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  1. #1
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BigRed5392 View Post
    no content is designed for healers to dps, the dev team stated multiple times healer dps isn't taken into account when tuning content.

    People seem to only rag on tank and healers for not doing more... even though the dps role belong to the dps. If runs are slow, dps fault.
    That's why I said "people adapt to it to be as much effective as possible"
    The fact that, there are free moment where there is nothing to heal is what make healer dpsing.
    When you know that Regen do the job on their own, shield will be enough to keep the party alive, and a lot of other stuff...

    The damages should be heavier so that healers wouldn't even think about switching to cleric.
    That's what I'm talking about.
    (3)

  2. #2
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by KDSilver View Post
    That's why I said "people adapt to it to be as much effective as possible"
    The fact that, there are free moment where there is nothing to heal is what make healer dpsing.
    When you know that Regen do the job on their own, shield will be enough to keep the party alive, and a lot of other stuff...

    The damages should be heavier so that healers wouldn't even think about switching to cleric.
    That's what I'm talking about.
    We are not seeing nature adapting though. We are seeing a forced adaption based on arbitrary rules from people who honestly don't play the game as good as they think they do. No matter the content, or how hard mobs hit.. People will just force tanks and healers to dps harder. That is how this "moar" dps started. Alex gordias savage, then you have the skip soar mindset.

    In no dungeon does regen do most the work, like i said my g.f who mains tank, and mained tank over the course of several characters, Sits at roughly 50% or less hp in dungeon runs, and in a lot of cases mp starved because of whms holy spam when she needs mp and uses blood price.

    In the runs she had healers prioritize dps first. And mistep regen, and holy. They act like bots on auto-pilot making her role that much harder, as in they regen at pull before she has a moment to unleash and position.

    If people pay attention, tanks do loose hp pretty fast, even with cd use. Healers are just choosing to leave them 50% or less using a big heal after. Or they assume everyone is in top gear and shrug it off.

    Since hw i see people care less about working as team, and spend more time parser watching and berating others. All you guys are doing is stressing everyone out. Idm healers dps, but only if no one is 50% hp or less. Dps @ 70% or more. And cool it with the holy spom, pay attention to a drks mp and blood price use. Unleash and abysmal drain does take a good chunk of mp. More so if they need to chase mobs because of a bad timed regen, or a dps who isn't paying attention.


    but more importantly, start looking at the dps to make runs faster. Dps has only 1 role in this game, deal damage, trying to shoe horn 2 roles into doing more is a bit counter productive, and a tad bit unfair.

    Sorry if i'm passionate, I'm just tired of seeing my g/f stressed out all the time over some arbitrary bs. She loves mmo and loves to help people. Enjoys taking, but the added stress isn't helping her be a better player.
    (3)
    Last edited by BigRed5392; 03-13-2017 at 05:02 PM.

  3. #3
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by BigRed5392 View Post
    We are not seeing nature adapting though. We are seeing a forced adaption based on arbitrary rules from people who honestly don't play the game as good as they think they do. No matter the content, or how hard mobs hit.. People will just force tanks and healers to dps harder. That is how this "moar" dps started. Alex gordias savage, then you have the skip soar mindset.

    In no dungeon does regen do most the work, like i said my g.f who mains tank, and mained tank over the course of several characters, Sits at roughly 50% or less hp in dungeon runs, and in a lot of cases mp starved because of whms holy spam when she needs mp and uses blood price.

    In the runs she had healers prioritize dps first. And mistep regen, and holy. They act like bots on auto-pilot making her role that much harder, as in they regen at pull before she has a moment to unleash and position.

    If people pay attention, tanks do loose hp pretty fast, even with cd use. Healers are just choosing to leave them 50% or less using a big heal after. Or they assume everyone is in top gear and shrug it off.

    Since hw i see people care less about working as team, and spend more time parser watching and berating others. All you guys are doing is stressing everyone out. Idm healers dps, but only if no one is 50% hp or less. Dps @ 70% or more. And cool it with the holy spom, pay attention to a drks mp and blood price use. Unleash and abysmal drain does take a good chunk of mp. More so if they need to chase mobs because of a bad timed regen, or a dps who isn't paying attention.


    but more importantly, start looking at the dps to make runs faster. Dps has only 1 role in this game, deal damage, trying to shoe horn 2 roles into doing more is a bit counter productive, and a tad bit unfair.

    Sorry if i'm passionate, I'm just tired of seeing my g/f stressed out all the time over some arbitrary bs. She loves mmo and loves to help people. Enjoys taking, but the added stress isn't helping her be a better player.
    That scenario is fine and I don't think anyone would have problems with your girlfriend, specially if someone saw her struggling to keep tank alive. The main topic is when healers can (have plenty of time to) dps instead of standing still doing absolutely nothing because heals might not be required for a while. Did you know the faster a monster dies, the less you have to heal? ;> it's a win win for everyone. Lots of people mention cases like your girlfriend's, people having to heal constantly. DPS wouldn't be expected in those runs, good for you if you actually manage to do it. But like I said, the discussion is on having so much downtime that you're not busy at all and also do not help/contribute for the rest of the party, like that one Xelphatol video linked in this thread.
    (2)

  4. #4
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Kit-Kat View Post
    snipe.
    mobs dieing too fast can skrew over your mp starved drk tank, so not really a win for drk tanks. they need mob hits for blood price, and mobs alive other mp tools. More so with people trying to out pull the tank, or trigger happy with regen.

    I didn't see the vid, but i can probable assume if the run was slow, it was the dps fault. And the blame going to the healer. Again

    content is not made, designed, or to be tackled with healer dps in mind.

    And as i said i've seen her in runs with a spam casting healer who mass cures @ 90% hp. And run still faster then the drg group.

    I'm honestly wondering how much people actually pay attention in dungeon runs. And how much is really being spent on netflix. I've never seen a non dps healer slow down a run, but i've seen dps slow runs down often.

    And what is being missed, is i never stated i am against healers dpsing. Just do so properly, aka not wait to use a big heal, and ya my g/f got told off a few times for not dpsing when people needed to be healed.

    threads like this should not exist as it is just an arbitrary standard not even promoted by the devs. If your runs are slow, its the dps fault.
    (0)
    Last edited by BigRed5392; 03-13-2017 at 05:45 PM.