I have seen posts that suggest that If a spell is in your toolkit you are meant to use it like dps spells if your a healer. Then not saying its not useful, but think thats what Neela meant. Not trying to split hairs but heaing spells are the most useful to a healer.
If you have an ability and it's useful, you are supposed to use it. Furthermore, you're supposed to use whichever ability is the most beneficial in each given situation. The usefulness of your abilities depends entirely on the situation. If your party members are at 100% health, your healing spells are 100% useless in that situation, and your DPS abilities are useful. If your tank is dying, your healing abilities become much more useful than your DPS abilities. It depends on the content and the situation.
I just wish people could see beyond their obsession of splitting the healer toolkit into two. It doesn't matter if an ability is "healing ability" or "DPS ability". If it's an ability you have, and using it helps your party in the situation you're in, use it. It really is as simple as that.
1000000000 times this!It's simple logic, intention or design doesn't matter as long as the fact remains that one option is useful, the other one isn't. Nobody knows how classes are truely "intended" to be played, that's why we can't argue for it. We must look at the reality, look at things we can do, evaluate what is useful, and then act accordingly. Otherwise you're being irrational. The community didn't just randomly decide that DPS is somehow a good thing, it is a a logical conclusion that stems from learning the game mechanics and rules.
Last edited by Taika; 03-03-2017 at 02:32 AM.



The point is: It doesn't matter what the "intended" design is. The only thing that matters is what it actually is in reality.oh that was fast oh and u took it serious : /
I know what her point is and my example was not that serious - I just can't stand why people still spread things wrong even Yoshi himself cleared it up more than once. Nobody in here can really know how a cls is intended to be played 100% for real - so why are so many of the com point this dps-bullshit as a given fact? Nobody doubt that healer and tank dps optimize a run but it just isn't an intended given game design fact - thats all.
The logical fact is that a healing spell is useless when a player HP bar is full. DPS spell is useful when the enemy HP bar has something left in it. Everything is situational.
It's simple logic, intention or design doesn't matter as long as the fact remains that one option is useful, the other one isn't. Nobody knows how classes are truely "intended" to be played, that's why we can't argue for it. We must look at the reality, look at things we can do, evaluate what is useful, and then act accordingly. Otherwise you're being irrational. The community didn't just randomly decide that DPS is somehow a good thing, it is a a logical conclusion that stems from learning the game mechanics and rules.
I think its because many posts here are saying that it is a part of game design that it was meant to be played that way. Its not that I dont agree with you at all, but some may take even that logic to extremes, like 'people will get the boot' etc if they dont cast 100% of the time, and no other role is being focussed on this factor quite so much as now. I mean bismark was the first trial that was expected now its every instance.
yeah I never doubt that extra dps is good – it's just the crowd who talk like they develop the game theirselves ^^I think its because many posts here are saying that it is a part of game design that it was meant to be played that way. Its not that I dont agree with you at all, but some may take even that logic to extremes, like 'people will get the boot' etc if they dont cast 100% of the time, and no other role is being focussed on this factor quite so much as now. I mean bismark was the first trial that was expected now its every instance.
Enough with the silly strawman arguments. Absolutely no one here has suggested anything like kicking people who don't cast 100%. The only discussions about removing people from party have - from what I've seen - concerned people who literally stand afk or /follow the tank or are otherwise being intentionally useless to their party.
oh rly? xD
its getting funny right away... and I have to leave for savage .___. well... maybe till 2morrow![]()
Oh it definitely is being suggested if I had time I would give you examples but just read the posts, like, If I see a healer not dpsing I will vote kick, or you have to be casting all the time or you are being carried etc etc.Even other pepole coming in with an odd remark not opposed to dps have called it hostile or words like it. I'm not being meticulous here with wording but its thereEnough with the silly strawman arguments. Absolutely no one here has suggested anything like kicking people who don't cast 100%. The only discussions about removing people from party have - from what I've seen - concerned people who literally stand afk or /follow the tank or are otherwise being intentionally useless to their party.
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