Thank you very much for the good words. Yes, I was planning to indeed give more details, but I tried to keep people attention span in mind (mine included) when creating the final product. That being said, as you have pointed out, it leaves a lot of open doors for more videos and it was, in fact, design that way: I'm working, already, on the next video that will be about job/class concepts, things expected of them, stats related to them and general strategies (I have a very good team of player ready to help me out on this one, providing professional insight to each job). It will be very informative, but I won't provide rotations since I often feel people would gain more to truly understand the "mindset" of their jobs first. There's plenty of guide for rotations, but not many really explain outside of them. (there will be, tough, links to resources explaining rotations)

This next video will be longer since I expect people to simply skip to the jobs that interest them.