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  1. #31
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by LalaRu View Post
    I think who main a DPS will not likely run a tank or healer, and if any one-time reward for it, they will just to reap the reward and return to dps thereafter.
    Well, the main purpose of the suggestion in this thread in particular seems to be to simply not give tank/heal players a reason to queue as DPS instead.

    As it stands, if you main a Tank and want to level a DPS, you have to switch to that DPS and clog up the queue. With the suggestion of the OP, you'd queue as tank instead, because you don't need to switch to DPS and you don't mind tanking in the first place, so why not?
    (3)

  2. #32
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    There is no real solution here. You just have to hope that most current Tanks stay Tanks and dont switch DPS with stormblood. (HI SAMURAI)
    I mean.. the current bonus for a Tank in roulette is like 5-10 k? What is 5-10k today? You cant even buy proper food with that BUT if you give better Rewards to Tanks, Non-Tank-players will Rage furiously.
    (0)
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  3. #33
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zojha View Post
    Well, the main purpose of the suggestion in this thread in particular seems to be to simply not give tank/heal players a reason to queue as DPS instead...
    I think it changes not so much about the queue, because tank/heal/dps ratio will remain the same and just tank/healers leveling indirectly their dps jobs.

    It maybe dps queuing as tank or healer to benefit of shorter queue in order to continue level his dps. But as said before, the player gains no experience on playing the job, and as today we have potd, that place more relevant for speed levelup.
    (0)

  4. #34
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tastydoorstop View Post
    that's good in theory only.. your just end up with people with caped jobs that don't know how to play them.
    But this is already a common issue, and this reward doesn't make that issue worse, as the player would already know how to play, but from a tank perspective... I set it's not a net loss, IMO.
    (0)
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  5. #35
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kaethra View Post
    I still prefer the flex queue however. You still get players playing what they want to play in the end. Its a game, not employment.
    If you've ever played WoW you'd know what an awful idea this is. Just to give you an idea, queues for LFR often went for hours - when it was only 2 tanks on a raid for 25 players.

    Removing even more incentive from tanking will never be a solution.
    (0)

  6. #36
    Player
    Wyntir's Avatar
    Join Date
    Dec 2013
    Location
    New York
    Posts
    116
    Character
    Wyntir Nox
    World
    Leviathan
    Main Class
    Scholar Lv 88
    Quote Originally Posted by Tastydoorstop View Post
    that's good in theory only.. your just end up with people with caped jobs that don't know how to play them.
    Like PoTD people? :P
    (0)

  7. #37
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ririta View Post
    If you've ever played WoW you'd know what an awful idea this is. Just to give you an idea, queues for LFR often went for hours - when it was only 2 tanks on a raid for 25 players.

    Removing even more incentive from tanking will never be a solution.
    I did play WOW. Very recently in fact.

    When I ran LFR as DPS on my warlock, the queue was near instant. Go login there now. Watch the classes in need by any guild doing Normal, Heroic, or Mythical raids, they all need DPS. Sometimes healers. They already have their tanks. Just like statics here in FFXIV.

    The normal dungeon queues lack tanks. But like I said, its because they aren't needed after you're done doing PUG content.
    (1)

  8. #38
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kaethra View Post
    The normal dungeon queues lack tanks. But like I said, its because they aren't needed after you're done doing PUG content.
    So true, people always overlook it. Anyway, this problem has no real solution because if the bonus are that good people will complain instead of tanking.
    (0)

  9. #39
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Driavna View Post
    So true, people always overlook it. Anyway, this problem has no real solution because if the bonus are that good people will complain instead of tanking.
    I gave a solution earlier. Flex the dungeon queues. Allow more DPS into the group and adjust mob difficulty. Do it dynamically based on ratio of DPS to other roles. If there's 3 DPS in the queue for each healer and tank, then increasing the group size to 5 (1 tank, 1 healer, 3 dps) would give DPS near instant queues.

    This is literally a win win solution as it will allow people to play the role and job they wish to play and stick to it.

    Players who like tanking will play tanks. People who like healing play healers. People who like damage will play dps.

    The side effect that people fear is the reverence given to tanks and healers could be lost. But sorry to say (and this is coming from a healer) that reverence needs to go. DPS are just as important if not more so since we need minimum of two. And they deal with the extra mechanics tanks and healers largely ignore. The reverence is only there because the majority play DPS (due to the reasons I gave before), and are somewhat expendable due to the queues.

    This change makes tanks and healers expendable. Some don't like that idea. But in my experience and opinion, tanks and healers have been just as expendable. The principles and feelings of those in their ivory tower do not exceed the needs of the many in this case. I'm sure many will agree.
    (1)

  10. #40
    Player
    Lyraele's Avatar
    Join Date
    Oct 2016
    Posts
    143
    Character
    Lyraele Inglorion
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    I'd be all for letting party size in dungeons be flexible. Make it 1 tank, 1 healer, and 2-4 DPS depending on queue size. Asuming, of course, that the dungeon mobs and mechanics can be scaled in ways that keep the challenge level of the dungeon fairly constant.
    (1)

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