Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 91
  1. #51
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    This is easily fixed though by FATES scaling to how busy the area is. This is already done by NPCS joining FATES. Also SE has enough imagination to stop it getting boring or have they ran out of ideas.
    ANY time you have a closed area be a rarity or not is still an issue for players. Scaling it to be easier is not the issue. It is doing it at all and when a fate is not done it sits there for 15-20 mins taking that point and killing the quest givers or shop keepers. I am not against having fun fates, but any time you exclude a group of players by locking them out from a zone then we have an issue.
    (2)

  2. #52
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I gotta agree with OP! I don't see many people in game who enjoy fates or hear anything positive of them in my groups of gaming friends.

    Please STOP with the FATES SE!

    It makes me feel really let down that Heavensward was hyped by flying and making an Airship with your FC, and then when it came..we only had access to sending an airship out in a cutscene. What happened to this content from secrets of erozea?

    *** Airship will have a captain, and other roles to steer the ship. (Secrets of Eorzea; 07/18/2014)

    None of this happened, then Diadem which I guess was the idea?...yeah, that got ignored for a year and a half..nearly the entire life span of the expansion! Only to be re-released as this? FATES? Really?....

    As an alternative idea - why not have people do tier force pop NMs like we had in 1.x? Why does everything have to be Fates
    (6)

  3. #53
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ryel View Post
    Remember Hamlet Defense? It was shelved in 2.0 under the notion that they would be re-added via FATEs, and here we are on the verge of 4.0 with no content that has come close to emulating that style of play.
    Hamlet Defense, how it was during 1.x, will only work as instance.
    (0)

  4. #54
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reaperking386 View Post
    ANY time you have a closed area be a rarity or not is still an issue for players. Scaling it to be easier is not the issue. It is doing it at all and when a fate is not done it sits there for 15-20 mins taking that point and killing the quest givers or shop keepers. I am not against having fun fates, but any time you exclude a group of players by locking them out from a zone then we have an issue.
    You keep saying closed off it wouldn't be, you would just have to use those mounts to get there :P
    (2)

  5. #55
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Masekase_Hurricane View Post
    You keep saying closed off it wouldn't be, you would just have to use those mounts to get there :P

    And when it comes to timed nodes and hunts, that is a giant chocos butt of a inconvenience.
    (1)
    Last edited by Reaperking386; 03-12-2017 at 01:40 AM.

  6. #56
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Altena View Post
    Misplaced Anger...
    Would you please stop generalizing the community's attitudes by saying everyone hates FATEs? It's not true at all.

    Right now it's just the bandwagon theme for everything that is wrong with Diadem. All they did is replace a grind system with another grind system. It just happened to be a FATE system. If they had put another grind system in that wasn't called FATE, people would still be mad about it being a grind system.

    But that doesn't even begin to address the many flaws with Diadem. It's simply boring content to begin with. Everything is a grind. 60 minutes to gather 300% progress on a bar, 1 item at a time. Or 60 minutes to kill monsters. And your reward for either of those, is gathering more stuff, or killing more monsters.

    The objectives inside are obscure, and have no direction. Everything is mass confusion in an area that supposedly relies on pulling multiple parties together. There is no balance or scaling as far as how many individuals are present in Diadem (especially as it relates to the "special" mission.)

    Speaking of the "special" mission, you're dead in two abilities from the first monster, and dead in one ability from anything after. They made it so you can respawn at the entrance, but then you're halfway dead before getting back to the first monster. Completely unbalanced, and reminds me of FFXI's move to everything doing massive AoEs.

    Then we get to rewards. Randomized crap that you trade for the real items that everyone wants, which are the spoils. However, they made the spoils so rare, that they might as well be placed on the map at random every 10 Diadem runs or so.

    Personal issues with FATEs don't even begin to address the myriad issues with Diadem. It's simply misplaced anger at the candle wicks on top of the Diadem cake. If anything, the FATEs are too short, because they're scaled with the idea that the developers think everyone on the server will be in Diadem. That's just not the case.

    As for FATEs everywhere else, they're fine. Some could use adjustments, but for the most part, they are a good alternative to constant dungeon grinding. And they are solid content for casual play styles.
    (1)

  7. #57
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I'd like Hamlet defence back in some form, if only to get access to some type of gathering and crafting FATEs. I know people aren't super keen on FATEs but another option to level up those classes would be nice.
    (4)

  8. #58
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I don't like FATEs, not after they get overused and then forced upon people to the point of nauseousness in the form of atma.

    This problem lasted long before diadem, and as long as they remain braindead affairs, it will remain. Diadem is just the latest bout of uncreativity in trying to force players to play them.
    (9)

  9. #59
    Player
    MiraKershaw's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    63
    Character
    Mira Verescu
    World
    Adamantoise
    Main Class
    Black Mage Lv 71
    What exactly do you want from FATEs they serve their purpose as exp boosters in the open world, without them leve quests is the only open world exp gain and they are the same thing except you don't have to go to an npc every time. Also the "dynamic events" in GW2 were a massive failure most maps that were not end game were completely AI controlled and no one fought for them, so not only would new players joining in see empty zones they would have the game PURPOSELY slowing down their progress via "dynamic event" and in our game were there is already enough massive blockades for new players it is not a smart idea for FATEs to be like this. If anything they just need to give a exp boost to FATEs maybe make them drop a palace of the dead type Hoard that you can redeem at a city for gear and other goodies to get people to at least consider them because at this point they are by far the worst bang for your time, PotD gives random goodies and better exp, dungeons give better exp and gear.
    (0)
    Last edited by MiraKershaw; 03-11-2017 at 06:13 AM.

  10. #60
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Quote Originally Posted by MiraKershaw View Post
    What exactly do you want from FATEs they serve their purpose as exp boosters in the open world, without them leve quests is the only open world exp gain and they are the same thing except you don't have to go to an npc every time. Also the "dynamic events" in GW2 were a massive failure most maps that were not end game were completely AI controlled and no one fought for them, so not only would new players joining in see empty zones they would have the game PURPOSELY slowing down their progress via "dynamic event" and in our game were there is already enough massive blockades for new players it is not a smart idea for FATEs to be like this. If anything they just need to give a exp boost to FATEs maybe make them drop a palace of the dead type Hoard that you can redeem at a city for gear and other goodies to get people to at least consider them because at this point they are by far the worst bang for your time, PotD gives random goodies and better exp, dungeons give better exp and gear.
    If FATEs are nothing more than a leveling mechanism then that's perfectly fine.

    However, SE needs to realize this for it to be true. As it stands though, SE continues to force FATEs through relic grinds (endgame content), seasonal events (other than the one Halloween one which was heralded as the best seasonal event ever in the game because it was unique), mount/card drops, some glamour for the very few level 60 FATEs on multiple day long timers, and now Diadem which is also endgame content (granted it is casual endgame content but it's intended for level 60s nonetheless).

    I'm perfectly okay if FATEs are continued to be utilized as open world leveling content, that makes sense. However, if SE is going to ramrod them into all sorts of other things then they need to make an effort to make them more engaging. As it stands there's only 5 or so kinds of FATEs: kill 100s of piss easy mobs that constantly spawn, kill 1 really big mob that is also piss easy but has a lot of HP, kill a bunch of things for drops and turn the drops into an NPC, escort NPC from point a to point b while waves spawn every few minutes, and chain FATEs which are just the first 4 things but they occur in a row.
    (4)
    Last edited by Dement; 03-11-2017 at 06:24 AM.

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast