I like this change, although I understand people who want hard content that they can do in the open world (never going into beautiful zones again sort of sucks - beastmen quests help for specific zones but they're not really hard).
I think they should revisit their leve system. Streamline it to be easier to use for general sense, examining and managing the traveling done (both to start, to do, and collect reward), how the restock of leves works - I think perhaps reducing the max but globally increasing their value and duration appropriately, and on top of the global value increase make a shifting zone bonus where that areas rewards are greatly enhanced or perhaps a few unique leve's available during that period (with unique/greater scaled rewards) - to keep you visiting new areas rather than visiting a guide to see the best place to spam a specific type of leve only. For zones where the level is really low the few unique leves could be scaled content, or at a few higher tier level brackets - so you'd still visit Central Shroud as a level 65.
That streamline might make it considered more often again for DoW/M leveling - as right now I mostly just see them for DoH/L. There is a surprising amount of Lore and non-random text in leve's and they also offer better control to make interesting content than a FATE in an open world setting (like a weekly "epic" / burning circle leve for example). Could examine the treasure hunt system a bit too, perhaps being able to force a map to a zone (lower tiers?) - just consider making things convenient will encourage people to lump activities together. A treasure map UI where you store then and can hold more than one would be nice (cannot control where the higher tier locations are, to keep some balance/speed control and wandering).
So yeah I agree interesting, hard specifically as well, content on the open world is nice Kuma - part of the issue is reward structure and efficiency (of non open vs open), but at least personally I think being able to actually do the FATEs when you see them is a better feeling rather than "welp, no one cares to get this FATE now so doing this just became incredibly unlikely". Where treasure maps and leves would be willful task and you'd know if you needed a group before hand, or if you picked a slightly less rewarding solo "epic" content you'd still be expecting. While for FATEs its a bit uncontrolled and I've seen a lot of FATEs I'd like to tick off my list but know I'll never be able to get a party together before the time is up (FATEs that may have achievements or rewards that are no longer pertinent, anything of current desire is no problem on Balmung - perhaps they die too fast in that scenario lol).


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