ACN can be its own class, SCh should be its own class, and SMN should be its own class.
What we have now is a mistake based off the outdated 1.0 stuff that DOES NOT WORK!!!<<<< for this version of the game.



They are "working" just fine. Just not in the way that some people would like. It's certainly not a mistake.


Ok sooo....
I finally decided to weigh in on this... and after wondering what the fuss was about I thought I'd go ahead and unlock SCH as a second half to my SMN. I definitely prefer the SMN as I like that job much more... but as I thought about it... I decided perhaps it would be a good idea to have a healer job to support my FC if necessary. I had planned on originally starting a DRK after going the SMN and BLM route.... because honestly I do like DRKs. It's an Aesthetics thing about them that I like.
I never would have even bothered with doing a healer job as its generally not my thing and I tend to only do it as backup when its needed. Or like Raising people with SMN when I have to. Its great to have as a backup skill... but I really didn't want to play one...
BUT... the game now makes it easy for an actual DPS player who doesn't really like the healer side... but... if they like casters... they can easily unlock a healer class now just as a backup at the same level as their primary..... even if it wasn't something they wanted to play.
In my case I was more thinking about how I could assist my FC members when the problem isn't a shortage of DPSers.... but rather they need a tank or healer to join a very tough instance or dungeon in order to get them through it.
Well... I now understand the wisdom in the Dev's idea of keeping Arcanist as the base class and splitting SMN and SCH as alternate jobs from the Base class of Arcanist but keeping them leveled togather....
I don't and never intend to make healer a primary job at all... but... I do see the merits of being able to switch over to a healer job at any given time to assist someone else like someone in your FC when a healer is needed rather than a DPS.... Yeah I don't care really that my MIND is lower than if I'd have gone full blown SCH... because I only intend it as a temporary thing for when its needed.
But poof... now in one shot... I can switch from my normal SMN job... to SCH job in a pinch and be that versatile with one single step. And it doesn't play that terribly differently than I'm already used to... the Pet handles most things, and I can still keep at least a partial rotation that I kept with SMN, even though its about half the strength of what my SMN side can do.
In one small adjustment, I become a healer when I never would have considered any kind of step like that before...
I wonder how many other people the Devs suckered into playing a healer by giving them a pet that does most of the job... and then keeping most their previous favorite character intact... And then filling up the queue with healers.... of which there is a shortage of...
So... when looked at in that light... I now understand the wisdom behind the decision... and why they should not change it... they accomplished their mission in one fell swoop with a really good sucker play.
And honestly... the quest for the SCH is SOooo much easier than the SMN quest to do so its barely even an inconvenience to you just to unlock the thing and instantly have it at your current level.
Devs create more healers... and do it with a minimum of inconvenience to someone who never would have bothered doing it in the first place...
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