That's pretty much exactly what it means, yeah. No jobs are given base class abilities post-50 likely because the developers did not like how the SMN/SCH split turned out. They have also said that they won't be making another split job again for balancing reasons, IIRC.
I think SCH/SMN are manageable NOW, but they weren't at level 50, and that's precisely why job development went the way it did with HW. We're still stuck with a healer that gets to DPS like a DPS job though if the devs don't do something about those ACN DoTs and/or Aetherflow. Or lower WHM/AST DPS costs accordingly.
(Assuming dots are already spread and being upkept)
As SCH, Blizzard II is DPS gain on 4+ mobs vs the other gcd options Ruin/Ruin ii/Broil
As SMN, Blizzard II is DPS gain on 5+ mobs vs the other gcd options Ruin/Ruin ii/Ruin iii and more cost effective than an out of dreadwyrm Ruin iii
As every other magic user, Blizzard II is a DPS loss.
Yoshi P has been asked this before and he said he would simply prefer to just make new jobs as workload wise the balancing and design would end up probably taking about the same amount of resources. The other issue would be there are a lot of Jobs which really wouldn't fit into other roles. BLM isn't going to work as a tank or healer for example.
Regardless, I don't think its likely to happen.
And if you want to lower DoT damage of SCH?SMN is not currently unbalanced because those things can't be changed. They don't have to change the potency of any of those. instead of buffing Ruin they can buff Ruin III, who uses Ruin anyway? they don't need to buff the 3 main dots or shared AOE spells they can buff Fester, Painflare and Deathflare instead.
you cannot and should not attempt to balance every job at every level cap, that's a waste of time.
it's obviously a very minor issue which is why the only thing someone really complains about is Leeches and they have nothing to say about Lv 50-60 spells and abilities.
What if you want to give SMN a self heal and don't want to waste a job ability (and therefore just get rid of his Physik)?
What if you want to get rid of SMNs rez?
What if ylu want to chanhe some base skills like they did with almost every other job by now?
All things SE can't even consider right now.
Last edited by Neophyte; 03-23-2017 at 07:10 AM.
Always thought it was weird how one dps can raise, make them all raise or none at all.And if you want to lower DoT damage of SCH?
What if you want to give SMN a self heal and don't want to waste a job ability (and therefore just get rid of his Physik)?
What if you want to get rid of SMNs rez?
What if ylu want to chanhe some base skills like they did with almost every other job by now?
All things SE can't even consider right now.
Actually they can lower potency on DoTs for only SCH if they really wanted to. They could make Physick scale with int for SMN. They could disable in combat resurrection on SMN if they wanted to.And if you want to lower DoT damage of SCH?
What if you want to give SMN a self heal and don't want to waste a job ability (and therefore just get rid of his Physik)?
What if you want to get rid of SMNs rez?
What if ylu want to chanhe some base skills like they did with almost every other job by now?
All things SE can't even consider right now.
You know they can alter skills for one job and not have it effect the other job that shares with it because Summon and Summon II spells summon different things for SCH and for SMN. They disabled res for only ACN/SMN in PVP, but SCH can still use it. Yoshida has even said they can do this kind of thing. He said that the system was set up so they could give gladiator the dark knight soul crystal and it would be able to alter skills like disable the enmity bonus on the weapon skills. That would make sense they have it set up this way because their original plan was to give all the classes more than one job.
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