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Thread: Dps As Healer

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  1. #1
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
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    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Miste View Post
    Midcore/Average players will almost always take survivability instead of risky heals. Most players except the top tier will always take the easiest and safest way to a clear because speed/DPS numbers don't usually matter to them as long as clearing is possible; and mechanic skipping isn't even a viable option for most midcore groups even with AST buffs. There are full i270 groups with an AST in the party that still can't skip mechanics in A11S.

    Zurvan EX is a good example of how the community's mind works. Skipping soar is safer so they almost always try to do that method. Tank LBing second soar is safer so even though they could do more damage to the boss they just LB that instead to survive. WAR's get locked out of parties because the safest and easiest way to a clear is to solo tank and WAR cannot survive demon claw while DRK/PLD can.

    It is very easy to find reasons to ostracize a specific job if they cannot do something which increases clear chances and while I understand this also applies to WHM lack of utility I agree with adding utility to WHM to remove that issue.

    In general I don't agree with anything that lowers any healer's healing potency. To me it is imbalanced and will cause rifts in the community because people don't like risk and people will start locking certain healers out of the groups just like what happened with AST at 3.0 because of their weak heals.

    So we might as well agree to disagree because I have my own logic set already and nothing will be changing it unless SE can show me it will somehow work.
    Given the push towards higher DPS, I have to wonder if survivability would pull ahead. Perhaps we classify midcore groups differently since what I would attribute to midcore is pushing mechanics and high DPS whereas hardcore is dedicated to the current meta, speed killing and world prog.

    In any case, we likely won't agree. Nonetheless, I do appreciate the back and forth o different perspectives.
    (0)

  2. #2
    Player
    Miste's Avatar
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    Oct 2011
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    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Given the push towards higher DPS, I have to wonder if survivability would pull ahead. Perhaps we classify midcore groups differently since what I would attribute to midcore is pushing mechanics and high DPS whereas hardcore is dedicated to the current meta, speed killing and world prog.

    In any case, we likely won't agree. Nonetheless, I do appreciate the back and forth o different perspectives.
    Yeah it was a good discussion for sure

    I guess my idea of midcore might be different than yours...maybe semi-casual raid groups is a better term? The groups that might clear the raid tier but take 3+ months to do it for example.

    Like I would consider my group semi-casual or midcore especially since we only run two times a week for only 2-3 hours. I kind of consider semi-casual and midcore to be interchangeable though because they are both in the middle between hardcore raid group and casual group who doesn't raid at all, but that is just my definitions of it.

    Well I wonder as well, but the main thing was this isn't without precedent since AST had weaker heals at release and people wouldn't take them.

    If my main function is to heal I don't want to be more stressed at my main function than the other healers. I shouldn't have to be more stressed healing than other healers either just because SE happen to give me cards, tbh its completely unfair and I would likely quit AST and maybe just quit the game because SE decided to ruin my favourite job.

    I almost quit at HW because I was ostracized for playing an AST, but I still wanted to play with my boyfriend so I settled for switching back to WHM in the hopes they would do something for AST and gladly they did.

    Now I know the situation is unfair right now for WHM which is why I agree with some nerfs and/or some buffs, but nerfing AST healing potency to fix WHM is just swapping the unfairness back around on AST.

    IF WHMs are being ostracized (I don't ever see it tbh..but) then they should know now how ASTs felt at HW release and really they shouldn't want to do that to ASTs again since they would understand how much it sucks to be told no or locked out of a group solely for playing the job you like.

    If it is true that AST and WHM have both been in the same shoes at one point then you really shouldn't want to send AST back to the point where they would be ostracized again for not being able to do their primary function of healing as reliably as WHM and SCH.

    There is precedent for it to happen; it isn't just fear mongering since it happened before and the main reason was their heals were too weak to rely on ASTs. SE also confirmed they made AST too weak compared to WHM and SCH and I highly doubt they would revert the buffs now.

    That's just my last words on it to try to explain why I feel the way I do and why I think there must be a better way to fix this than nerfing ASTs healing potency. People who love WHM as their favourite job that's great, but you have to realize people love AST as their favourite job too so like I don't want to hurt WHMs, but I also don't want people to hurt AST either. So hopefully SE can make WHM shine brighter without sending AST back to the dark ages to do it.
    (1)
    Last edited by Miste; 03-14-2017 at 01:16 PM.