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  1. #1
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Personally I want some sort of grind involved when we get the job to learn our new found abilities. That could also mean that within each quest they give you, to attain abilities - they also give you a basic tutorial of how the skill works. So as the story unwraps, even though you might be a level 50 glad, you're still learning about your future-current job as a paladin.
    (0)

  2. #2
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Realized I had more to say than just responding to people wondering if it would work...

    If they can pull this system off properly (it is a lot of work to balance) it could be a big step forward in balancing in the MMO world. Typically games have a difficult time of maintaining balance across all their content, because of the inherent strengths of different types of classes. For instance, a specialist will have an easy time doing large-scale PvE content because that's where they shine, but if they are too specialized soloing may be utterly impossible and they'll end up needing help to do everything. On the other side you have a jack-of-all-trades who can solo even some things intended for groups and has tricks for any opponent in PvP, but no one will invite them to any parties because they can't fill a specific role.

    You can see this in FFXI (or could at least, I haven't played since the add-on BS) almost to an extreme. Jobs like bard were massively beneficial to parties and thus got invited to everything, but they needed help with everything that could "normally" be done solo, while jobs like beastmaster were amazing soloists but never got invited to anything. This is also the reason WoW introduced "dualspec," allowing people to choose a more well-rounded build for PvP and a more specialized one for PvE (generally).

    If classes are still good generalists and jobs are true masters of one thing, and they level up together, you'll end up with an automatic situation where people have one solution for solo and another for big groups. In this way content can be balanced separately, and you don't have any of one bleeding into the other. Characters will neither be so similar there's no point in picking, nor will they be so different they're helpless without a group, because the player will always have both options.
    (3)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    34
    I see this as the ability to have options. one can slap on the job Paladin to be a more effective tank and be great in NM battles etc. However when doing regular mobs, or lower level solo nms it would be nigh impossible because of low dps. i like the brd example from ffxi. With this new suggestion an arc can now slap on brd and be invited to ifrit battles and slap on arc for other types of content. Versatility is always welcome!
    (0)

  4. #4
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    as much as i dont mind the job system, it really does feel like a "tack on" to say "hey look we have final fantasy jobs".
    (0)

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