Well, I said instances in the OP, meaning dungeons, trials, and raids, which I would include PotD in. I just didn't bother to put it quite that way in my second post. Essentially, I don't really care for dungeons in this game after I've cleared them once and that's largely because "run forward until you hit a wall and then AOE" isn't a particularly interesting or fun playstyle, but that's pretty much level capped dungeoning in a nutshell (and even uncapped dungeoning in a lot of cases). I'll do them so long as I need gear to continue unlocking things and it doesn't bother me to do them for that purpose, but otherwise I just kind of stop doing them. I capped scriptures three weeks in a row, which is some kind of record for me. The dungeons in this game are cool the first time, especially when I'm advancing the MSQ with them, but there's just nothing there to keep them fresh the dozenth or more time (or even the second time, though at least it's still kind of new then). I only did Alexander at all because my FC carried me through it for bonuses. The 24 man raids are even more boring, though I do them once a week still to get shire upgrades for WHM since everyone else goes anyway. Like dungeons, they're cool the first time through when you're advancing story, but it's basically just a meaningless spamfest after that. Sometimes I spend half of the fight ressing people who didn't bother to do mechanics because it basically doesn't matter how many times people screw up as long as everyone doesn't screw up at once. It's pretty much the same thing as WoW's LFR, which I always avoided because it was terrible.
PotD is nice for leveling alts and I still have a few to take care of, but the amount of lore from there would have to be pretty good. I'm basically just mentally checked out the entire time I'm in there because unless someone screws up horribly, it's completely faceroll. I've been trying to get people together to do higher floors, but it's proving difficult because everyone has their own thing they're doing, so getting three other people together with the interest and a couple hours to work on it has not gone well.
How are beast tribes giving you 100-200 a day? Vath and moogles don't give lore and Vanu only give 45 per day if you don't rank up that day. I already go kill every S rank that gets called in the linkshell if I'm not in a dungeon or something, whether it's ARR or HW. I've tried doing Frontline a bit, even though PVP seems totally unappealing in this game, but it keeps telling me the queue times are 30 minutes, so if I'm going to go do something I'm not overly enthusiastic about for lore, I may as well go do Gubal or Xelphatol, which I can complete before the queue for Frontline even pops while probably getting more lore anyway, especially if anyone is new.
I mean, compared to Crystal Sands, it's just very narrow. What I primarily do in this game is level, quest, and I've taken up crafting. I'm just doing the anima because it looks cool and I like to play through all of the quests once. I couldn't even care less about it as an upgrade or anything, since I have no intention of ever doing savage and I only do ex primals when my fc decides to go. I wouldn't even mind the step if there were some reason for it to be designed this particular way from the perspective of the story, but it's just another oh hey all that stuff you need comes from one of Rowena's people. What a surprise... Instead of anything interesting, it's just a naked grind for the sake of being a grind and the game doesn't even bother to dress it up any other way.



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