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  1. #81
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Silverquick View Post
    More on Final Fantasy Tactics....

    Not only does the Class/Job system show obvious signs of being where they got the idea... but you can see the majority of those systems in play in this game.

    Right down to Chocobos that fight for you... there you had the Red, Blue, and Black Chocobos. One breathed Fire, another one had an AoE fireball attack, and one just meleed. I was surprised to see it in this game when I started.

    I can clearly see the they pulled the majority of this game and its ideas from FF6, FF Tactics, and FF7. The storyline is remarkably similar to FF6 right down to the Magitech, the Materia usage from FF7 and the facilities used by the Garleans, The class/job system from FF Tactics, Limit Breaks from FF7, a lot of the monsters are from FF6 and 7, Chocobo fighting alongside you and even the Choco Barding from FF Tactics.

    Literally if you've played those games... this one is entirely based on nearly all of them. Once you see how the pieces fit togather... it all becomes clear.

    The systems are very good ones... but they are designed on games that were a lot smarter than some people are nowadays... and required a tactical mindset... it wasn't some arcade game...


    I guess thats why i like 14 those were possibly my favorites in the series, with V being in the middle.
    That being said, FF11 pretty much adopted this cause in Tactics it was the cross job system as well there were no classes,really cept maybe squire and chemist, maybe. Thing is in 11 it seems like the sub job helped determine the role your character sort of played, making x job a tank etc, With this job system, its intended to force a role on someone. And unlike arcanists, most classes are really just the same role, just a different name for the job untill 30 when you get a stat boost and a new role changing ability. Theres virtually no difference in gladiator than pld before level 30 for instance beside the stat buff. its still a tank, and it uses all the same basic skills. So...yeah...I mean the system of levelling x job to 8 and y job to 4 to unlock ninja was definately also taken directly from FFTactics
    (0)
    Last edited by ADVSS; 03-20-2017 at 01:58 PM.

  2. #82
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    with what they gonna do with cross class skills and that they have stated to not have you level other classes to have access to all your tools, there is no need to remove the classes anymore. with 4.0 it will just be a part of the story, starting as a certain class and then evolve into the job. they also stated that they might remove bonus stat points allotment, so sch and smn won't even have to choose in the future.
    (2)

  3. #83
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Bonus stat points are a hindrance as they are right now so I won't miss them, I have no problem if a class/job has a predetermined set of stats. I have played "War of the Lions" and I sincerely hoped the cross-class system would move in that direction, something I don't see it happening right now.
    (1)

  4. #84
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Zhamkyong View Post
    Bonus stat points are a hindrance as they are right now so I won't miss them, I have no problem if a class/job has a predetermined set of stats. I have played "War of the Lions" and I sincerely hoped the cross-class system would move in that direction, something I don't see it happening right now.
    Final fantasy tactics fanatic reporting! FFT (ps1) utilized subjob system which was simply a mechanic that allowed a job to access another job's entire skill set/spell list provided you used that other job and unlocked the said skills and spells which actually was what FF11 used (but that altered it so it also influenced stats and limited how much you accessed) which is safe to say thats not happening anytime soon.

    Revisit:

    If I am mistaken and you meant the Level job A to level x then level job B to level y and finally level job C to level z to unlock a new job then thats the very system we had and have left already.
    (0)
    Last edited by Rysir; 03-20-2017 at 07:23 PM.
    Oh hey nothing was here

  5. #85
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    While I never played 1.0, when I was reading about the game I found it interesting that they decided to AVOID using the "standard" Final Fantasy classes like Red Mage, Thief, Warrior, and so on. I was actually pleased that they had decided to strike out in a new direction, and the concepts for many of the classes sounded really interesting. It was a shame that the game turned out to be such a steaming pile, and I get the distinct impression that the "classic" jobs were added in to the game partially to tell players, "Sorry for all that mess, we're fixing it now. See, here's some of the classic FF jobs, so you can see we're returning to what works!"

    FFXIV has been steadily devaluing those classes more and more as time passes, so it wouldn't surprise me at all to hear that they'll eventually be completely removed. Even so, I'm a bit saddened. FFXI gave plenty of fanservice to the classic jobs, and I would have loved to see FFXIV do something NEW instead. I would have liked to have seen what CNJ, MRD, THM, and so on could have been, if they'd been allowed to take the spotlight.
    (1)

  6. #86
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    The existing classes for all the 2.x jobs will never be entirely removed from the game. If I remember right Yoshi P has even said they won't remove them from the game, but rather any job that is released will just have no base class and just be the job itself.
    (0)

  7. #87
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SomeRandomHuman View Post
    The existing classes for all the 2.x jobs will never be entirely removed from the game. If I remember right Yoshi P has even said they won't remove them from the game, but rather any job that is released will just have no base class and just be the job itself.
    There is a possibility they will be its why I made the thread to discuss the situation. Clearly most people are ok with it which is fine but it would be weird to see them go.
    (0)

  8. #88
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by bass9020 View Post
    There is a possibility they will be its why I made the thread to discuss the situation. Clearly most people are ok with it which is fine but it would be weird to see them go.
    Im only okay with it because the entire concept has been force-abandoned by the trinity jobs system. And the fact that once role skills roll out, they wont even be a thing. Original 14 had all the crazy cross class customization which i was way late to the party but thought wow what a cool way to individualize your character in an mmo. Personally if SE ever delbes in the mmorpg type game after 14 i would like them to revisit the concept, make a game a bit way more modern and action oriented and make a customization and personalization with limitations, similar to socketing materia in 7, hell make the games time period more modern like 15 or 7/8/13 was.

    to be fair, the original classes etc stemmed from being tasked to make a final fantasy that wasnt like a final fantasy, to tanaka, or he thought it was a good idea. Ive played games with a similar sort of ideal, with limitations, where stat weights meant alot more than they do in 14, where in a lot of cases you could make a viable hybrid that could do some tanking, decent spellcasting, decent healing, and decent dps as long as you put your masteries and skills in the right way that you wanted them. and it worked just fine really in those games, but theyre not arr. theyre not the trinity FF14 overhaul, and to that extent i believe te sytstem will go to the wayside. As fond as you might be about classes, look at things like jump potions, which just boost you way beyond the class stage, and nevessary for newer players to play side by side in this next expansion, and many to come. What wo;; a c;ass be then? they never experienced it or had to level beypmd it, so I feel like its inevitable. Itll look akward in SB but probably by 5,0 theyll be erased imo
    (0)
    Last edited by ADVSS; 03-21-2017 at 03:18 PM.

  9. #89
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I think the icing on this ridiculous cake has to be that Yoshi wants to bring in something unique to ffxiv as a job soon.

    Um, Hello?! you have a 7 unique job ideas staring at you in the face! redesign them as jobs!
    (0)

  10. #90
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I wouldn't call it a drastic change, just a change. The classes in 1.0 were fun and worked because of the original design and skills that we had. Going back to the abilities that were around it worked out and the vision was something outstanding to me. We don't have this kind of flexibility or wide range of abilities to choose from so in 2.0 it doesn't have the weight it did. Even after 1.19 for a while it showed that some of these classes weren't needed over jobs.

    Though now, there is no use for them. There is nothing that makes a Lancer better than a Dragoon. Still..the biggest thing would be lore. Though I feel as if you could go into the conjurers guild, do the quest to be a CNJ. Instead in the CS maybe either a "shadowy figure" or the NPC themselves gets you access to your job, and still you train under the ways of the Conjurer until you've grown (Level 30) and then go start your job quests.

    It seems like a cheap way to do it but it would be a lot easier than to work around the entire system and re-doing things. Plus, some people may not have any attachment to the NPC's but the Gladiator class really kept with me, and the Lancer. These are interesting stories and have no need to go. Hate is a strong word, I wouldn't say I hate them...just I do not see the use for them anymore to select as playable.
    (0)
    Last edited by Leigaon; 03-21-2017 at 09:25 PM.

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