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  1. #1
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    More on Final Fantasy Tactics....

    Not only does the Class/Job system show obvious signs of being where they got the idea... but you can see the majority of those systems in play in this game.

    Right down to Chocobos that fight for you... there you had the Red, Blue, and Black Chocobos. One breathed Fire, another one had an AoE fireball attack, and one just meleed. I was surprised to see it in this game when I started.

    I can clearly see the they pulled the majority of this game and its ideas from FF6, FF Tactics, and FF7. The storyline is remarkably similar to FF6 right down to the Magitech, the Materia usage from FF7 and the facilities used by the Garleans, The class/job system from FF Tactics, Limit Breaks from FF7, a lot of the monsters are from FF6 and 7, Chocobo fighting alongside you and even the Choco Barding from FF Tactics.

    Literally if you've played those games... this one is entirely based on nearly all of them. Once you see how the pieces fit togather... it all becomes clear.

    The systems are very good ones... but they are designed on games that were a lot smarter than some people are nowadays... and required a tactical mindset... it wasn't some arcade game...
    (0)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Silverquick View Post
    More on Final Fantasy Tactics....

    Not only does the Class/Job system show obvious signs of being where they got the idea... but you can see the majority of those systems in play in this game.

    Right down to Chocobos that fight for you... there you had the Red, Blue, and Black Chocobos. One breathed Fire, another one had an AoE fireball attack, and one just meleed. I was surprised to see it in this game when I started.

    I can clearly see the they pulled the majority of this game and its ideas from FF6, FF Tactics, and FF7. The storyline is remarkably similar to FF6 right down to the Magitech, the Materia usage from FF7 and the facilities used by the Garleans, The class/job system from FF Tactics, Limit Breaks from FF7, a lot of the monsters are from FF6 and 7, Chocobo fighting alongside you and even the Choco Barding from FF Tactics.

    Literally if you've played those games... this one is entirely based on nearly all of them. Once you see how the pieces fit togather... it all becomes clear.

    The systems are very good ones... but they are designed on games that were a lot smarter than some people are nowadays... and required a tactical mindset... it wasn't some arcade game...


    I guess thats why i like 14 those were possibly my favorites in the series, with V being in the middle.
    That being said, FF11 pretty much adopted this cause in Tactics it was the cross job system as well there were no classes,really cept maybe squire and chemist, maybe. Thing is in 11 it seems like the sub job helped determine the role your character sort of played, making x job a tank etc, With this job system, its intended to force a role on someone. And unlike arcanists, most classes are really just the same role, just a different name for the job untill 30 when you get a stat boost and a new role changing ability. Theres virtually no difference in gladiator than pld before level 30 for instance beside the stat buff. its still a tank, and it uses all the same basic skills. So...yeah...I mean the system of levelling x job to 8 and y job to 4 to unlock ninja was definately also taken directly from FFTactics
    (0)
    Last edited by ADVSS; 03-20-2017 at 01:58 PM.

  3. #3
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Silverquick View Post
    a lot of the monsters are from FF6 and 7, Chocobo fighting alongside you and even the Choco Barding from FF Tactics.
    What monsters are from VII? I might have missed those.
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  4. #4
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yasuhiro View Post
    What monsters are from VII? I might have missed those.
    Coerl is one... but step out to the beaches of Casa Del Sol... (which is actually a direct reference in FF7) and almost everything to the left of the actual town is in the initial fights there in FF7.

    There's more, but that's just off the top of my head.
    (0)

  5. #5
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    with what they gonna do with cross class skills and that they have stated to not have you level other classes to have access to all your tools, there is no need to remove the classes anymore. with 4.0 it will just be a part of the story, starting as a certain class and then evolve into the job. they also stated that they might remove bonus stat points allotment, so sch and smn won't even have to choose in the future.
    (2)

  6. #6
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Bonus stat points are a hindrance as they are right now so I won't miss them, I have no problem if a class/job has a predetermined set of stats. I have played "War of the Lions" and I sincerely hoped the cross-class system would move in that direction, something I don't see it happening right now.
    (1)

  7. #7
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Zhamkyong View Post
    Bonus stat points are a hindrance as they are right now so I won't miss them, I have no problem if a class/job has a predetermined set of stats. I have played "War of the Lions" and I sincerely hoped the cross-class system would move in that direction, something I don't see it happening right now.
    Final fantasy tactics fanatic reporting! FFT (ps1) utilized subjob system which was simply a mechanic that allowed a job to access another job's entire skill set/spell list provided you used that other job and unlocked the said skills and spells which actually was what FF11 used (but that altered it so it also influenced stats and limited how much you accessed) which is safe to say thats not happening anytime soon.

    Revisit:

    If I am mistaken and you meant the Level job A to level x then level job B to level y and finally level job C to level z to unlock a new job then thats the very system we had and have left already.
    (0)
    Last edited by Rysir; 03-20-2017 at 07:23 PM.
    Oh hey nothing was here

  8. #8
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    While I never played 1.0, when I was reading about the game I found it interesting that they decided to AVOID using the "standard" Final Fantasy classes like Red Mage, Thief, Warrior, and so on. I was actually pleased that they had decided to strike out in a new direction, and the concepts for many of the classes sounded really interesting. It was a shame that the game turned out to be such a steaming pile, and I get the distinct impression that the "classic" jobs were added in to the game partially to tell players, "Sorry for all that mess, we're fixing it now. See, here's some of the classic FF jobs, so you can see we're returning to what works!"

    FFXIV has been steadily devaluing those classes more and more as time passes, so it wouldn't surprise me at all to hear that they'll eventually be completely removed. Even so, I'm a bit saddened. FFXI gave plenty of fanservice to the classic jobs, and I would have loved to see FFXIV do something NEW instead. I would have liked to have seen what CNJ, MRD, THM, and so on could have been, if they'd been allowed to take the spotlight.
    (1)

  9. #9
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    The existing classes for all the 2.x jobs will never be entirely removed from the game. If I remember right Yoshi P has even said they won't remove them from the game, but rather any job that is released will just have no base class and just be the job itself.
    (0)

  10. #10
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SomeRandomHuman View Post
    The existing classes for all the 2.x jobs will never be entirely removed from the game. If I remember right Yoshi P has even said they won't remove them from the game, but rather any job that is released will just have no base class and just be the job itself.
    There is a possibility they will be its why I made the thread to discuss the situation. Clearly most people are ok with it which is fine but it would be weird to see them go.
    (0)

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