Quote Originally Posted by Zojha View Post
Not much to be done there except forcing every raid party to take X, Y or Z job just in order to clear. Mitigation and Healing are artificial additions and as a consequence only ever as useful as they are required, there's not much you can do about that - You can require more or less of it or you can invalidate Damage as Winning Condition. You don't have more options.

Every "utility" you give jobs is measured by the same standard. As such, the "defensive jobs" as you call them need either more direct DPS done by themselves, or indirect DPS via party buffs. It is as simple as that.
With the simple combat system that we have and how fights are designed with DPS checks as one of their foci, you are correct.

Change how things are created, and you change that mentality.

Since Yoshida will not create content requiring a single job he present, we will maintain the status quo.