Quote Originally Posted by IntrovertAnt View Post
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This is probably because, unlike other hotbar trinity MMOs, ff14 has a much, much higher focus on positional triggers?

If every mob is just going to spin in a random direction and run, melee become useless. Actually, try being a tank or melee and just try to combo a moving target. FF14 does not do it well if you don't have perfect latency. Most of the time for myself and others, youre chasing the mob, hammering your weaponskill, but it gets cancelled because the mob is "too far away" despite you physically being inside it's hitbox.

I'm quite glad mobs don't run. it's an annoyance, not engaging.

You bring up specifically Holmgang (the chain move). while you can view it as a bind, it actually is used differently. it's also a pull, and it's your ability that (sometimes) prevents your death. your "ult" if you will