Quote Originally Posted by Alhanelem View Post
Got news for you. They can't do that even if they wanted to, since the basic actions and TP attacks are all nerfed into oblivion with wands and staves, almost as if the expect magical damage types. In fact, that magic potency that was 'stripped' from existing weapons is not even the problem, as even the non-dated weapons are completely ineffective for anything, magic or otherwise.

Maybe you don't want to "melee" but I want all of the actions that I learn to be useable. That includes both the absorbs which are so pathetic they're useless and that skills like Flashfreeze and Damnation which used to be useful skills and are now useless garbage.

Players should be able to be creative with their actions, which the original combat system allowed. After all, you can't set all of your actions from your own class, especially on Disciples of Magic. Disciples of WAR can set magic, especially cures and buffs. and so can we set other classe's skills.

In short, please don't project your closed-minded perspective on others. Magic and close combat do not have to be mutually exclusive, as has been demonstrated with classes like blue and red mage in previous games.
This isn't about being closed minded, how about they fix the classes that you know actually use magic first before making them worthwhile on non mage classes.

Blue and red mage has nothing to do with this, seeing as they don't exist in this game and if they do plan to add those job later down the road they will no doubt retune certain spells.