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  1. #151
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Now I can see where your point is valid in end-game content. But in a dungeon where I like to chill, we don't have to speedrun neither we don't have any dps check or timer. It's just about people wanting to do everything fast because they're in a hury and can't chill while enjoy playing.
    (2)

  2. #152
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Arutan View Post
    Now I can see where your point is valid in end-game content. But in a dungeon where I like to chill, we don't have to speedrun neither we don't have any dps check or timer. It's just about people wanting to do everything fast because they're in a hury and can't chill while enjoy playing.
    But it's exactly the dungeon content where the healing requirements are so low that if you don't participate with DPS, you will be literally afk (or doing something useless like overhealing) for 80% of the time or more. Like when I did a test on how it's like to only heal in current expert dungeons, I ended up only being active 17% of the time (while my overheal was still over 35%!) while my party members were active 72%-77% of the time, that's simply not fair! Why should I be able to just afk and "chill" while my other party members are actually helping the group?

    Quote Originally Posted by Taika View Post
    Yesterday I did some testing on how it really is like to only heal in expert roulette, which I think is a good example because it's content probably ran by majority of player base this discussion is relevant to.

    I queued to expert roulette as WHM and we got Xelpathol. In addition to me, the party consisted of a WAR who had never tanked the dungeon before (no endgame experience as WAR), a BLM (his Savage job, currently on A11S progression), and a DRG (no endgame experience as DRG). So quite a random party composition with people more or less familiar with their roles in that dungeon.

    The WAR pulled as much as he could at the time (not knowing the dungeon as tank he failed this a couple of times) and I would only use my healing abilities. This was the result, my every single heal cast for the whole 21 min dungeon run:

    - Regen x24
    - Medica II x16
    - Asylum x7
    - Assize x4
    - Cure II x5 (between pulls, not during them)
    - Tetra x4

    So in addition to Medica II, the only thing I actually had to cast in the whole dungeon was Cure II, which I did a total of 5 times (between pulls, not during them). Everything else was instant cast abilities. I also used Eye for an Eye on tank and sometimes Esuna, and I cast stoneskin on everyone between pulls.

    Even with this little use of healing, my overheal was 35,9%, so the actual healing requirements for this dungeon are even lower. I was active 17% of the whole dungeon while the rest of my group members were active 72-77% of the dungeon.

    This is a perfect example of the low healing requirements in the game and how it causes a huge activity difference between a healer who doesn't DPS and their group members. On that run I did not contribute nearly as much as my group members, in fact I was using /icam and doing /mandervilledance while they were actually making an effort. If it would have been the tank or a DD only being active 17% of the time and dancing and idling for the rest, they would have been removed from the party, but for me, some people would actually argue I was doing just fine.

    I took a video of the whole run and uploaded it in case someone's interested. This is the final boss fight, during which the only things I actually cast were 3 Medica IIs. Other than that, I used Regen (4), Assize (2) and Asylum (2). Here's the direct link to the fight: https://youtu.be/jBgMe5uHPsE?t=17m17s

    TLDR: Not DPSing as a healer means you're just being carried by your group members for over 80% of the dungeon time.
    It's simply a question of asking healers to participate (in a meaningful way, not for example overhealing or casting stoneskin over and over) as much as their other party members.
    (6)

  3. #153
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Well usually when you take all the dungeon at once it gives the healer some work to do. Tho I hardly saw any heal that can really handle the first big pull of Baelsar's wall. Probably because most of them try to holy/gravity and the tank just die.
    (0)

  4. #154
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I hate healers that don't DPS when they can.

    But, I'm starting to hate these threads even more. Enough is enough. The topic has been beaten to death, and then some.
    (5)

  5. #155
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I honestly wouldn't care if you clowns weren't bringing this mentality into Soul of the Creator SAVAGE. Been trying to get past 2nd puddles for the last week but can't get past timegates (or even to half time) cause healers are allergic to Prey for some bass ackwards reason
    (0)

  6. #156
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Blazinhart View Post
    I'm só tired of this "crucifying healers" kind of thread that even I being a healer who dps whenever I can, is making me wanna quit healing and I wish, hope, pray, that when SB is released, the number of healers go to almost none, that boring hardcore people who think that even the producer of the game is wrong and should follow their point of view, will stop complaining about healers.
    i main an AST when 3.0 hit, and I have literally quit any healing class becoz of that Healer MUST DPS meta
    i do DF 99.9% of time, it takes time to observe how my party do, how the tank use his/her CD, how my party react to dodge AOE, and how good they equip
    sometime I wont do any DPS if I dont feel safe to do so, and there are more and more healer have to DPS thread since 3.X
    I remember there was a dungeon run, I m 18X il in my Dragoon, DF get me into Neverreap which was Expert at that time, a tank call out the healer for not doing DPS, neverreap just came out for less than a week, and most of use not even full il200 yet
    I m done with it, when 4.0 hit, I will shift to NIN/MCH and RDM, only when I have learn the dungeon better with DPS than I will consider shifting back to my AST
    (1)
    Last edited by Misutoraru; 03-13-2017 at 09:14 PM.

  7. #157
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by aleph_null View Post
    Eh sorry but as a tank I can definitely say that this is just completely wrong. Leaving your tank below 50% is absolutely fine as long as they don't die.
    no it isn't, not if you are causing the tank stress.
    (2)

  8. #158
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    this thread kinda proving most NA players have no idea wtf their doing.

    how is leaving a tank @ 50% hp or less a good thing. I call it lazy healing.

    much like those who refuse to comfort misery.

    Ps this the g/f typing now cuz I'm sick of reading lazy healers/ and numb "tanks" think they play well, when they really 1/2 ass content lol.

    if you can't keep people @ 70%+ and dps you kinda lazy as a healer imo.
    (3)

  9. #159
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by BigRed5392 View Post
    no it isn't, not if you are causing the tank stress.
    All three tanks have ways to heal themselves as well as save themselves by cool downs. In fact often even 50% is FAR too high to warrant a heal.
    All three healers have ways to INSTANTLY heal up a party member, Essential Dignity, Tetra, Bene and Lustrate.

    On top of that add that DPSING is often coupled with CC: stun/slow that actually means you don't have to heal as enemies are hitting you for less or not at all. In between pulls you have out of combat regeneration that is honestly so high, that even at the end of a fight if you finished at 1health you'd have enough by the next fight to survive!!!
    (4)
    Last edited by Pomelo; 03-13-2017 at 09:39 PM.

  10. #160
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by BigRed5392 View Post
    this thread kinda proving most NA players have no idea wtf their doing.

    how is leaving a tank @ 50% hp or less a good thing. I call it lazy healing.

    much like those who refuse to comfort misery.

    Ps this the g/f typing now cuz I'm sick of reading lazy healers/ and numb "tanks" think they play well, when they really 1/2 ass content lol.

    if you can't keep people @ 70%+ and dps you kinda lazy as a healer imo.
    1. I'm not a NA player.
    2. I've been healing in this game since 1.0 (when healers also did DPS! imagine that!), raiding through Coil and Alexander Savage as a healer.

    May I ask, what is your healing experience in this game, since you really don't seem to understand how it works?
    (5)

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