Quote Originally Posted by Miste View Post
Midcore/Average players will almost always take survivability instead of risky heals. Most players except the top tier will always take the easiest and safest way to a clear because speed/DPS numbers don't usually matter to them as long as clearing is possible; and mechanic skipping isn't even a viable option for most midcore groups even with AST buffs. There are full i270 groups with an AST in the party that still can't skip mechanics in A11S.

Zurvan EX is a good example of how the community's mind works. Skipping soar is safer so they almost always try to do that method. Tank LBing second soar is safer so even though they could do more damage to the boss they just LB that instead to survive. WAR's get locked out of parties because the safest and easiest way to a clear is to solo tank and WAR cannot survive demon claw while DRK/PLD can.

It is very easy to find reasons to ostracize a specific job if they cannot do something which increases clear chances and while I understand this also applies to WHM lack of utility I agree with adding utility to WHM to remove that issue.

In general I don't agree with anything that lowers any healer's healing potency. To me it is imbalanced and will cause rifts in the community because people don't like risk and people will start locking certain healers out of the groups just like what happened with AST at 3.0 because of their weak heals.

So we might as well agree to disagree because I have my own logic set already and nothing will be changing it unless SE can show me it will somehow work.
Given the push towards higher DPS, I have to wonder if survivability would pull ahead. Perhaps we classify midcore groups differently since what I would attribute to midcore is pushing mechanics and high DPS whereas hardcore is dedicated to the current meta, speed killing and world prog.

In any case, we likely won't agree. Nonetheless, I do appreciate the back and forth o different perspectives.