Someone already did a test on this in another thread and increasing your low end atk is in fact raising atk.....You are talking about damage not attack, I was responding to Reinhart's comparison to XI. STR does not = a certain amount of attack they come into play at different points in the damage calculation. Without parsing nothing you just said can be backed up, so it would be nice for SE to weigh in a bit and give us a hint.
Attack power is a stat.
Damage is... well how much damage you do.
They are different things...
edit: never mind obviously there is an issue with English not being your first language so you are not understanding me...
Last edited by Murugan; 10-22-2011 at 06:23 AM.
Well if you can't understand I'm sorry. You have 2 attack stats one increases High end attack which is the attack stat like from Materia like 20+ attack. All strength does is make your it so your low end attack damage rises.
You keep saying not damage, but the attack(+20 attack) stat does the same thing increases damage.
20+ attack makes your normals do 30-70 damage per attack. Then you add more strength then you over all attack does 50-70. If you can't understand that then I'm sorry again.
This has been debunked and STR most definitely adds to your maximum damage. We really have no idea how exactly the stats work, though based on brief tests ATK seems to cap out against excessively low level enemies.Well if you can't understand I'm sorry. You have 2 attack stats one increases High end attack which is the attack stat like from Materia like 20+ attack. All strength does is make your it so your low end attack damage rises.
You keep saying not damage, but the attack(+20 attack) stat does the same thing increases damage.
20+ attack makes your normals do 30-70 damage per attack. Then you add more strength then you over all attack does 50-70. If you can't understand that then I'm sorry again.
Exactly and this is the problem with random person making claims about the damage calculation based on "some thread" where "testing was done".
Depending how the damage calculation works STR could affect mitigation, could be checked against the enemy's VIT, could be a multiplier of attack and damage... there is a lot of possibilities which are true of different MMO damage calculations. It could be figured out by players, but that would require extensive parsing. Much more than has been posted on this forum certainly due to the RNG, and not some solo dope whacking low level mobs either as doing that completely ignores the effects of mob level/defense/etc. on mobs where stats actually might matter.
It would be better if SE hinted to us what role STR and ATK play as this has clearly changed as of 1.19 (when STR was only marginally effective, and ATK was the only proven relevant stat to damage). Yoshida specifically said that this type of information should be provided, information which was not visible or easily deducible by the community and which has a direct impact on long term decisions regarding gear/materia/and possibly millions of gil.
So on topic, like the original person Reinhart was responding to I'd like some clarification (though I can already tell you STR and ATK are not directly related, increasing one does not increase the other). Maybe there is some hint in one of the translations that might indicate the possible role of these attributes other than that merely affect damage in "some way"?
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