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  1. #31
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I would put my two cents in, but then I realized that everything is changing for Stormblood and those fixes have already been planned months ago.

    Problems solved. You're welcome.
    (0)
    Last edited by Kazrah; 03-02-2017 at 12:01 PM.

  2. #32
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I actually like the variation. I sometimes even like having to Adloquiem the target of an incoming debuff to stop in from afflicting the target in the first place. It's often the missing parts of toolkits during leveling that make the rest feel more distinct.

    And there's a perfectly good reason for getting Draw without Redraw, Shuffle, and Spread. Each is supposed to add something to the way you plan your card usage, individually, in steps. It's a less a matter of learning curve as simply having multiple takes on the experience over the levels. The original form of Draw asks only "who can use this most, now?" or "would it be better to Royal Road this for my next card?"
    (1)

  3. #33
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Let's just give healers all of their skills at level 1..
    (1)

  4. #34
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Altena View Post
    Let's just give healers all of their skills at level 1..
    You say that as a joke, but the game would be more fun for me personally if everyone had all of their abilities everywhere (and was balanced for it). "Oh, I'm synced below Shield Oath. That sucks." "Oh, I'm synced below Doom Spike. Guess I'm not AoE'ing this dungeon." "Oh, I can't even use cards (my class gimmick) because we're below level 30..."

    Everyone has their full toolkit at max level, but that means that when you sync down you are losing critical parts of your class's toolkit! It's why syncing down in this game is just really not fun.
    (0)
    Last edited by dragonseth07; 03-02-2017 at 12:12 AM.

  5. #35
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by dragonseth07 View Post
    Everyone has their full toolkit at max level, but that means that when you sync down you are losing critical parts of your class's toolkit! It's why syncing down in this game is just really not fun.
    "Oh noes, I actually have to know my way around a job better because my ezmode buttons are gone."

    That's honestly how I read that.
    (1)

  6. #36
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    I would put my two cents in, but then I realized that everything is changing for Stormblood and those fixes have already been planned months ago.

    Problems solved. You're welcome.
    Except SE is infamous for not ever seeing the actual problem expect all of this to still be relevant.
    (2)

  7. #37
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kazrah View Post
    "Oh noes, I actually have to know my way around a job better because my ezmode buttons are gone."

    That's honestly how I read that.
    If anything, the early rotations are braindead simple. In fact, that's the problem. Spamming impulse drive is more "ez mode" than anything else, yet also incredibly dull.
    (1)

  8. #38
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kazrah View Post
    "Oh noes, I actually have to know my way around a job better because my ezmode buttons are gone."

    That's honestly how I read that.
    Ah, yes. The game is far harder to play when I have 5 buttons than when I have 30. Really, man?
    (0)

  9. #39
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Exiled_Tonberry View Post
    Except SE is infamous for not ever seeing the actual problem expect all of this to still be relevant.
    More like they make a fix and then break something else in the process. BRD is a pretty good example of that; when a lot of BRD players on the forums wanted more damage for Heavensward, they fixed that and then broke the mobility that traditionally brings players into playing physical ranged classes.

    Quote Originally Posted by Risvertasashi View Post
    If anything, the early rotations are braindead simple. In fact, that's the problem. Spamming impulse drive is more "ez mode" than anything else, yet also incredibly dull.
    First off, if you're in the lowest of dungeons as DRG/LNC, you have Heavy Thrust as well, so the only reason why it'd be seen as nothing "spamming impulse drive" is just laziness, not to mention that's just for four dungeons out of all the ones you could get in leveling roulette (you'd have Full Thrust for the fifth with the cap in there).

    Secondly, that was in reference to those complaints of "I don't have Shield Oath", "I don't have aoe", etc. No Shield Oath? Flash a few times, tab-target, and watch threat. No AoE? Either focus on one if you're melee or dot one mob up, move to the next and dot that, and so on if you're on a SMN or dps'ing on a healer (BLM/THM and physical ranged dps have aoe even in Sastasha). No cards on AST? Well you still have damage tools and a better pre-50 healing kit earlier on compared to WHM and SCH.

    Becoming complacent with later, more convenient tools and rotations: that's what makes it "ezmode", because the difficulty for lower dungeons when synced down is in how well you can adapt to not having the buttons that make life easier, which at least to me seems no more different than players demanding something that requires the slightest bit of raid competency like Ozma to be nerfed.
    (0)

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