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  1. #1
    Player
    Jwrigh7784's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    90
    Character
    Methius Silvercloud
    World
    Behemoth
    Main Class
    Paladin Lv 90

    Multiple Job Roles Idea

    Just floating this idea but I think it would be cool to have multiple roles for the different jobs. Want to be a DPS paladin? Just change to a DPS spec (complete with DPS abilities). Some things wouldn't make sense like a white mage tank but warrior, paladin and dark knight DPS roles would be a cool idea. It would also give the game a little more diversity and a bit more freedom of choice. What does everyone else think?
    (1)

  2. #2
    Player
    SilkaN's Avatar
    Join Date
    Jul 2016
    Location
    Ul'dah
    Posts
    630
    Character
    Reginaux Vannaire
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    They have enough trouble balancing SMN / SCH. Having to balance every other job around multiple specs would crush their souls.

    They are giving us several jobs per expansion. I think there's enough freedom since we can already play all jobs on a single character.

    edit

    Also, WAR might as well be a DPS at this point.
    (14)
    Last edited by SilkaN; 03-22-2017 at 04:13 AM.

  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by SilkaN View Post
    They have enough trouble balancing SMN / SCH. Having to balance every other job around multiple specs would crush their souls.

    They are giving us several jobs per expansion. I think there's enough freedom since we can already play all jobs on a single character.
    This is pretty much my thought too. They gave it a whirl with SMN and SCH, both are/were objectively plagued with balance issues that in some cases (SCH) still haven't been corrected, and I'd rather they not try to brute-force a concept that it's clear they haven't been able to master yet. Meanwhile, new jobs may not be perfect (AST, MCH...), but they've at least had a good amount of attention given to them and their problems can be corrected in a relative vacuum, making it easier to work on them (AST is harder because of how baldly it mimics SCH/WHM, IMO).
    (2)

  4. #4
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    This is pretty much my thought too. They gave it a whirl with SMN and SCH, both are/were objectively plagued with balance issues that in some cases (SCH) still haven't been corrected
    What balance issues? Both works perfectly and are fun to play.
    (1)

  5. #5
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Ririta View Post
    What balance issues? Both works perfectly and are fun to play.
    Except for the part where SCH DPS is insanely MP efficient due to their ACN roots, which can't be adjusted without hurting SMN? Were you even around for Final Coil? I was, where being a SMN was a hugely painful crunch of MP issues and lower damage, and the developers told me I'd have to sit that way until the expansion because they couldn't buff me without also buffing their OP golden child, SCH, who was solo healing T13s at the time and wrecking on mass Snowcloak pulls.

    The problem comes from SCH DPS. I get that people don't like hearing that, and for once this isn't a criticism of the healer DPS meta, it's a criticism of class design. All of SCH's DoTs are designed around ACN, a DPS class, and later SMN, a DPS job. This means that they're given mana costs proportionate to the idea that they will be seeing 100% uptime on a boss. Those mana costs are IN NO WAY adjusted for SCH, who has a much higher natural MP pool due to piety, gets higher returns on Aetherflow because it's a 20% flat restoration rate, and also gets the advantage of getting piety on gear, which means higher in-combat mana regen. This wouldn't be a problem if their healing kit had inflated MP costs, but they don't - aside from two abilities, mana costs are exactly the same vis-a-vis on my SCH as they are on my WHM (identical gear).

    Seriously, my SMN has almost 4k less MP at level 60 than my SCH, but DoT costs are the same. Basic heal costs on my SCH (Physick vs Cure) are the same as a WHM, cleanse costs are the same as a WHM, rez costs are the same as a WHM, Broil vs Stone III MP costs are the same, and SCH's "Regen" is MP-free, and off the GCD in the form of the fairy. Yes, DoTs are lower potency compared to WHM/AST, but the point remains that their mana costs are reflecting an uptime that is just not possible for the other healers to achieve, AND SCHs still have really efficient mana costs on their actual healing kit as well, save Adloquium/Succor which is pretty high I guess to discourage spamming. Pet abilities also cost no mana, which again, is likely a design decision influenced by ACN/SMN rather than SCH itself, and one of the biggest complaints balance connoisseurs have about SCH right now is how brutally effective and efficient the entire fairy kit is (Eos mostly).

    As to your other point about SCHs being more "interesting" than spamming "3-4 abilities on WHM"...SCH doesn't really have that many more, tbh. They have 5 DoTs (including Aero cross'd from CNJ) and a filler. WHM has 3 DoTs and a filler, but also Fluid Aura every 15 seconds if they can get in range. SCH only has two more abilties to upkeep, and they're actually easier to manage because they have longer duration. WHM rotation is actually incredibly frustrating because of how short Aero II is and how much I have to pay attention to it. Even then, I can't say I'd care if they still want SCH to have a bunch of DoTs to upkeep to maintain the illusion of complexity... I just don't want those DoTs to be ACN DoTs, I want them to have higher mana costs to reflect SCH's naturally higher piety/MP pool.
    (2)

  6. #6
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    snip

    So balance for scholar is homogenizing them into the same mediocre level as white mage and astrologian?

    I didn't ask for white mage to keep getting nerfed over and over since 2.0; I didn't ask for astrologian to be on the same level as white mages instead of scholars. Why bring one job down instead of buffing the others? People like to DPS, let them. It amuses me how badly they've been ruining white mage since 2.1, but that wasn't possible with scholar, so they began crying on how arcanist is bad for balance, as if that wasn't a self-inflicted problem.

    Scholars also have more spells to use in an AoE rotation: the 4 DOTs, Bane, Miasma II and Blizzard II. And in the single target rotation you forgot to add Energy Drain.
    Speaking of MP efficiency, Blizzard II isn't exactly the most MP efficient spell for the damage it deals.

    On summoner; I did raid FCoB, but as paladin. Why couldn't they rise the summoner's base piety? We've had just seen a base stat increase that tier (dragoons with their magic defense) so it could be done. And by the way, the summoner problem was self inflicted after the black mage over reaction in 2.3. A higher MP pool wouldn't make summoners be able to catch up to black mages.

    Quote Originally Posted by Bourne_Endeavor View Post
    Would you prefer being excluded from any difficult content? FFXI suffered notably from certain builds or sub-classes being deemed "trash" and people outright refusing to take them. Balance is what allows players to more freely choose the job they prefer and still complete everything. Yes, the meta comp exists but it's not to the point of exclusion.
    You can have several jobs be viable without homogenizing them to the point where your choice is just aesthetics. What really matters is the encounter design, it can't commit the same mistake as Coil often did.
    (1)
    Last edited by Ririta; 03-23-2017 at 02:32 AM.

  7. #7
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ririta View Post
    What balance issues? Both works perfectly and are fun to play.
    You can't give SMN a stronger Ruin, while SCH's ruin remains the same. Same for Ruin2, Bio, Bio2, Miasma, Miasma2, Shadowflare and Energy Drain..

    Buffing/Nerfing SMN's old abilities also always affect SCH.

    It's a balancing issue if you can't change a job without changing a 2nd one.


    This is a soooo obvious issue, I'm baffled that people are actually arguing this fact.
    (2)
    Last edited by Neophyte; 03-23-2017 at 03:01 AM.

  8. #8
    Quote Originally Posted by Neophyte View Post
    It's a balancing issue if you can't change a job without changing a 2nd one.

    This is a soooo obvious issue, I'm baffled that people are actually arguing this fact.
    SMN is not currently unbalanced because those things can't be changed. They don't have to change the potency of any of those. instead of buffing Ruin they can buff Ruin III, who uses Ruin anyway? they don't need to buff the 3 main dots or shared AOE spells they can buff Fester, Painflare and Deathflare instead.

    you cannot and should not attempt to balance every job at every level cap, that's a waste of time.

    it's obviously a very minor issue which is why the only thing someone really complains about is Leeches and they have nothing to say about Lv 50-60 spells and abilities.
    (1)

  9. #9
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Ririta View Post
    Conjurer didn't get Stone III. Truly a failure of the class system.
    That's pretty much exactly what it means, yeah. No jobs are given base class abilities post-50 likely because the developers did not like how the SMN/SCH split turned out. They have also said that they won't be making another split job again for balancing reasons, IIRC.

    I think SCH/SMN are manageable NOW, but they weren't at level 50, and that's precisely why job development went the way it did with HW. We're still stuck with a healer that gets to DPS like a DPS job though if the devs don't do something about those ACN DoTs and/or Aetherflow. Or lower WHM/AST DPS costs accordingly.
    (0)

  10. #10
    Player
    Atlas-04's Avatar
    Join Date
    Nov 2013
    Posts
    232
    Character
    Atlyss Sol
    World
    Goblin
    Main Class
    Dancer Lv 100
    Many of the classes would seem weird in a different role. Also we can play everything on a single character so that is a nice feature compared to the other games.
    (2)

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