Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 110

Hybrid View

  1. #1
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by bass9020 View Post
    There is a possibility they will be its why I made the thread to discuss the situation. Clearly most people are ok with it which is fine but it would be weird to see them go.
    Im only okay with it because the entire concept has been force-abandoned by the trinity jobs system. And the fact that once role skills roll out, they wont even be a thing. Original 14 had all the crazy cross class customization which i was way late to the party but thought wow what a cool way to individualize your character in an mmo. Personally if SE ever delbes in the mmorpg type game after 14 i would like them to revisit the concept, make a game a bit way more modern and action oriented and make a customization and personalization with limitations, similar to socketing materia in 7, hell make the games time period more modern like 15 or 7/8/13 was.

    to be fair, the original classes etc stemmed from being tasked to make a final fantasy that wasnt like a final fantasy, to tanaka, or he thought it was a good idea. Ive played games with a similar sort of ideal, with limitations, where stat weights meant alot more than they do in 14, where in a lot of cases you could make a viable hybrid that could do some tanking, decent spellcasting, decent healing, and decent dps as long as you put your masteries and skills in the right way that you wanted them. and it worked just fine really in those games, but theyre not arr. theyre not the trinity FF14 overhaul, and to that extent i believe te sytstem will go to the wayside. As fond as you might be about classes, look at things like jump potions, which just boost you way beyond the class stage, and nevessary for newer players to play side by side in this next expansion, and many to come. What wo;; a c;ass be then? they never experienced it or had to level beypmd it, so I feel like its inevitable. Itll look akward in SB but probably by 5,0 theyll be erased imo
    (0)
    Last edited by ADVSS; 03-21-2017 at 03:18 PM.

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I think the icing on this ridiculous cake has to be that Yoshi wants to bring in something unique to ffxiv as a job soon.

    Um, Hello?! you have a 7 unique job ideas staring at you in the face! redesign them as jobs!
    (0)

  3. #3
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I wouldn't call it a drastic change, just a change. The classes in 1.0 were fun and worked because of the original design and skills that we had. Going back to the abilities that were around it worked out and the vision was something outstanding to me. We don't have this kind of flexibility or wide range of abilities to choose from so in 2.0 it doesn't have the weight it did. Even after 1.19 for a while it showed that some of these classes weren't needed over jobs.

    Though now, there is no use for them. There is nothing that makes a Lancer better than a Dragoon. Still..the biggest thing would be lore. Though I feel as if you could go into the conjurers guild, do the quest to be a CNJ. Instead in the CS maybe either a "shadowy figure" or the NPC themselves gets you access to your job, and still you train under the ways of the Conjurer until you've grown (Level 30) and then go start your job quests.

    It seems like a cheap way to do it but it would be a lot easier than to work around the entire system and re-doing things. Plus, some people may not have any attachment to the NPC's but the Gladiator class really kept with me, and the Lancer. These are interesting stories and have no need to go. Hate is a strong word, I wouldn't say I hate them...just I do not see the use for them anymore to select as playable.
    (0)
    Last edited by Leigaon; 03-21-2017 at 09:25 PM.

  4. #4
    Player
    Esper's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    182
    Character
    Esper Eidolon
    World
    Diabolos
    Main Class
    Summoner Lv 70
    It would be interesting imo to remove classes. Honestly Arcanist may be the one class keeping this from happening. However this can be nullified by reworking both scholar and summoner to possibly have different weapons and give scholar more... "fitting" attacks to fit the job.

    As for the class quests, I see no reason to remove them, with the accepting of perhaps making a new start "class" series for scholar, or maybe making scholar work as an extra job does, unlocking @ 30.

    They are an extension of the jobs themselves in many ways.
    (0)

  5. #5
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Esper View Post
    It would be interesting imo to remove classes. Honestly Arcanist may be the one class keeping this from happening. However this can be nullified by reworking both scholar and summoner to possibly have different weapons and give scholar more... "fitting" attacks to fit the job.
    Nothing fits a tactician better than arcanima.
    (0)

  6. #6
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Honestly I have to admit the quests for the Classes are really good.

    I've been through...

    Arcanist:
    Not informative really, but a fun little adventure with a surprising amount of atmosphere and adventure. This one can really absorb you in spots.

    Summoner:
    Actually pretty tough in spots, but some great fights. Not really great in terms of story, but is a pretty good challenge. And in truth brings the Ascians into play.

    Thaumaturge:
    This one is actually pretty funny, lot of comic relief in it, and starts to go into the backstory of the Magic of the Black Mages. Really good actually but definitely on the comic relief scale. The Arcanist has some comic relief too but... the THM really takes the cake for this.


    Black Mage:
    This one I haven't finished but so far the actual quest has a real epic feel to it and you really start to get into it

    Conjurer:
    One of the best actually at giving the backstory of the Conjurers of Gridania and how they interact with the elementals. It not the standard conjurer type archetype... its wholely different... but very good. This has got to be one of the better put togather class quests and is very immersive.

    Archer:
    Another really good one, not necessarily a lot of backstory, but a very immersive class quest.

    Scholar:
    This one is loaded with backstory and exploration, even into the history of Tonberries in this game. Really an outstanding one.
    (0)

  7. #7
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Oooh the cat enemies? I think they from II according to the wiki.
    I know all about Costa tho VII is my favorite game. Some say the Dreadnoughts are from VII too but I think most confuse them with sweepers despite being model ripped from XIII I guess they were originally inspired by sweepers.
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  8. #8
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,915
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I loved the Rogue and Pugalist questline, if they are going to remove the classes, what will happen to those quests?
    (0)

  9. #9
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Well there are a lot of quests attached to those classes, so I don't think they'll be removed simply for that reason only.
    (2)

  10. #10
    Player
    St0rmchild's Avatar
    Join Date
    Sep 2016
    Location
    Wolves' Den Pier
    Posts
    144
    Character
    Aleutia Stormdancer
    World
    Phoenix
    Main Class
    Red Mage Lv 80

    Warning: mildly controversial opinion ahead :)

    I think, given the way the game has evolved so far that removing classes entirely might not be a bad idea.

    If the game had evolved where class combinations might lead to multiple different ends/jobs then the class system might have been worth further developing (for instance if AST had had a solid requirement of CNJ30/THM15 against WHM at CNJ30/ACN15) ... but given the development trend towards independent jobs ultimately dispensing with classes and rewriting the class stories to jobs is pretty much inevitable.
    Cross class skills are getting revamped - I hope for details on that soon; and that will provide more clarity going forward.
    (1)

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast