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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by rainichan View Post
    They go "fine we'll put in an event, get the items that way" and then it's IT'S TOO MUCH WORK YOU SHOULD HAVE JUST PUT IT IN CS! So they put stuff into the CS. then it's YOU SHOULD HAVE PUT THAT BEHIND AN EVENT OR LET US GET SOME OTHER WAY! GS is too much for things! Let me pay my $5 for it and that way I don't have to work!
    This is a bunch of BS. I would never complain about an outfit or emote being implemented in the game. I don't think anyone in their right mind would, save for those few with more money than sense. And people weren't just complaining arbitrarily about the Yokai event because it was "too hard". It was just horribly monotonous because there is not a single thing interesting about grinding fates.

    Your whole post is not much more than setting up a bunch of strawmen and misconstrued arguments.
    (7)

  2. #2
    Player
    rainichan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Caelia Silverarch
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Naunet View Post
    This is a bunch of BS. I would never complain about an outfit or emote being implemented in the game. I don't think anyone in their right mind would, save for those few with more money than sense. And people weren't just complaining arbitrarily about the Yokai event because it was "too hard". It was just horribly monotonous because there is not a single thing interesting about grinding fates.

    Your whole post is not much more than setting up a bunch of strawmen and misconstrued arguments.
    *You* might not, but others *do*. People don't want the gating of content but they want it in game. All 3 mounts in Gold Saucer are gated behind nearly 2mil in MGP. Plenty of people who complained loudly over Fenrir on release because it was too much work.

    It's not a strawman argument if you see it in action :')
    (4)

  3. #3
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by rainichan View Post
    *You* might not, but others *do*. People don't want the gating of content but they want it in game.
    So what is the alternative? Toss everything in the cash shop?

    Perhaps I'm just far too much of an old-school gamer, but I like the idea of working towards things in game. If the reward is worth it to me, but a bit challenging, I get to make the determination if it's worth my time and effort. If not, I move on to something else.
    (7)

  4. #4
    Player
    rainichan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    627
    Character
    Caelia Silverarch
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Two-fer since I'm sitting in queue:

    Quote Originally Posted by vp_cmc View Post
    snip
    They've been trying to do that. Content is the same in fact! During the last Live Letter it was said that there's someone in charge of deciding what goes into the game itself and what goes into the cash shop based on "will this be profitable should we sell it in the cash shop instead? The problem is that not everyone all at once will be happy for as often as they try to add just a couple of things here and there to the shop. We get quite a bit in the game itself through MSQ, MGP, FATE events, etc that there has to be some balance.

    Quote Originally Posted by Skivvy View Post
    snip
    Plenty do that now. But when you have the camp of "we want something to really work for!" and they're the loudest, you get the relic weapon grind. Then you get "that's too difficult!" from others. Do EX weapons then and for some that *still* might be too much work. Some people don't want the work, they want the instant gratification. I don't want everything ever in the CS, and I'm glad the flying chair was a GS reward. But again, balance. If that's how they're going to balance out glamour and vanity items on high pop servers then so be it.
    (2)
    Last edited by rainichan; 03-06-2017 at 06:54 AM. Reason: MOAR WORDS.

  5. #5
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by rainichan View Post
    Plenty do that now. But when you have the camp of "we want something to really work for!" and they're the loudest, you get the relic weapon grind. Then you get "that's too difficult!" from others. Do EX weapons then and for some that *still* might be too much work. Some people don't want the work, they want the instant gratification. I don't want everything ever in the CS, and I'm glad the flying chair was a GS reward. But again, balance. If that's how they're going to balance out glamour and vanity items on high pop servers then so be it.

    Except that I think you may have the point of the relic confused. I was under the strong impression that the Relic weapon was meant to be a weapon that casual players who did not spend lots of time in end-game content like raids and extreme trials could obtain through continued effort. The EX trial weapons were - IMHO - meant to be glittering rewards for the extra effort involved in those trials, just as other end-game gear was intended to be the glittering reward for the extra effort involved in other end-game content. The Relic was not intended to be conventional end-game content because it was targeted at players who are not typical end-game players. However, the order in which you [place relic vs EX trial weapons strongly suggests that Relic has now become end-game content as well.

    That's a pretty crappy turn of events IMHO - and seems to go against the intent of the Relic in the first place.
    (1)