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  1. #21
    Player
    Xerek's Avatar
    Join Date
    Jul 2013
    Posts
    262
    Character
    Alexandr Nocturne
    World
    Balmung
    Main Class
    Astrologian Lv 70
    The drops are part of the problem. By the time DS dropped, I didn't need the gear from it for my main class, just secondaries. And you can only "Need" on gear dropped for the class you're playing. So why go into DS on my main? Instead, I go in on a class I'm not as well geared on, and more importantly not as good/experienced with. And I know I'm not the only one. The DS run becomes "Backup-Class Hour", where people are trying to juggle the new mechanics with keeping track of what they're doing with less familiar classes.

    My secondary was DRK, but DS was new and there is just one tank per party. I ran it release day as DRK and struggled, so the next few runs were as my tertiary class, DRG. Five DPS per party is far more forgiving, but I'm not a good DRG, so the raids ultimately suffered a little for it.

    If everyone had reason to go into the 24-man raids on their mains, there would be far fewer headaches.
    (1)
    Last edited by Xerek; 03-18-2017 at 02:16 AM.

  2. #22
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by St0rmchild View Post
    Why do you keep believing this is just a server issue ?

    I'm running on DF and it's just heartbreaking to see fully geared players; relics, raid kit and everything not even bothering to do game basics like move out of AoE or recognize a boss telegraphing.
    Indeed. I suspect it's just as disheartening to the content designers of the 4-man instances to watch similar things there. I mean why bother designing mechanics when half the active population will ignore them after running the dungeon once or twice while gearing up?
    (0)

  3. #23
    Player
    Yonanja's Avatar
    Join Date
    Nov 2015
    Posts
    102
    Character
    Yona Lightbringer
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kosmos992k View Post
    Indeed. I suspect it's just as disheartening to the content designers of the 4-man instances to watch similar things there. I mean why bother designing mechanics when half the active population will ignore them after running the dungeon once or twice while gearing up?
    Then maybe they should design content and mechanics that people CAN'T ignore and still complete the dungeon? If the mechanics doesn't really do anything, why even bother with doing them correctly, as you can just ignore them for the most part and still down the bosses without issue?
    (0)

  4. #24
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yonanja View Post
    Then maybe they should design content and mechanics that people CAN'T ignore and still complete the dungeon? If the mechanics doesn't really do anything, why even bother with doing them correctly, as you can just ignore them for the most part and still down the bosses without issue?
    Overgearing is the largest issue with content falling away. Ideally stricter level and ilvl sync would fix that, but players whine and complain if you do that. Just as they whine and complain that content is too easy - even though the ease is due to overgearing.
    (0)

  5. #25
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I don't think I've seen even a single run of Dun Scaith where people haven't decided the best course of action is to run into AoEs, picking up DoT effects, blasting the group with a non-stack AoE and/or letting adds kill them...

    Part of me wishes the 24 man raids were more challenging, but I do want them to be doable and the Duty Finder seems to be incapable of finding 23 competent people on a Data Center.
    (1)

  6. #26
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Overgearing is the largest issue with content falling away. Ideally stricter level and ilvl sync would fix that, but players whine and complain if you do that. Just as they whine and complain that content is too easy - even though the ease is due to overgearing.
    Well you really have to argue what 95% of the playerbase would do. If they don't do raids on EX Primals then once they reach the gear level of the highest dungeon at the time it would be a direct halt on vertical progression (Our only progression).

    Simply making higher gear not work anymore doesn't seem like it'd be proper incentive for the bulk of players.
    (0)

  7. #27
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Greedalox View Post
    Well you really have to argue what 95% of the playerbase would do. If they don't do raids on EX Primals then once they reach the gear level of the highest dungeon at the time it would be a direct halt on vertical progression (Our only progression).

    Simply making higher gear not work anymore doesn't seem like it'd be proper incentive for the bulk of players.
    the only difference other than look with an i90 and an i270 gear set is numbers. That's all. ilvl sync doesn't change anything except the numbers. So if you're arguing that ilvl sync discourages players with i270 gear because their gear does "not work anymore" then you're really saying that those players won't run the content because they don't see big numbers when they hit things.

    I hope that the incentive to run things is other than what you suggest it is. It most certainly should be.
    (0)

  8. #28
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Kosmos992k View Post
    Overgearing is the largest issue with content falling away. Ideally stricter level and ilvl sync would fix that, but players whine and complain if you do that. Just as they whine and complain that content is too easy - even though the ease is due to overgearing.
    AOEs and mechanics instantly killing you regardless of your item level would fix that. Make mechanics which people couldn't overgear.
    (1)

  9. #29
    Player
    Yonanja's Avatar
    Join Date
    Nov 2015
    Posts
    102
    Character
    Yona Lightbringer
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by SuperZay View Post
    AOEs and mechanics instantly killing you regardless of your item level would fix that. Make mechanics which people couldn't overgear.
    That's exactly what I mean, altho they don't have to be insta-kills either. Making them cause a debuff that makes you more or less useless for a longer period of time, would also be an incentive to proberly do mechanics. Or if you mess a mechanic up, the boss gets harder, or starts to use other mechanics.

    Things like this would be alot better than just syncing gear, as let's face it. Most of the mechanics of the latest dungeons can be completly ignored even with barely enoug ilvl to enter them. They just don't do enough to feel important enough to bother with.
    (0)

  10. #30
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Well, they fixed it in Leviathan, Ramuh and Ifrit Extreme where you are forced to do mechanics even unsynched and the party wipes otherwise. Ifrit will be ignored in lv70 gear though as already tanks can survive if nails are not killed in time. So punishing damage should never be fixed because it can be ignored by more HP/overgearing.
    (0)

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