Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 66

Dev. Posts

Hybrid View

  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Bump. +1. Truth.

    SE has a VERY hard time balancing mage item stats.

    Get on it SE.
    (5)

  2. #2
    Player
    Bluetaro's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    142
    Character
    Leon Lamperouge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    SE needs to let caster weapons scale their spell damage. Sorry for making this reference, but WoW calculated your spell damage by taking into account spell power. Can't FFXIV have something similar implemented so that mages can scale with their melee counterparts better? >_>
    (1)

  3. #3
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Speaking of stats on weapons, I never notice anyone missing hardly at all. What's the point of accuracy?
    (0)

  4. #4
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Keftenk View Post
    Speaking of stats on weapons, I never notice anyone missing hardly at all. What's the point of accuracy?
    there will a point to it. I heard somewhere (could be complete BS) that the devs stated they went overboard on increasing accuracy and it would be nerfed a bit.

    My MRD went from missing 9/10 time to making contact 99/100 times or even more. One would hope that there is a nerf coming anyway.
    (1)

  5. #5
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    I honestly hope that they don't go in and nerf it and it just scales better for harder mobs in 1.20. Whenever SE buffs something they buff it too much, and when they nerf something they completely decimate it. Just look at archer. Next thing we know we will be missing every other attack.
    (1)

  6. #6
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Archer honestly just needs a burst WS and they're fixed probably.
    (0)

  7. #7
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Probably...
    (0)

  8. #8
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Doomspike is AoE, it attacks anything between you and the target, meaning it can hit multiple mobs. I am not doubting that marauder is the best, but if a lancer lines up correctly they should be able to hit 5-6 mobs if not more in one doomspike. If you were to follow that up with a pierce then you would instantly get back 3000 tp if you have invigorate up and you can pretty much immediately throw out another doomspike which would mean you deal about 10k in about 10 seconds to a group of mobs. That is under the assumption that they aren't all dead within those 10 seconds however.

    This is completely offtopic of the original post however, i have just been kind of sitting in this post hoping maybe more people would be vocal about how useless mage DD is and how the weapons should have a bigger effect on damage dealt by nukes, but once again it seems to be lost in a sea of people complaining about how they aren't going to stick around and this is the worst game ever.

    Anyways, sorry for derailing it keftenk.
    (0)
    Last edited by Req; 10-18-2011 at 09:44 AM.

  9. #9
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Req View Post
    Anyways, sorry for derailing it keftenk.

    Lawls, I don't mind, doesn't seem that many people care anyways.

    To the future of melee-mages!
    (0)

  10. #10
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Did it ever occur that Ifrit might not be weak to Wind?

    I mean look at bombs, they are fire but weak against fire. If you catch my drift, try other spells?
    (0)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast