PLD mains never cease to amaze me with how delusional they are. Contrary to popular belief, anything a PLD can tank, so can a WAR.
PLD mains never cease to amaze me with how delusional they are. Contrary to popular belief, anything a PLD can tank, so can a WAR.
Keep in mind that no matter which of the one you choose, both are able to tank successfully in both end-game and early game content.
Although, paladin has a small issue with aggro in levels ~30-40 (where you get your tank stance, warrior gets it at 30), you can overcome it with a bit more careful play. On the other hand, warrior has hardly any problems with aggro 1-60 provided you "know" how to tank and keep enemies on you constantly.
The real game, however, begins when you hit 60. Paladin, as it is mentioned above, is a straightforward TANK meaning you don't deal damage but you can sustain the highest of hits with many defensive abilities + ability to heal yourself.For warrior,which is my main, things become a bit more fun and challenging. Warrior gets a dps stance + skills for it (a HARD hitting single target, and a decent aoe). Efficient warriors manage to switch between stances mid-fight (what we call stance dance) in order to not only tank but to achieve high dps as well. However, if you don't know how to handle this properly, it can be fatal.
Regarding the tank aspect, warrior has the highest HP pool of all classes + mitigation skills + beastly self-healing ability. Im sure you might have heard of cases where warriors are able to solo dungeon bosses or even alliance-raid bosses when everyone else is dead.
To sum up, paladin is easier to play than warrior only because it misses the dps aspect and requires somewhat less focus on your character (of course this is not the case in savage content). Warrior on the other hand, is much more fun to play but it needs you to constantly keep an eye on your stance (if you decide to switch mid-fight) and also the damage you are taking. Both classes got their pros/cons and we must not forget the skill gap between players as well.
Last edited by TallonOverworld; 03-08-2017 at 06:13 PM.
Can't say I see many Paladins suggesting that Warriors can't handle what they do. If you're talking about "Paladin=MT Warrior=OT" type stuff, that's more just that they acknowledge equal ability for tanking, but also Warrior's superior ability for DPS.
^ so true
Warrior is superior to paladin in nearly every conceivable way.
-Better single target and AOE DPS.
-Superior enmity generation.
-Cooldowns are sufficient for current content so main tanking as warrior isn't an issue in terms of defense (the reason why people don't like warrior main tanking is because it gains most of it's dps in the off tank position where it is free to use it's defensive CDs for more fell cleaves)
-Warrior has near unlimited tp, paladin has severe TP issues if there' no breaks, ninja or brd/mch.
-superior self-healing through berzerk + internal release + equilibrium or vengeance + bloodbath + berzerk + internal release + overpower/decimate
You have DRK at 60 use that for main tanking, paladin is....well, trash lol it really is. DRK is a better main tank than paladin and when paired with warriors storms path, it laughs in the face of whatever paladin has to offer defensively.
paladin needs Jesus.
Last edited by Venoshock; 03-14-2017 at 11:38 PM.
I main all three tanks:
PLD:
My go-to tank when I'm learning new content. I also prefer it during some Raids.
DRK:
My bread & butter for dungeons, as well as for that 1/20 times where I don't feel like being MT.
WAR:
My least played, but I'll hop on her when I want to have fun as MT and OT.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
I main all three tanks:
PLD:
My go-to tank when I'm learning new content. I also prefer it during some Raids.
DRK:
My bread & butter for dungeons, as well as for that 1/20 times where I don't feel like being MT.
WAR:
My least played, but I'll hop on her when I want to have fun as MT and OT.
If you're not MT as DRK your doing it wrong. DRK gets MP from taking damage (blood price), more MP = more DA + Souleater & DA + Carve and Spit. They also proc reprisal and low blow timer reset only when parrying an attack. Even if you're paired with a PLD you should be MT as PLD's proc for shield swipe isn't near as good as DRK's reprisal & low blow and they can stay in sword oath most of the fight (only problem with them is their damage combo includes an enmity generation skill and you'll have to power slash more)
I know, but if I'm to MT, I go as PLD. I'll accept MT as DRK if there's two of us there, or there's a WAR with me. I don't optimize on my tanks, either, so when I'm MT as DRK, I'm in Grit for most (if not all) of the fight, because my reality is this:If you're not MT as DRK your doing it wrong. DRK gets MP from taking damage (blood price), more MP = more DA + Souleater & DA + Carve and Spit. They also proc reprisal and low blow timer reset only when parrying an attack. Even if you're paired with a PLD you should be MT as PLD's proc for shield swipe isn't near as good as DRK's reprisal & low blow and they can stay in sword oath most of the fight (only problem with them is their damage combo includes an enmity generation skill and you'll have to power slash more)
NINs seem to want to use Shadewalker strategically, so I can never drop tank stance after the pull due to the high burst damage from the rest of the group. Had an argument when the group were all emo and wanted me to drop Shield Oath as MT for added dps, but the NIN wouldn't Shade me or hit the WAR with Smokescreen (the WAR prioritized his BB combo since it has the highest damage potency).
To play it safe, I stay in tank stance.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
This is interesting to me, since the first comment that even mentions anything between Warriors and Paladins are comments that warriors cannot do. You do not have cover, you do not have tempered will, and as far as I can tell Zurvan Ex is the one fight that Warriors aren't being brought along in anyways.
outside of pvp, cover is extremely situational and borderline useless and the warriors equivalent to tempered will is holmgang minus the ability to cure bind and heavy - again very situational unless you're pulling trash or something and you get bound or heavied which i don't think is even a big deal or in pvp as an extra purify i guess (i can't really think of a situation in a raid where this is relevant).This is interesting to me, since the first comment that even mentions anything between Warriors and Paladins are comments that warriors cannot do. You do not have cover, you do not have tempered will, and as far as I can tell Zurvan Ex is the one fight that Warriors aren't being brought along in anyways.
As for zurvan as you said, it's one fight and the only reason why warriors aren't being brought along is because of holmgang lasting 6 seconds which isn't long enough to cheese that particular mechanic comfortably. However paladin got pushed out of an entire tier of raiding because it is a by far inferior DRK and still is even in creator.
Which is lame, because the only reason behind it is that people do not stack for Demon's Claw. I never saw the reason NOT to stack when there's a WAR in the party.This is interesting to me, since the first comment that even mentions anything between Warriors and Paladins are comments that warriors cannot do. You do not have cover, you do not have tempered will, and as far as I can tell Zurvan Ex is the one fight that Warriors aren't being brought along in anyways.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
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