Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 60 of 66

Dev. Posts

Hybrid View

  1. #1
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    @Zdenka

    I actually was about to reply to that pile of crap you posted there, but you dont even understand the Basics on DPS, so i will prolly waste my Time. I figured it here:

    MRD normal hits do 30-50 on Ifrit, while LNC's do 15ish.
    Pics of the 50 per Hit, or it didnt happen.

    Have a nice day.
    (0)

  2. #2
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    All great points. I wonder if the people that designed the mage weapons even play. YOSHI-P I THOUGHT YOU WERE A CASTER!!!
    (2)

  3. #3
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Parser:

    http://imageshack.us/photo/my-images/217/parser20111020061704.png/


    I'm there 3rd as MRD at 11,000.

    The LNC on top is using Ifrit's Harpoon so theres not really any way I'd be able to catch him unless I got an Ifrit's Axe. I also missed 2 blindsides so my damage is ~500 less than it should be. Also you must remember my Maim increased their damage also so if I wasn't there as MRD their numbers would be less as well. Beat one and nearly tied the 2nd place LNC (if ifrit wasn't tanked so wonky that time I probably would have) so as I said, MRD does similar damage to LNC's at this point in time.

    I was able to get one screenshot of a decent hit in first phase, after that I didn't pay attention



    But overall Ifrit was running around all over this attempt so positioning was sorta bleh but pretty much shows MRD is on par to LNC with similar gear. The DPS classes aren't that much different right now, all you really swap out is WS's (maim, doomspike, victimize) and a backup WS (storms path, chaos thrust, ??? idk PGL nothing seems good)
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Zdenka View Post
    Parser:

    http://imageshack.us/photo/my-images/217/parser20111020061704.png/


    I'm there 3rd as MRD at 11,000.

    The LNC on top is using Ifrit's Harpoon so theres not really any way I'd be able to catch him unless I got an Ifrit's Axe. I also missed 2 blindsides so my damage is ~500 less than it should be. Also you must remember my Maim increased their damage also so if I wasn't there as MRD their numbers would be less as well. Beat one and nearly tied the 2nd place LNC (if ifrit wasn't tanked so wonky that time I probably would have) so as I said, MRD does similar damage to LNC's at this point in time.

    I was able to get one screenshot of a decent hit in first phase, after that I didn't pay attention



    But overall Ifrit was running around all over this attempt so positioning was sorta bleh but pretty much shows MRD is on par to LNC with similar gear. The DPS classes aren't that much different right now, all you really swap out is WS's (maim, doomspike, victimize) and a backup WS (storms path, chaos thrust, ??? idk PGL nothing seems good)
    omg how the heck do you get the parser to work?
    i downloaded it and opened it and all of the fields are blank.
    i figured maybe i make my own notepad file and use that in the directory? well that didnt do anything, i dont get it.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #5
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Ok here is my idea for the mage Ifrit weapons:


    Each weapon should have the stat associated with the element on it.
    Ifrit mage weapons should have STR on them (and additional dmg for Fire spells)
    Titan mage weapons should have VIT on them (and additional dmg for earth spells)

    And so on...


    Making the Ifrit weapons the best for meleing (if they ever wanted to I guess)

    Making the MND one (Shiva?) the best for healing. (Is Ice MND?)
    Making the INT one (Garuda?) the best for nuking (Is wind INT?)

    And so on..



    Ifrits Staff:

    +10 STR
    +15 Fire Magic Potency
    +5 Magic crit.



    Titans Staff

    +10 VIT
    +15 Earth Magic Potency
    +5 Magic Crit.


    Moogles staff should have healing magic potency.
    (0)
    Last edited by DoctorMog; 11-01-2011 at 11:17 AM.

  6. #6
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Ice is INT, Wind is PIE, Water is MND.

    Ifrit's cane/cudgel need more stats on them to make them powerful compared to crafted things. The Attack Magic +20 is greater than what you can get in 1 materia but some weapons already have more than that natively. Boosting the Attack Magic potency, and adding either a hefty amount of Magic Crit potency, Magic Accuracy, Magic Crit rate, or Fire magic Potency would be nice. Something comparable to 3-materia crafted gear.
    (0)

  7. #7
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    If only they could fix the terrible loot system issue first of all...
    (1)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Super Mario World Stage 2 Behind the bush.
    Posts
    225
    worst looting system in mmorpg history
    (4)

    Dance like you mean it !

Page 6 of 6 FirstFirst ... 4 5 6