By the the time they would have gotten their tank stance lots of people have already given up trying to tank and started to play some other role instead.I disagree. Not having your tank stance forces you to learn how to use your aggro generation skills. Yes, it sucks being a minimally geared tank w/o tank stance fighting for aggro against top geared DPS, but by the time you get your tank stance and can generate aggro easier; you know how and when to use those skills and start learning when you can go into DPS stance and still maintain aggro.
Starting out difficult and then making it easier is generally not a good way of making people learn.
All research into learning shows just the opposite. People learn better when they're under stress and tanking and healing are both very stressful jobs. There are levels of stress that will make it impossible to learn, but you have to push yourself into uncomfortable and stressful situations in order to best learn. For those people who understand that and learn that lesson early, the more likely they are to pursue savage content because they understand that; while stressful at first they'll learn fairly quickly and be able to improve their game play substantially.
Last edited by Llus; 03-03-2017 at 01:17 AM.
Mhm...briefly skimming over some journal abstracts and conclusions, the findings actually seem quite torn. The only unambiguous results seem to be that chronic, extreme and early childhood stress can damage the hippocampus and have long-lasting detrimental effects on learning and memory processes.
In mice/rats, I found some findings on an inverted U-function and individual differences.
http://learnmem.cshlp.org/content/17/10/522.short
Seems to be mostly a:"It depends!" sorta thing.
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