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  1. #31
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by RaijinSupreme View Post
    you tried playing with friends?
    ...I love this suggestion when the devs are desperatly trying to make us go back into old content - hopefully not with a full party - so that new players can get through it aswell...
    This idea is hurting new players (and everyone using the DF for other reasons) who might not be playing that long actually MORE than simply requesting them to use the appropriate gear the game is throwing in their faces.

    (Reminder again: We got full sets of leveling gear through the HW-storyline. Endgame is basically you playing to get gear - so why is it wrong to give people an actual need to pay attention to the kind of gear they're getting? Specially when its simply "Please, buy the gear for your class...")
    (2)

  2. 03-07-2017 01:10 PM
    Reason
    tired talking s#'t

  3. #32
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    no, you're not wrong. Its like... your opinion man. I just think its easier to play with people you know are going to be good then it is to try to make a million bad players good, that's all.

    Nothing will make a bad player who doesn't care, care. You can set up all the rules, prerequisites, and requirements you can muster. You will still probably wipe multiple times if you get grouped with bad players who don't care that they're bad lol.
    You can make it so people have to care more. It will not let them enter so they get the gear. Lets say it is doing side quests, they have to kill the monsters or w/e. Oh stuff dying way to slow I wonder if I am doing anything wrong...

    We can at least have a system that at least discourages other players from completely carrying them, not enabling them.

    Saying this change is not needed at all I have got ask, why are you not debating full ilevel requirement removal?

    Quote Originally Posted by Masekase_Hurricane View Post
    I think this is possible at the moment not logged on to try it out.

    Main Hand
    1

    Head Slot
    250

    Body Slot
    240

    Hands Slot
    250

    Waist Slot
    260

    Legs Slot
    260

    Feet Slot
    260

    Neck Slot
    260

    Ears Slot
    260

    Wrists Slot
    260

    Ring 1 Slot
    260

    Ring 2 Slot
    260


    I just went by this.
    http://www.dorkygeek.com/ffxiv-ilevel-calculator/

    Late at night so if i'm wrong sorry. Yes I know majority wouldn't do this (if at all possible), but its scary that it could be a possibility.
    Oh I was confused at the post at first, was hard to tell what it was getting at then i was like OOOOOOOOOOOOOH, what is the average having a level 1 weapon. lamo.. please kill me....
    (2)
    Last edited by Ama_Hamada; 03-07-2017 at 01:17 PM.

  4. #33
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RaijinSupreme View Post
    I just think its easier to play with people you know are going to be good then it is to try to make a million bad players good, that's all.

    Nothing will make a bad player who doesn't care, care. You can set up all the rules, prerequisites, and requirements you can muster. You will still probably wipe multiple times if you get grouped with bad players who don't care that they're bad lol.
    Hmm...I think you are missing the point.

    We all know that those things happen, but mostly I personally advocate that people shouldn't be able to queue with gear that isn't strong enough for the content they queued for because in the end no matter how much skill they have or don't have they still can't ever do their role properly.

    Like that one poster from another thread where the healer was too under geared in The Vault:

    Quote Originally Posted by Rita1989 View Post
    was running the Vault today and the healer was so under geared that if the first boss used his LB move on them it would one shot them
    According to Rita it took 3 wipes until the group got lucky that RNG didn't target the healer so they could finally beat the boss. That bosses LB move is unavoidable damage so I highly doubt the development team intended you to get one shot by it and for it to end up one shotting the healer and wiping the entire group.

    Obviously you need a certain amount of gear to do the content properly (and I'm not talking about the best gear; just somewhere near minimum to be able to safely survive mechanics and do enough DPS which SE's dev team should know what the limits should be for each duty) so not having an item level requirements seems silly tbh.

    Adding it would be simple since many other DF duties have item level requirements already on them and it would protect against this type of time wasting that people run into.

    No one is claiming that wasted time will never happen with PUGS in DF still...it just eliminates a few more circumstances which causes waste of time. No one claimed DF will be perfect if they change it, but it would still be a bit better off than it is now.

    Simplest terms:

    Not clearing because of player skill = Can't be fixed. Some players will be bad because they don't care to be good. Or if someone is new then we try to help them/teach them and keep trying.

    Not clearing because the gear a player is wearing is not "strong" enough for the content = Easily fixed by adding more DF requirements. No logical reason to not fix this and avoid wasting time.
    (15)

  5. #34
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Ama_Hamada View Post
    You can make it so people have to care more. It will not let them enter so they get the gear. Lets say it is doing side quests, they have to kill the monsters or w/e. Oh stuff dying way to slow I wonder if I am doing anything wrong...

    We can at least have a system that at least discourages other players from completely carrying them, not enabling them.

    Saying this change is not needed at all I have got ask, why are you not debating full ilevel requirement removal?



    Oh I was confused at the post at first, was hard to tell what it was getting at then i was like OOOOOOOOOOOOOH, what is the average having a level 1 weapon. lamo.. please kill me....
    I'm not debating for either side, primarily because I never really had an issue getting through a leveling dungeon or in expert roulette because of gear. If we wiped, 9/10 because of mechanics. but then again I joined a FC, which kept me from really having to depend on randoms. For me personally, I'd rather spend time find a solution that helps me play optimally myself. I would encourage others to do the same, it's less stressful.

    Ultimately, if this issue is a truly large-scale issue that affects the majority of players negatively, and keeps them from completing even the easiest content in the game, then it will be fixed. If it isn't, then I say just figure out a way to make sure you aren't impacted by it, for its probably the only thing you can do to actually resolve the issue, well, other than arguing on the forums of course.
    (0)

  6. #35
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Miste View Post
    snip
    Very true, all of that.

    and if the issue is a real, strong, widely felt issue that is killing progression for the majority of the player base, than I also believe that it should be fixed, and there's no logical reason to not fix this and avoid wasting time.
    (1)

  7. #36
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    "Dude... can you wear better gear please?"
    "Oh leave him alone we're doing fine" <-----get rid of THOSE people.
    (10)

  8. #37
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    I wouldn't go as far as all DF instances needing item level requirements. Stone Vigil would probably be the earliest that could require an item level of some sort since the enemies hit harder than any dungeon before it, including the optional ones.

    But I will say that there should be requirements for the Heavensward Dungeons at least. These dungeons are higher-tuned than the end-game level 50 dungeons from ARR.

    Some of the ARR level 50 dungeons (including the ones required to go into Heavensward), award plenty of poetic tomes in 15-25 minutes. This will help people gear up when they do not want to spend a lot of gil.

    With the high amount of poetic tomes in the higher-tuned level 50 dungeons and the prices being halved from what the poetic gear was originally worth, there should not be any excuses for players being undergeared by the time they decide to level their alts in the Heavensward dungeons.
    (3)
    Last edited by RokkuEkkusu; 03-07-2017 at 02:09 PM.
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  9. #38
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Miste View Post
    According to Rita it took 3 wipes until the group got lucky that RNG didn't target the healer so they could finally beat the boss. That bosses LB move is unavoidable damage so I highly doubt the development team intended you to get one shot by it and for it to end up one shotting the healer and wiping the entire group.
    That particular attack does a considerable amount of damage even WITH appropriate level gear if not mitigated.

    The healer/DPS that gets targetted generally loses 50-75% of their HP without an Adlo or stoneskin even with moderate gear. It is considerably worsened when not in appropriate gear.

    Though don't get the impression I disagree (hah you even quoted one of my posts in your OP).
    I still think not gear-locking instances ESPECIALLY by weapon iLvl is a huge mistake.

    If they didn't want to make the system confusing by having both a minimum gear and minimum weapon iLvl in separate instances, they absolutely need to adjust the weighting on what slots provide a higher iLvl average.

    Weapon should weigh the heaviest and effect average iLvl the most. Followed by Body & Pants... Then Head/Gloves/Feet.. and then finally accessories.
    It's a rather large oversight that I can upgrade my Ring and get the same boost to my average iLvl than I would after upgrading my weapon.

    Someone who has full i270 right side and i100 left side should not weigh the same as someone who has full i270 left and i100 right.
    (4)
    Last edited by Altena; 03-07-2017 at 02:26 PM.

  10. #39
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by RokkuEkkusu View Post
    I wouldn't go as far as all DF instances needing item level requirements. Stone Vigil would probably be the earliest that could require an item level of some sort since the enemies hit harder than any dungeon before it, including the optional ones.

    But I will say that there should be requirements for the Heavensward Dungeons at least. These dungeons are higher-tuned than the end-game level 50 dungeons from ARR.

    Some of the ARR level 50 dungeons (including the ones required to go into Heavensward), award plenty of poetic tomes in 15-25 minutes. This will help people gear up when they do not want to spend a lot of gil.

    With the high amount of poetic tomes in the higher-tuned level 50 dungeons and the prices being halved from what the poetic gear was originally worth, there should not be any excuses for players being undergeared by the time they decide to level their alts in the Heavensward dungeons.
    You are right, ALL DFS DO NOT!!! do not, need ilevel requirements. Those are too easy to work around and why the situation exists today. We need a WEAPON LEVEL requirement for ALL DFs, level 1 weapon sucks no matter the DF, along with MAIN stat and HP values. ilevel requirements does not work. There is no excuse you are right, but people still bring in gear to those DFs and even 2.0 ones just because the system lets them, see quotes of my first post.
    (1)
    Last edited by Ama_Hamada; 03-07-2017 at 02:44 PM.

  11. #40
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Altena View Post
    That particular attack does a considerable amount of damage even WITH appropriate level gear if not mitigated.

    The healer/DPS that gets targetted generally loses 50-75% of their HP without an Adlo or stoneskin even with moderate gear. It is considerably worsened when not in appropriate gear.

    Though don't get the impression I disagree (hah you even quoted one of my posts in your OP).
    Oh, I'm not the OP for this thread. Ama posted it. They just quoted me and you and a few others in the original post.

    Just was tossing out my pov on it as well to kind of clarify the intention most of us have.

    But yeah, I know you understand the issues for sure as I've seen your other posts about this and similar issues.

    And yes, something should be done to avoid these gear related problems in DF.
    (3)

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