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  1. #8
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    There are only a few encounters that were built to require CC (stun tail screw on the first boss of Sastasha HM, stunlock wavetooth sahagin in levi ex, stunlock death knight on T5, silence on T9's blue golem etc); however because everyone uses their stuns to increase DPS; these guys will usually be stun resist very quickly. tail screw is punishing on the healer if you miss the stun and can end up killing DPS or even the healer if they're not topped off before it hits - most healers know this and will top up everyone before the hit and will quickly get their health back up after the hit. the wavetooth sahagin, while easily becoming stun resist is also usually dead before it can cast it's hysteria and hysteria can be avoided. The T5 stunlock is why you'd bring a PLD, the T9 silence mechanic is always DPS's job unless the color swap happens and you're holding red when that happens; if silence is missed by DPS (or by you after the color swap) it'll nearly always be a wipe. I don't think pacification has ever been needed as a mechanic because for PLD it's mostly RNG based (until you get sheltron).

    The uniqueness to fights in the form of CC has been abandoned in favor of simply pumping out more DPS and to prevent requiring that you take a certain class with you in order to complete the duty (PLD silence required for blue golem, ninja silence; monk hand silence; bard silence - since bard silence is ranged they were the preferred class to handle that mechanic and they were pretty much a necessity in T9 both with foe req, mages ballad and ranged silence - ohh and army's paeon if you were doing the JP method for meteors).

    I miss the unique CC requirements in those handful of fights from ARR that required it. With the way the fights are now (must have moar raid DPS), instead of locking in specific classes due to their CC skills; you now have classes locked in due to their synergy with other team members: DRK, WAR, AST, SCH, DRG, NIN, BLM (or SMN if you want access to an extra raise), MCH

    So for the most part, you'll almost never be using your CC skills (pacification, silence, stun) to handle any mechanics and instead will use them as OGCD DPS boosts (swipe as soon as it procs, spirits within as soon as it's available and preferably when you're health is 90% or better since it's the one unique skill in the game that has it's potency tied directly to your health).
    (0)
    Last edited by Llus; 03-16-2017 at 04:31 AM.