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  1. #1
    Player

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    Apr 2015
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    Ul'dah
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    734
    Quote Originally Posted by Shougun View Post
    snip
    I did play WoW a bit, what I saw was "whoever had the biggest boot would win" lol. WoW wasn't hard content wise imo but I didn't play it long. ff14 my first long term mmo.

    meta over choice tends to happen most. People need to accept it and realize there is no choice. Play OW sometime... you will be cussed out and reported if you use the less played heros.
    (0)

  2. #2
    Player
    EdwinLi's Avatar
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    Aug 2013
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    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BigRed5392 View Post
    meta over choice tends to happen most. People need to accept it and realize there is no choice. Play OW sometime... you will be cussed out and reported if you use the less played heros.
    That a issue I find with Meta and how hypocritical some people can be when asking for new and more options when they themselves will only use that new options when it can fit into a new Meta to replace old Meta.

    Meta is like a disease that can ruin a game for anyone and puts a set up imaginary expectation on people to follow or they will become a outcast to the community.
    (11)

  3. #3
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
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    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by EdwinLi View Post
    That a issue I find with Meta and how hypocritical some people can be when asking for new and more options when they themselves will only use that new options when it can fit into a new Meta to replace old Meta.

    Meta is like a disease that can ruin a game for anyone and puts a set up imaginary expectation on people to follow or they will become a outcast to the community.
    The fact that there should be options isn't exclusive with the fact that a meta will appear. The point in having option is to provide both gameplay related diversity on an individual class scale (in order for a player who play a class not to become bored if he doesn't want to switch class) and on a group based scale (by allowing different strategies to be used on any given content).
    (3)

  4. #4
    Player
    EdwinLi's Avatar
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    Aug 2013
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    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Stanelis View Post
    The fact that there should be options isn't exclusive with the fact that a meta will appear. The point in having option is to provide both gameplay related diversity on an individual class scale (in order for a player who play a class not to become bored if he doesn't want to switch class) and on a group based scale (by allowing different strategies to be used on any given content).
    But there is a problem which is once Meta sets in the "gameplay related diversity on an individual class scale" becomes almost non-existent because people become expected to play the Meta way of things. People can try to be "diverse" but if they don't follow the meta they will become a outcast because they are not "meta" for the specific content.
    (4)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by EdwinLi View Post
    But there is a problem which is once Meta sets in the "gameplay related diversity on an individual class scale" becomes almost non-existent because people become expected to play the Meta way of things. People can try to be "diverse" but if they don't follow the meta they will become a outcast because they are not "meta" for the specific content.
    Meta is not going anywhere unless you make everyone the exact same. Adding linear affixes will barely change the kick you meta (won't make it better but it will freshen up periods of time with different takes on your mechanics).

    Also people against the talents still miss that there is usually at least two some classes threes for valid options, 2+ >1 . (So talents are not pointless they're just not 10,000 lol)

    Does it suck you can't do what you think is fun in savage ? Sure, but regardless of what you do no matter what the meta people hate will never go away unless we are all exactly the same. Not suggesting we need talents but if you can add one more option to the meta, that's better than one option to the meta.

    "I can't do what I want therefore I want zero options, even though I could have had two or three" is what I hear when blind hate to meta/character building. Also meta doesn't really effect lower tiers of content so options much larger there.

    I guess it isn't blind if people literally want no options but meh, sounds boring.
    (6)
    Last edited by Shougun; 03-20-2017 at 03:16 AM.

  6. #6
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
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    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by EdwinLi View Post
    But there is a problem which is once Meta sets in the "gameplay related diversity on an individual class scale" becomes almost non-existent because people become expected to play the Meta way of things. People can try to be "diverse" but if they don't follow the meta they will become a outcast because they are not "meta" for the specific content.
    That's why in well designed games that have customization on the player's scale, several situations calls for different builds that can coexist. If there is only one gameplay situation like in FFXIV (where every boss start to be similar in terms of gameplay), that cannot work, but if the game is well designed and has several gameplay situations (like different types of encounters), it perfectly works out.

    Also you could imagine customization to allow the same class to perform several roles (as an example, war could have talents to be either a DPS or a tank depending on the player's choice).

    Look at other games with talents points and how people will kick you for not having the best build.
    Nobody is saying that you should be able to put point randomly and still have the best build, but that there should be several options for several gameplay situations (of course, the options must be logical and easy to grasp without having to read guides). It would also allows for classes to be more specialized in what they do, allowing for better flexibility in encounters design.
    (2)
    Last edited by Stanelis; 03-20-2017 at 03:29 AM.

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Stanelis View Post
    That's why in well designed games that have customization on the player's scale, several situations calls for different builds that can coexist.
    Followed by the ability to more or less conveniently swap builds so you can have the meta build for each situation >_>
    Because those builds don't really "co-exist": They replace each other. In one situation one is better, in the other situation the other is better, so the best strategy is to switch to the currently better one every time. If you can't do that? You pick the one for the most common situation.

    For two builds to truly co-exist, they need to be roughly equally good, i.e. balanced. That is the entire crux behind customization: It needs to be well balanced. Your choice essentially needs to be irrelevant to performance, it needs to be mostly an aesthetic or gameplay choice. I can tell you that even in this game, where the only customization you have is choosing a job to main, jobs will be left in the gutter if the team fails to balance them. Because that's what already happened with AST at the start of HW.

    The same would naturally apply to builds within a job. If the choices are balanced? Great! Bring it on. Once performance deviates significantly, issues arise.

    The degree of balance needed is decided by the tolerance threshold of the community for subpar choices. Some have higher, some have lower. You just have to guess that one when making decisions.
    (3)
    Last edited by Zojha; 03-20-2017 at 04:05 AM.

  8. #8
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
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    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Followed by the ability to more or less conveniently swap builds so you can have the meta build for each situation >_>
    Because those builds don't really "co-exist": They replace each other. In one situation one is better, in the other situation the other is better, so the best strategy is to switch to the currently better one every time. If you can't do that? You pick the one for the most common situation.For two builds to truly co-exist, they need to be roughly equally good, i.e. balanced. That is the entire crux behind customization: It needs to be well balanced. Your choice essentially needs to be irrelevant to performance, it needs to be mostly an aesthetic or gameplay choice. I can tell you that even in this game, where the only customization you have is choosing a job to main, jobs will be left in the gutter if the team fails to balance them. Because that's what already happened with AST at the start of HW.
    You can perfectly imagine that the two builds can coexist together in the group if they have different purposes. If you were to give a dps spec to current tanks (for example), you could perfectly imagine a group with a war tank and a war DPS. You could also imagine a system where customization alter your rotation but not your output (it is something that blizzard does in the modern wow, some talents only purpose is to alter rotations).

    Furthermore, don't forget that we pay SE to optimize and design their game. As such the fact it is hard to come up with isn't really my concern (especially when a) it is a matter solved by a blackboard and a piece of chalk, we re not talking about technical issues here and b) SE has decades of experience designing RPG battle systems).
    (2)
    Last edited by Stanelis; 03-20-2017 at 07:38 AM.

  9. #9
    Player
    Driavna's Avatar
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    Sep 2013
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    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Stanelis View Post
    The fact that there should be options isn't exclusive with the fact that a meta will appear. The point in having option is to provide both gameplay related diversity on an individual class scale (in order for a player who play a class not to become bored if he doesn't want to switch class) and on a group based scale (by allowing different strategies to be used on any given content).
    Look at other games with talents points and how people will kick you for not having the best build.
    (1)

  10. #10
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Driavna View Post
    Look at other games with talents points and how people will kick you for not having the best build.
    I can also look at games with talent-like systems that have managed to create something where there are multiple competitive builds. In WildStar, for example, the spellslinger class has 5+ perfectly viable builds that people can use depending on their familiarity with the class, the class runes they have available to them, or the buff/debuff needs of their raid group.

    It's possible, but it takes a bit of effort on the part of the devs, as well as a less rigid community.
    (10)

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