Quote Originally Posted by bswpayton View Post
I hear people calling for more damage but its already way few healers and tanks than every other job Im sure they can make challenging content for some and still make it to where the majority of the base will still attempt to try the job.
At the risk of painting a giant target on my forehead with this statement, I'm going to say that I will never adhere to the belief that classes should be balanced around the weekend players who pick them up for faster queues on casual content. Don't misconstrue this as a statement that expert should be a butt-clenching wild ride of HP spikes and Holmgangs on every pull, but I do think if a tank is pulling 2-3 groups at a time then said tank and healer should absolutely be on point with healing and cooldowns, and DPS should be popping buffs and doing proper AOE to ensure that the mobs die before the other two run out of gas.

Mass pulling should not be the standard due to lack of difficulty, it should be the privilege of coordinated groups of reasonably skilled players. That type of balance doesn't edge mediocre players out of playing the harder roles, it just means they'll be doing single pulls or the occasional double pull rather than chain-dragging everything to the next SE-implemented artificial barricade while the DPS do sub-par AOE and the healer sits in Cleric Stance almost the whole time (or worse, standing around overhealing or doing nothing).

It's also worth noting that I don't think more outgoing damage is the solution either - when two healers using their instant-casts like Lustrate or Tetra is enough to pull a tank from the danger zone to almost-full HP, it doesn't matter how much damage goes out - two healers coordinating will be able to powerhouse it through ease. Healing needs either some massive scaling changes in SB or a full remake in order for there to be any serious shift in how much Cleric Stance is being used.

Punishing DPS for not sucking is also never the right solution, either. Tanks and heals should be kept engaged at their primary roles to prevent them from spending so much time DPSing, not accidentally wipe the group by contributing some extra damage at the wrong time. That would just encourage idling rather than more interesting gameplay, and I certainly don't want that.