Quote Originally Posted by Fluffernuff View Post
1) They are superior in the OT slot because they bring the Storm combos. Storm
combos don't stack with eachother, so bringing multiple doesn't help.
1b) WAR would have more chances to shine in the MT slot, but both PLD and DRK lack the same utility WAR does in the OT slot. they both need to be getting hit, where WAR doesn not.
So ... did i miss a Patch?
Storm combos are not available anymore when MT-ing?

Quote Originally Posted by Fluffernuff View Post
2) stacking classes limits the speed the Limit Break bar fills. Stacking Classes isn't worth it in most cases, if it can be avoided.
absolutely agreed.


Quote Originally Posted by Fluffernuff View Post
3) WARs precious "best DPS" doesn't apply to the MT role, that "honor" actually goes to DRK.
why though?
it's not that, you're not able to swap into Ofstance while Maintanking. Again ...
am i missing a patch here?

Quote Originally Posted by Fluffernuff View Post
4) WARs cooldowns, specifically Inner Beast, require precision for fights that the other 2 don't require. a higher skill requirement for the same result isn't exactly desirable. To elaborate, Inner Beast blocks 1 thing: the tank buster. Rampart blocks the tank buster, the auto after, and the mechanic after that.
This could actually help WAR fill the MT slot better with the cross-class overhaul we are getting
you think?
let's think about it. You can stack up 12 Seconds of inner Beast, ignoring Vengeance and all the other cool Things a WAR brings, and then, if he survives, he can heal himself up with Equilibrium or ... just do nothing and still has more EH than every other Tank. The Tankmechanic of WAR is just "bring it all" ... a lot to heal thouh

Quote Originally Posted by Fluffernuff View Post
Shock and surprise, MT and OT choices goes a little deeper than just "damage" or "cooldowns". Hallowed ground is an amazing cooldown, but you don't use it pre-pull, and you dont stack it with rampart.
Hallowed Ground and Raising Death go 10 seconds while Holmgang does 6... that's also a big Thing here.

Nobody actually things that PLDs or DRKs are Weaker. As a common "Rule of Thumb" one could say
Magical Damage: DRK > WAR > PLD
Physical Damage: PLD > WAR > DRK
this, while WAR is bringing real good support.
DRK is doing pretty fine though, PLDS needs a nice push.

besides:
since the hole Content is "muh DPS" there is a Weak Spot when not delivering DPS. Why should anyone Raid with PLD / DRK when he can has WAR / DRK?