Results 1 to 10 of 124

Hybrid View

  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    I agree. I agree SO much.

    But it will never happen, because creating content that's so difficult to heal you feel you NEED a WHM will cause imbalance. That's the problem with a job that specializes in higher healing. The content has to be able to be cleared by ALL healers, which means they'll never make Cure III a necessity, which in turn means you'll never need the higher burst healing a WHM potentially brings.
    I don't think Cure III or burst healing should be mandatory, but the fights could be designed in such a way that omitting a White Mage makes progression harder. I believe you mentioned on the healer forums having it so White Mage is the safer option whereas Astro pushes out raid utility. Unfortunately, the devs seem too afraid to bump up healer requirements even slightly.
    (1)

  2. #2
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    I don't think Cure III or burst healing should be mandatory, but the fights could be designed in such a way that omitting a White Mage makes progression harder. I believe you mentioned on the healer forums having it so White Mage is the safer option whereas Astro pushes out raid utility. Unfortunately, the devs seem too afraid to bump up healer requirements even slightly.
    2.0 was like this. Only white mage had Proshell, while turn 2 ADS had only magical attacks (and could hit like a truck). Graniteskin was very useful for soaking Death Sentences and avoiding drawing aggro (when enmity management was still a thing). Scholar couldn't reliably top everyone with AoE heals (relying on Eos' cooldown). Holy was extremely useful for T4 spiders and T5 snakes. And, of course, bosses hit a lot harder. Regen made a lot of difference when both tanks were being mauled by 1800 damage Hood Swings and auto attacks, not to mention Twintania's Infirmity...

    The 2.0 tank meta is to blame for our current situation. SE got so scarred from the warrior/paladin fiasco (paladin was so OP that they allowed the party to ignore some mechanics) that they never made a boss that's able to kill a tank with auto-attacks and skills again. It's all about tank busters. So now we have this weird meta where both tanks and healers are more measured by their ability to help with the party's DPS than actually doing their job.
    (3)