What we don't know is how the jobs are built up for example, a Paladin could have a better tanking build over Gladiator overall, which then Gladiator could be made more open ended and focused on offensive side of things -- Which Yoshida states they're looking into making Gladiator more offensive.

    So we really have to see how they're played and built up to really understand the system. He already explained jobs were more specialized in group settings while classes will remain how they are (open ended).
    (0)

  7. #7
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    sound like you re fix in the equip and cant add materia

    ninja edit: can i have 2h sword on GLA pls ?
    (1)

  8. #8
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    This seems pretty cool, but I really wonder if they're going to be able to effectively make it so that 6 or 8 Jobs in a group is better/more efficient than 6-8 Classes with hybrid abilities. Sure the hybrid classes are going to be a little worse at the roles the jobs specifically focus on, but they'll also be able to do everything. I just wonder if a system where each individual is really good at 1 thing is going to end up better than everyone being OK at a lot of things.
    (0)

  9. #9
    Player
    Darkhaund's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    391
    Character
    Darkhaund Krull
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    mmmm i still dont quite understand.. so you can be a Glad 50 and a paladin 50? very very strange
    (0)

  10. #10
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Darkhaund View Post
    mmmm i still dont quite understand.. so you can be a Glad 50 and a paladin 50? very very strange
    Your Paladin IS your Gladiator.

    If you're a level 30 Gladiator, when you unlock Paladin, it will be level 30.
    If you're a level 42 Gladiator, you're a level 42 Paladin.

    Paladin is a specialization of the Gladiator class used for tanking. You lose the "hybrid" abilities you have as a Gladiator, and in place of those you have specialized Paladin abilities for survival, tanking and protecting party members.
    (4)

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