better survivability means more uptime of damage stance. that's why drk works so well in certain fights. also he didn't say it's just defense. he said that one of the weak points ppl mention is the lack of magic mitigation and that they'll change that. we also don't know what the other tanks will get. war probably not much, as it has so many tools atm. drk could use something similar to sheltron (an on demand 20% reduction for physical tank busters) and that would be pretty much it.
and maybe we will move away from the "damage is all that matters" attitude as fights won't allow mechanic skips anymore or enemies throw more damage at the tanks.
Unless they made 4.0 fights more intense for damage/tank busters and heals, which I highly doubt they stepped out of their comfort zone and went ahead with changes, this change to pld is kinda useless. DPS is the meta and fights are scripted, any tank can perfectly do the job, so people will pick the one(s) with highest damage anyway.
Well we can see that se just dont understand the problems and where they starting at.
Sadly 4.0 havpe all of the 3.x plus new ones.
3.56 now confirmed for Tuesday, March 28th.
I think the problem is, and I could be completely wrong, but it feels like they're still following the same 2.0 raiding format. Back then, you had to mostly take one of each job anyway, so it was automatically balanced as long as each job was good at it's role.Unless they made 4.0 fights more intense for damage/tank busters and heals, which I highly doubt they stepped out of their comfort zone and went ahead with changes, this change to pld is kinda useless. DPS is the meta and fights are scripted, any tank can perfectly do the job, so people will pick the one(s) with highest damage anyway.
It's come to the point now where you can customize your party the way you want it, and since all jobs can still clear content easily, it comes to which one does the most DPS. Things won't automatically balance itself anymore, we have more of a decision now. What SE needs to do is either balance raiding so that it can't be steamrolled with a full offensive party composition and actually requires a mixture of hard mitigation from multiple jobs and hard healing, or give the more defensive jobs (PLD, Monk, WHM etc) extremely good utility to the point where you'd take them despite their lower DPS.
Either way, something has to change in raiding that forces players to mix job compositions. To bring a mix of offensive and defensive kits. I'd hate to see yet another full offensive meta take over for another entire raid.
Last edited by Exiled_Tonberry; 03-23-2017 at 10:49 PM.
Still not really hyped...
I don't even read the interviews anymore so ty for the summary OP ^^
Due to the limits, the maximum who can move, if they are fast, is 1/3 of the current buildings. So the old areas will not get empty.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
I read them still, but they usually start off like this:
Boyfriend: Did you see the new interview posted on Reddit today?
Me: No, I don't want to read it, do I?
Boyfriend: Probably not, but I know you will anyway. You're not going to like it.
I read the article and just shake my head and sigh.
I don't think my apathy for this game has ever been like this. I always had hope that something would happen and make it better. Just like Yoshida made so many things better in 1.x.
With every interview, I feel is going further downhill and that saddens me.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
Not much to be done there except forcing every raid party to take X, Y or Z job just in order to clear. Mitigation and Healing are artificial additions and as a consequence only ever as useful as they are required, there's not much you can do about that - You can require more or less of it or you can invalidate Damage as Winning Condition. You don't have more options.
Every "utility" you give jobs is measured by the same standard. As such, the "defensive jobs" as you call them need either more direct DPS done by themselves, or indirect DPS via party buffs. It is as simple as that.
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