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  1. #71
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    SE clearly missed a trick with Diadem. This was nothing more than a desperate attempt to bring the player base back to dead content. But like any quick fix it will die pretty quick, especially once Stormblood is released.

    Personally I think one way to make Diadem constantly relevant, with a healthy player base, is to make it a zone for exclusive and unique vanity items (weapon/armour glamours, mounts, minions, housing items, TT cards). So instead of 280 weapons and other gear drops, just make every drop one of these vanity items. Some of these items could be untradable and therefore hard to find (for those who want to work towards something and have something to show for it) where as others could be sold on the market board as another means of earning gil, very much like the Night Pegasus mount. With a new expansion very close stocking up on gil and providing a new fun way of doing this would be a good way of spending my time before Stormblood hits.

    SE could even add weather seasons to Diadem, that rotate every few months or so. Each season could be aligned to a particular element (Summer would be Fire for example) and during that season all the vanity items that drop would be related to that particular element (Fire themed mounts, minions, etc) Then once the season changes so would the types of items aligned to it (In Winter Ice themed mounts and what not would then drop) This would help give players a reason to keep returning to Diadem for each season as they rotate, and thus allowing for the content to stay active.

    Perhaps I'm mistaken of course, but considering how big glamour and vanity items are in this game, I feel it's a sure fast way to keep any content relevant.
    (11)

  2. #72
    Player
    CoolCat's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Cocoon Ravi
    World
    Behemoth
    Main Class
    Armorer Lv 90
    Emergency Mission needs to spawn more often. Ran it 7-8 times and only seen it spawn once and we wipe in 1 min or so. Not spawning enough isn't helping people to actually learn how to do it. Forget the weapon, I just want to actually do the fight.
    (6)

  3. #73
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    It's thought that fate completion triggers emergancy fates. It seems to pop for me when we have parties clearing fates, and doesn't pop at all when most parties are afk parties, but I don't know if it's for sure.
    (0)

  4. #74
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Renius View Post
    Just noticed the changes (been away for a while). I never really went to diadem other than with FC. Is there any way to join thru Ishgard without being part of a full party?
    You can buy a voucher at the Ishgard Airship landing which is used to to queue for a diadem group. The NPC's that do this are located by the spoils vendor booth.
    (0)

  5. #75
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I'm just going to try to get my mount and minion from spoils before everyone realizes spamming ARF is more fun than Diadem.
    (5)

  6. #76
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    It is incredibly boring - the only good thing that I've seen from there is the big Brachiosaurus fate. Still haven't seen the Emergency Mission yet, not that it matters because 80% of people leave after the objectives are complete anyways. It may rarely drop the best weapon in the game but even so I'm getting my minions and mount and never touching it again.
    (2)

  7. #77
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    This new diadem is just an excuse for people to get lucky with a weapon. I wouldn't even call it new.... it is literally diadem with fates. If the EM pops people fail it and leave. If it doesn't pop people still leave. It's boring.
    (1)

  8. #78
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Thinking about it more, had they included Proto Ultima styled mini bosses scattered throughout Diadem alongside FATEs and make Emergency Missions (yes, multiple) spawn more frequently. Those little changes would make it far more interesting. On the more elaborate style, they could have pulled inspiration from 1.0 and attempted dynamic FATEs and us defending strongholds or trying to retake sections of the map. If it proved popular, the devs have something to improve upon for Stormblood. What irks me more than any silly 280 weapon is the hollow state Diadem's in after a supposedly overhaul. Further salt was rubbed on the proverbial wound when Yoshi commented we should just "enjoy content." I want to. Believe me, I want to have more content outside trials and raids. FATEs in their current iteration are simply boring.
    (2)

  9. #79
    Player
    SeriousxSarcasm's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    I like Diadem. o/ Feel like I'm the only one that does though, lol. ^^; I like Fate grinding. I like the easter-egg-hunt missions and hunting for treasure boxes/corrupted sprites. Sometimes if I get a party of people I like (90% of the time I don't because people are dickbags) I'll continue exploring and doing Fates with them once we finish. Other times I'll just go and gather after we finish the objectives.

    I think the problem is it's content purely dependent on the people you run it with. Sometimes it's a lot of fun when you get a chill group, most of the time it sucks because you get impatient idiots that think they're owed something for putting their time into it. :/
    (1)

  10. #80
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Lunafreya View Post
    This new diadem is just an excuse for people to get lucky with a weapon. I wouldn't even call it new.... it is literally diadem with fates. If the EM pops people fail it and leave. If it doesn't pop people still leave. It's boring.
    Ya, but this is the result of people not doing what they claimed they wanted. Explore. No one is exploring, as you said, they either AFK at the shop or leave as soon as they complete the known objectives. Yet the hints are there, there is an ecosystem, there are mobs that fight one another, there are tips showcasing the prey predator system and that maybe focusing on certain mobs will lead to other FATEs spawning. Yet this level of competence and testing can only occur with actually FC that are willing to camp in one location, focus on certain FATEs see if they lead to any new chains and go from there.

    Here's a FATE I doubt people know about that seems to lead to a rather troubling mini-boss. On the same island with the FATE "On the Inside" there is a spot which you can only reach through a wind tunnel. The FATE is the same, a bunch of unicorns, however there is a time when the Pegasus will spawn with them and the FATE name will be different.

    My guess is this FATE spawns when the untargetable Pegasus is Active on the NE island and you successfully complete that FATE. Yet sadly it's hard to get people to test it out, but if the triggers are true, then what other FATEs are hidden and waiting to be revealed? No one explores the caves, or even attempts to farm both caves, they get ignored even though you can't enter those until you complete the 3 objectives, so odds are there are more to those caves than we know. But again, that's what exploring is about, people see FATEs and think "oh same ole same ole" and yet there's a reason they have different icons, why they grow stronger, why mobs actually fight one another. They are telling a story and it's up to the playerbase to explore and see what they can uncover through the clues left by the Devs.
    (2)

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