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  1. #1
    Player
    SokiYagami's Avatar
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    Jan 2014
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    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Serilda View Post
    Except you can't then glamour it again, indefinitely, when you upgrade your main gear. That's a pretty big difference, actually. You're choosing to trade that convenience in for seals and more inventory space at the moment, whereas the glamour log would give you the best of both worlds. Having the best of both worlds is great, but I can see why the developers might abandon the whole idea prematurely if we don't accept that freedom from inventory limitations might come with a few restrictions of its own to keep people running content.

    Nothing is stopping you continuing to do what you do at the moment with the addition of the proposed functionality. Those who value the inventory space more than a handful of seals will simply make a different choice.
    I think I might misunderstanding something here. Are you debating over the fact of having a glamour log itself or that items should be destroyed upon adding it to the glamour log? If it's the latter than the benefit from allowing players to hand-in/vendor the glamour gear after adding it to the log is so minuscule that it barely make any difference.

    Quote Originally Posted by Zojha View Post
    And then you can never glamour it again until you get the item again (Which can be an issue if you upgrade...not unheard of in this game). So you're losing the ability to use the glamour in the future by handing it in. That's not the case with the glamour log, though.
    Isn't that the entire point of having a glamour log though? To have the ability of glamouring the item over and again without the need to re-obtain said item.

    Quote Originally Posted by Zojha View Post
    The whole thing can be solved by flagging the item as ineligible for desynthesis and turn-in, tho'. We already have those flags in the game, so eliminating the double benefit is easier to do that way. Plus... you don't need to go into the item lists to set loggable/not-loggable flags every patch, you just code it once and forget about it.
    I'm not saying it can't be done, I'm just saying there's not really a need to (imo).
    (2)
    Last edited by SokiYagami; 03-15-2017 at 09:36 PM.

  2. #2
    Player
    Serilda's Avatar
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    Feb 2015
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    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by SokiYagami View Post
    I think I might misunderstanding something here. Are you debating over the fact of having a glamour log itself or that items should be destroyed upon adding it to the glamour log? If it's the latter than the benefit from allowing players to hand-in/vendor the glamour gear after adding it to the log is so minuscule that it barely make any difference.
    As I said right at the start of the thread, I'm in full support of a glamour log. I just think that using it as an excuse to ask for extra benefits (keeping items for other purposes and getting to have them permanently stored for glamour) is more debatable than you think it is, and detracts from the purpose of the thread. I'll take a glamour log in any form at this point; my inventory is crying.
    (1)

  3. #3
    Player
    SokiYagami's Avatar
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    Jan 2014
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    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Serilda View Post
    As I said right at the start of the thread, I'm in full support of a glamour log. I just think that using it as an excuse to ask for extra benefits (keeping items for other purposes and getting to have them permanently stored for glamour) is more debatable than you think it is, and detracts from the purpose of the thread. I'll take a glamour log in any form at this point; my inventory is crying.
    We might be, but I suppose it's better than opening a new thread to debate about this. Also, if we raise a valid concern about it, one of us might be able to come up with an idea to deal with it. If it so happens to overlap with the developer's concern (apart from manpower resources limitation), it might actually help to bring the glamour log a step closer to reality.

    So pardon me for sounding pushy, but what exactly is this other purpose you had in mind?
    (0)

  4. #4
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by SokiYagami View Post
    Isn't that the entire point of having a glamour log though? To have the ability of glamouring the item over and again without the need to re-obtain said item.
    You misunderstand. I was outlining the situation "right now" without a glamour log, because you used that situation to claim that the double purpose argument is a weak argument. Yes, you can currently glamour an item, then turn it in for seals, but you have to re-obtain the item if you want to glamour it again after turning it in. With the glamour log, you would not have to re-obtain it. Thus, you could safely turn the item in. Hence, the double purpose argument remains, even if the significance can be argued. That's what I said.

    The rest is simply a proposal how to deal with that argument in an efficient way. It solves the issue with destroying "relevant" items for the sake of glamour while eliminating the double purpose with a simple switch of two binary digits.
    (1)

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