how do you know it was a troll? person may have bought the shire acc first. If you run potd @ 60 you can get scripture.
ya you get the name by hovering over the tag and report the post stating the tag name.
off quote
btw pvp, and glamour should be non-issue choices when it comes to setting ilvl caps on all content.
SE already makes pvp based gear, they could rework it to be more free form and used ONLY in pvp, and let you but a starter set with gil or from completing a quest, or bought from gc. items can be used remade to lvl 1 glam like they already did for a few gear sets.
and job quests should reward you a full set of gear as not everyone does side quests.
It's a big issue in PvP. It even happens in Ranked Feast! People will enter with 'technically' ilvl150 but they'll have really lots of pre-level 60 gear and in PvP it's a huge deal because a teammate with gear like that results in a sure loss unless the other teammates are gods.
If it's frustrating in PvE, imagine how frustrating it is in Ranked PvP! They'll die at a drop of a hat and can't output any heals/dps.
the game should just check for more than one variable:
- ilevel of the equipped weapon (don't allow to change the weapon to something of a lower ilevel during the duty)
- role specific main stat (don't allow to fall below during the duty)
- ilevel average (might not even be needed with the other two)
I'll agree on never allow DoL/DoH gear in DF duties, as the game doesn't let you change job inside a duty, it needs also don't let you wear DoL/DoH gear when queuing and when inside the duty, I feel it a pretty legit requirement.
Whoever wants spiritbond his things, can go with friends/PF but please not on DF.
But accessories, not sure about enforcing them, because when pugging I'd prefer more vit for survive low healing or the casual mob tanking because problems on aggro management. A dead blm doesn't dps, afterall.
In that example, the person was on ast who only used ewer on themselves, never dps, and bragged about how good healer they are. People that troll exists, another example is yesterday when a tank in a 60 roulette was trying to MPK the group my friend was in in Sohr khai. My friend told the tank to turn the monsters away from the group and she kept moving where the tank kept turning them to face the group. Her and a random DPS was not very welcoming of such actions and removed them.
Another example is a person admitting of MPK her on Alexander, just because the tank did not like where she put the stack marker and she put it near alex as a range attacker. (does not have enough time to put it in the perfect spot like that) Trolling the DF exists....
If you are 60 doing 60 things, the smallest weapon you should have is 235, you can do deep easy for 30/30 and or 4k wolf marks, 3 frontline dailies on 3 straight losses or 2 dailies on 2 wins for frontline i think it is, you get weird values at times (1k+ for win, 750-850 for second, 500 for 3rd, +1000 daily) and losses but max you need is 2 daily wins (so 2 wins is 2k or over + 2k for each daily bonus). Or you can simply do the daily, lose, that's 1500, then lose 6 more times, so max is 7 matches in a day, gives you a 235 weapon. There is no excuse to have anything lower then a 235 weapon right now, other then a returning player not knowing better because the system allows them to pass for things when they shouldn't be able too.
If someone has the know-how and time to farm up that many 230 + and have some shire, not have a 235+ weapon is trolling. People really should be blocked so they know they need to put in some effort, like at very least 20 mins per day over he course of 3 days total to have a 235 weapon? I do not understand how people are so under geared when the game hands you more then what you need without much work. People are lazy and like to abuse the system because it is allowed I guess...
hell no, that is not fair to the rest of the group
problem with that is there is still no hp check, and I seen people simply having too low hp outside those guidelines.the game should just check for more than one variable:
- ilevel of the equipped weapon (don't allow to change the weapon to something of a lower ilevel during the duty)
- role specific main stat (don't allow to fall below during the duty)
- ilevel average (might not even be needed with the other two)
Need weapon check, main stat check, and HP check and this allows people to be free with the right side putting vit on just as long they meet the main stat check.
Last edited by Ama_Hamada; 03-24-2017 at 12:40 AM.
Does anyone else keep seeing this issue appear? I mean I seen it here and there since I last posted but today stands out when my friend found someone using pant slot (a sub 60 skirt and hands, level 136/142) and ofc my friend carried from lack of damage and plus the person got oneshot from mechanic mistake. The person had several other 60s and was clearly not new, so one can view it this person was simply trolling or trying to get gear drops while lore farming because they are too lazy to meet minimum requirements and thinks it is ok to enter like that, just because the game lets them.
It does not even take long to gear if you have 150 in each slot to be useful in PvP, why do people not put effort to gear enough to meet acceptable minimum requirements?
From what I've read thats old stat stuff and that tanks get equal damage buff from strength as they do from VIT, so until you cap VIT there is no point to get STR since with VIT you'll get HP and damage which will be more HP than appears because tanks have a bunch of tools that increase their eHP (so VIT is even more potent on tanks).
At least what I was reading for a tank specifically, 80 VIT would always be better than 80 STR unless you want to die easier or something. So unless the slaying accessory is offering some sexy secondary stats you can't make up for with materia or you have a significant ilvl issue then just go fending and meld onto it now appears to be the general idea.
Last edited by Shougun; 04-01-2017 at 02:20 AM.
Well I did adress that, but as said it is not something you really tell a new person because it can get complicated. It is more then comparing STR and VIT though. The reason people do that, have some slaying accessories has to do more with secondaries. Say you have a lot of vit as is because you are over geared, 260+ and for a ring you have an option of having parry/accuracy or det/crit. So when you meld that slaying ring with the better secondaries with a VIT materia, you suddenly have a better stat weight then the "tank" one.From what I've read thats old stat stuff and that tanks get equal damage buff from strength as they do from VIT, so until you cap VIT there is no point to get STR since with VIT you'll get HP and damage which will be more HP than appears because tankshave a bunch of tools that increase their eHP (so VIT is even more potent on tanks).
At least what I was reading for a tank specifically, 80 VIT would always be better than 80 STR unless you want to die easier or something. So unless the slaying accessory is offering some sexy secondary stats you can't make up for with materia or you have a significant ilvl issue then just go fending and meld onto it now appears to be the general idea.
Last edited by Ama_Hamada; 04-01-2017 at 02:35 AM.
thats horribleALL DUTY FINDER queues needs better ways of passing for entry. I been seeing for myself more and more people entering DFs with crafter gear, gear not suited for their job, like vit accessories for DPS.I do not know how much is intentionally trying to bypass what is needed anymore but a lot of the problems are coming from new players (so they may not know what is really required and just enter
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