My comment was ONLY about healing potency not the combination of healing potency and utility. No healer should have a harder time at their primary function.
These are the things I can agree with:
Nerf ASTs utility
Buff WHMs utility (could make it something unique to WHM I am sure SOMETHING can be created)
These are things I will not ever agree with:
Nerfing any healer's healing potency to be weaker than the other healers.
You'll NEVER change my mind so honestly no point in continuing which is why I stopped replying to you.
Which means you will only see ASTs in the top tier/hardcore skilled player groups. Anyone who wants to play an AST in midcore arena will likely be left out.
Midcore/Average players will almost always take survivability instead of risky heals. Most players except the top tier will always take the easiest and safest way to a clear because speed/DPS numbers don't usually matter to them as long as clearing is possible; and mechanic skipping isn't even a viable option for most midcore groups even with AST buffs. There are full i270 groups with an AST in the party that still can't skip mechanics in A11S.
Zurvan EX is a good example of how the community's mind works. Skipping soar is safer so they almost always try to do that method. Tank LBing second soar is safer so even though they could do more damage to the boss they just LB that instead to survive. WAR's get locked out of parties because the safest and easiest way to a clear is to solo tank and WAR cannot survive demon claw while DRK/PLD can.
It is very easy to find reasons to ostracize a specific job if they cannot do something which increases clear chances and while I understand this also applies to WHM lack of utility I agree with adding utility to WHM to remove that issue.
In general I don't agree with anything that lowers any healer's healing potency. To me it is imbalanced and will cause rifts in the community because people don't like risk and people will start locking certain healers out of the groups just like what happened with AST at 3.0 because of their weak heals.
So we might as well agree to disagree because I have my own logic set already and nothing will be changing it unless SE can show me it will somehow work.



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