Big costly PvP content, and change to all aspects of PvP - no idea what that means but personally would love to see 1v1v1 fights turned into 1v1 to lead to better queue times, even harder to coordinate*, and to reduce accidental coordination that are not fun*.

* I've seen a few moments in PvP since patch that feels like a party from two of the opposing teams are working together, they pincer the group and then as they clash inwards they don't attack each other and just leave after utterly decimating the target - feels planned, and perhaps it wasn't but this moment isn't fun and is not fairly defensible its just "welp, we dead, and probably lost". I suppose it'd happen more often if people were organized against the winning team but lol yeah that rarely happens, so I assume its two groups that queued and got separated cross GC. However if it was 1 v 1, you'd have a far more consistently balanced mode, 1 v 1 v 1 leaves more of the game into chance that the enemy team screws with you when you're already in combat with the other team. Just an imo.

That said I do like PvP in general and I wish they made it an even more valid content, also new exciting options sounds great! Perhaps check how they calculate PvP seasons as party scoreboard has some issues. Could be nice adding it to be a reasonable way to level your character through PvP (easier like PotD), and perhaps gear that has accuracy on it so you can take it outside of the PvP without too much issue (maybe an upgraded version of the gear has accuracy or something, so you have to put in time to get the gear and then more time to upgrade it.. making it less freeby and fair that you can do so).

Anyway, thanks for the interview~