
Originally Posted by
Lambdafish
Thank you for clarifying, sorry if there was any miscommunication, I was under the impression that you were blaming the community for sabotaging itself, and that is the primary cause of this backlash, acknowledging the devs flaws is important feedback, and I hope that their response is to have a critical look at the reward system as a whole rather than sitting back and going "we wont do that again" without learning anything.
There is still one thing that doesn't sit right with me though...
This actually isn't true. On a fundamental level, adding a weapon like this at this time, in this content and through this distribution method is bad design for an MMO, as it doesn't appeal to anybody at all, which is why there is such a big backlash.
Those with relic/raid weapons - have had their endgame weapons turned into stepping stone weapons for a piece of content that doesn't require them. I need to clarify that this isn't a discussion about jealousy or even involving other players toys, this is a discussion about reward systems. At the start of each patch cycle there is an endgame goal that is presented, a gear cycle long raid, or an expansion cycle long relic weapon, and from the get go the goal is to obtain these weapons while the content is still relevant and doing so represents having beaten the gear cycle, and people can idle in idyllshire with their endgame weapon, almost like a trophy for beating the patch. I remember back in coil how awesome it was to see a guy with an allagan or dreadwyrm body piece or weapon, and how special it felt see these pieces of gear, and it was encouragement for me to try to get into raiding in order to obtain these prestigeous rewards. This is not elitism btw, it is a reward system.
For catchup - I keep being told that the point of an endgame weapon in diadem is to catch people up to top level, but this is also not true. How can casuals get a top tier weapon when it is a lottery buried beneith 4 layers of RNG (5 if you count the RNG in getting a group who can beat the mission) in order to get it? That isn't catchup, that is luck of the draw and an extremely rare one at that, which is a poor way to catch people up. It would have been better for casuals to have an i270 or i275 weapon that is more obtainable, than an i280 weapon that is this rare.
For design - having another i275 is actually a great idea, people want more options for gear, and having 3 endgame weapons is so much better than 1 endgame weapon (i280) and 2 meaningless (i.e. not required for diadem) stepping stone weapons (i275). People want more endgame, and having raid, relic, and lottery all be options for endgame should have been what happened.
We all know that gear will be invalidated in stormblood, that is the goal that has been set out since the beginning of the gear cycle, however nobody expected this, and it is a bit shocking to have the "end of the gear cycle" appear 3 months early, especially when it is essentially ended to be replaced with exclusively diadem.
Also - I'd like to state this for anyone who might have this opinion: Not caring about endgame design (saying "it doesn't matter if it i280 or i275, its just a weapon") is not an argument to endgame design being badly designed, I am fine with you not caring, you can sit happily until stormblood in the mindset of the current gamestate being meaningless, however this content still exists, and its implementation leaves questions as to the design choices that went into it, and I for one am very interested in the answers to those questions.