More on Final Fantasy Tactics....

Not only does the Class/Job system show obvious signs of being where they got the idea... but you can see the majority of those systems in play in this game.

Right down to Chocobos that fight for you... there you had the Red, Blue, and Black Chocobos. One breathed Fire, another one had an AoE fireball attack, and one just meleed. I was surprised to see it in this game when I started.

I can clearly see the they pulled the majority of this game and its ideas from FF6, FF Tactics, and FF7. The storyline is remarkably similar to FF6 right down to the Magitech, the Materia usage from FF7 and the facilities used by the Garleans, The class/job system from FF Tactics, Limit Breaks from FF7, a lot of the monsters are from FF6 and 7, Chocobo fighting alongside you and even the Choco Barding from FF Tactics.

Literally if you've played those games... this one is entirely based on nearly all of them. Once you see how the pieces fit togather... it all becomes clear.

The systems are very good ones... but they are designed on games that were a lot smarter than some people are nowadays... and required a tactical mindset... it wasn't some arcade game...