Quote Originally Posted by DaikiKiyoshi View Post
Well people always have the option to transfer lol. Why people choose to stay in such overcrowded worlds when they are sick of the problems associated with them is beyond me. Especially when there are so many dead/dying worlds they could spread out to.
Because I don't want to pay $20 to fix SE's problem? If systems become unbalanced at certain levels they should be aware and design for that, like perhaps not letting so many people onto one server lol. If SE made it so AST is way better than WHM, player response shouldn't be "well just never play WHM again" of course a temproary solution is to not play it again, but the ultimate responsibility is on SE to fix the issue they've created / manage. Although because FATEs are probably not seen as important content I doubt they'll care to do anything about these max server issues, at least this specific one (houses seriously needs to be looked at though). Also I was placed into Balmung at it's creation (Fabul), so it's not like I paid into watching all these wonderful issues. The full cities and extremely active market is nice, but FATEs and other open party system when useful are just broke lol.

Luckily for me I don't care for the horns, so I saw the thread and was like oh a Balmung player - good luck mate XD. But missing the FATE doesn't hurt me. FATEs on Balmung is important to get into the ball of death, if you're not in the ball of death you're not getting the FATE.