I .. er .. crafted 6 near antique things beforehand but after turn-in 3 of them and ranked up ..Zhloe need Coerthan Stuffs instead ...
Trial and error,I guess.
I .. er .. crafted 6 near antique things beforehand but after turn-in 3 of them and ranked up ..Zhloe need Coerthan Stuffs instead ...
Trial and error,I guess.
I think right now its perfect the way it is. Like others have said I believe it is a demo for that favoring system. Once we have more NPCs to win over I bet it you could get a routine going with it.It only takes a few minutes to craft that many if your crafter is geared and there's nothing else you can do with the npc when you're past that point.
One a day would be a easier system to build a routine around and it'd give people more incentive to log on every day versus once a week after crafter reset.
If her turn-ins were reset daily it would also mean that people would be done with her storyline COMPLETELY by the end of the week. Personally think it's nice having things paced out as a weekly.It only takes a few minutes to craft that many if your crafter is geared and there's nothing else you can do with the npc when you're past that point.
One a day would be a easier system to build a routine around and it'd give people more incentive to log on every day versus once a week after crafter reset.
If it was a daily thing then each tier after the first would take more compared to what they take now most likely, more like the Beast Tribes infact. Also most likely would only be able to turn in one of each type per friendship tier IE we wouldn't be able to do three level 1 friendship rewards like we do now, but doing the level 2 friendship ones wouldn't stop us from being able to do friendship 1 stuff.
This help a lot with the weekly scripts cap. And at last I know the name and story of the little Miqo'te :3
zhloe feels like proto-ultima for gatherer /crafter
1 min of entertainment per week, I'm really disappointed with it
The future might but as a starter, it always starts easy, and slowly becomes more difficult to complete.doubt they will create a NPC that require Max stats gear to complete their storyline considering the purpose of this quest is mostly for endgame crafter storyline and a easier means to obtain crafter endgame tokens when players start endgame crafting.
At best i guess will be a higher tier reward later beyond the current 3 tier reward we get from the NPC based on collective ranking and probably add that High tier crafting requests for once a player complete the NPC's storyline.
So while we might not see it in this iteration it's very possible we might see it in 4.0.
I like it, but I wish it was a daily rather than a weekly, it takes even less time to do than daily beast tribes (which is the closest equivilent that it has) and is on a weekly timer. Either that or give us a lot more to do for it throughout the week.
I recall that the Ixali/Ehcatl quests had an incredibly difficult end tier that had to be nerfed at one point so anything is possible!doubt they will create a NPC that require Max stats gear to complete their storyline considering the purpose of this quest is mostly for endgame crafter storyline and a easier means to obtain crafter endgame tokens when players start endgame crafting.
At best i guess will be a higher tier reward later beyond the current 3 tier reward we get from the NPC based on collective ranking and probably add that High tier crafting requests for once a player complete the NPC's storyline.
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