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  1. #91
    Player
    Esper's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    182
    Character
    Esper Eidolon
    World
    Diabolos
    Main Class
    Summoner Lv 70
    It would be interesting imo to remove classes. Honestly Arcanist may be the one class keeping this from happening. However this can be nullified by reworking both scholar and summoner to possibly have different weapons and give scholar more... "fitting" attacks to fit the job.

    As for the class quests, I see no reason to remove them, with the accepting of perhaps making a new start "class" series for scholar, or maybe making scholar work as an extra job does, unlocking @ 30.

    They are an extension of the jobs themselves in many ways.
    (0)

  2. #92
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Silverquick View Post
    a lot of the monsters are from FF6 and 7, Chocobo fighting alongside you and even the Choco Barding from FF Tactics.
    What monsters are from VII? I might have missed those.
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  3. #93
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Honestly I have to admit the quests for the Classes are really good.

    I've been through...

    Arcanist:
    Not informative really, but a fun little adventure with a surprising amount of atmosphere and adventure. This one can really absorb you in spots.

    Summoner:
    Actually pretty tough in spots, but some great fights. Not really great in terms of story, but is a pretty good challenge. And in truth brings the Ascians into play.

    Thaumaturge:
    This one is actually pretty funny, lot of comic relief in it, and starts to go into the backstory of the Magic of the Black Mages. Really good actually but definitely on the comic relief scale. The Arcanist has some comic relief too but... the THM really takes the cake for this.


    Black Mage:
    This one I haven't finished but so far the actual quest has a real epic feel to it and you really start to get into it

    Conjurer:
    One of the best actually at giving the backstory of the Conjurers of Gridania and how they interact with the elementals. It not the standard conjurer type archetype... its wholely different... but very good. This has got to be one of the better put togather class quests and is very immersive.

    Archer:
    Another really good one, not necessarily a lot of backstory, but a very immersive class quest.

    Scholar:
    This one is loaded with backstory and exploration, even into the history of Tonberries in this game. Really an outstanding one.
    (0)

  4. #94
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yasuhiro View Post
    What monsters are from VII? I might have missed those.
    Coerl is one... but step out to the beaches of Casa Del Sol... (which is actually a direct reference in FF7) and almost everything to the left of the actual town is in the initial fights there in FF7.

    There's more, but that's just off the top of my head.
    (0)

  5. #95
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Oooh the cat enemies? I think they from II according to the wiki.
    I know all about Costa tho VII is my favorite game. Some say the Dreadnoughts are from VII too but I think most confuse them with sweepers despite being model ripped from XIII I guess they were originally inspired by sweepers.
    (0)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  6. #96
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I loved the Rogue and Pugalist questline, if they are going to remove the classes, what will happen to those quests?
    (0)

  7. #97
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Esper View Post
    It would be interesting imo to remove classes. Honestly Arcanist may be the one class keeping this from happening. However this can be nullified by reworking both scholar and summoner to possibly have different weapons and give scholar more... "fitting" attacks to fit the job.
    Nothing fits a tactician better than arcanima.
    (0)

  8. #98
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Brannigan View Post
    Start as a gladiator
    Hit level 30
    You gain a big flashing message in the middle of the screen that says you can't level to 31 until you complete this one promotion quest
    You complete it and now whenever you equip a sword you're a paladin, not a gladiator. You have no way to return to being a gladiator.
    Would have been nice if they had set lv30 as the starting point for all jobs, instead of arbitrarily changing it like they are for Stormblood...
    Quote Originally Posted by Connor View Post
    I think the main problems with class / job interactions is that it causes programming nightmares for developers.

    Scholar and Summoner are a good example of this; because they both come from the same class, it's difficult for them to make adjustments on one job without having an effect on the other. And then there's more minor issues like having to constantly reset attributes.
    Firstly, attributes should have been removed once we went into 2.0.

    Secondly, they didn't attach any meaningful effects to job crystals asides from 5 job skills. If they had set themselves up from the get go that job crystals alter class abilities, you'd have a lot more flexibility and you wouldn't have these problems where buffing one class buffs the other. It doesn't even need to alter every skill, but skills that are a) role relevant and b) make sense for the jobs.

    What they did is the programming and creation version of this.
    The same goes for a job like Bard. Because it comes from the Archer class, it can't have its own unique identity as a 'Bard'. And personally I think they squished these two jobs together just because they couldn't think of a way to balance a Ranger job that was full-on dd.
    Let me start with this.

    That aside, a bard is not just a guy that stands in the back and spams song. Look at the Dragon Age bards, the chanters in Pillars of Eternity and the protagonist of The Bard's Tale. I'd venture that our BRD is based on the Dragon Age bard, and acts as the drummer boy of an army; a drummer boy that can actually fight, but one nonetheless.
    (1)
    Last edited by Duelle; 03-22-2017 at 09:24 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #99
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Well there are a lot of quests attached to those classes, so I don't think they'll be removed simply for that reason only.
    (2)

  10. #100
    Player
    St0rmchild's Avatar
    Join Date
    Sep 2016
    Location
    Wolves' Den Pier
    Posts
    144
    Character
    Aleutia Stormdancer
    World
    Phoenix
    Main Class
    Red Mage Lv 80

    Warning: mildly controversial opinion ahead :)

    I think, given the way the game has evolved so far that removing classes entirely might not be a bad idea.

    If the game had evolved where class combinations might lead to multiple different ends/jobs then the class system might have been worth further developing (for instance if AST had had a solid requirement of CNJ30/THM15 against WHM at CNJ30/ACN15) ... but given the development trend towards independent jobs ultimately dispensing with classes and rewriting the class stories to jobs is pretty much inevitable.
    Cross class skills are getting revamped - I hope for details on that soon; and that will provide more clarity going forward.
    (1)

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