You can never take just healing potency into consideration. You have to look at the entire kit when discussing balance.
It's not like I don't get your point. All healers should be able to do their job, which is healing, equally. I get that. But when you add extra stuff on top of this requirement, you have to take into consideration what the other healer has to compete with the extra utility. Giving all healers the same potencies and same utility is going to lead to homogenization and make healers extremely boring to play, and I don't think anyone wants that.These are the things I can agree with:
Nerf ASTs utility
Buff WHMs utility (could make it something unique to WHM I am sure SOMETHING can be created)
These are things I will not ever agree with:
Nerfing any healer's healing potency to be weaker than the other healers.
You'll NEVER change my mind so honestly no point in continuing which is why I stopped replying to you.
Instead, giving them unique strengths that are different but still balanced would make all the healers feel fresh and give them all an identity.
Perhaps WHM can move away from a pure healer identity and go for something else. I remember someone talking about giving them spells that can lower damage from aoes, or spells that can reflect damage. Or even just giving them more spells like Assize, that works to deal damage AND heal/cleanse. Anything is better than just throwing them similar utility to AST and having them both play the same.
But, I think we have hit a wall in our opinions. All we can really do is wait and see what happens.
I only hope that SE doesn't opt to just make all the healers the same with different animations, it would eventually force me out of the healer role.



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Im so proud of you , and all of the rest that thinks like that :P
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